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当前 Mask 的实现,当设置 Renderer 的 maskInteraction 的时候,会修改 Renderer 的现有材质,对自定义 Shader 的使用有很大限制
当一个 Renderer 需要 Mask 的时候,不论怎么设置 maskInteraction,都要保证其材质自身状态不被修改
The text was updated successfully, but these errors were encountered:
singlecoder
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问题描述
当前 Mask 的实现,当设置 Renderer 的 maskInteraction 的时候,会修改 Renderer 的现有材质,对自定义 Shader 的使用有很大限制
重构目标
当一个 Renderer 需要 Mask 的时候,不论怎么设置 maskInteraction,都要保证其材质自身状态不被修改
实现思路
The text was updated successfully, but these errors were encountered: