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47625.user.js
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47625.user.js
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// ==UserScript==
// @name Hammerfall RPG Helper
// @namespace http://hammerfallhelper.dustywilson.com
// @include http://apps.facebook.com/hammerfall/*
// ==/UserScript==
// THIS CODE IS LICENSED GPL. Copyright 2009 Dusty Wilson, http://www.dustywilson.com/
try
{
var version = 33;
var updateUrl = 'http://userscripts.org/scripts/source/47625.user.js';
var timeLoaded = (new Date()).getTime();
var failReload = setTimeout('document.location.href=document.location.href', 30000); // 30 secs
document.getElementsByTagName('body')[0].style.backgroundColor = '#CCC';
var correctLocation = 0;
var delayDone = 0;
var recharging = 1;
var ur = GM_getValue('ur') || Math.floor(Math.random() * 99999999).toString(32);
GM_setValue('ur', String(ur));
var attribs = new Object();
attribs.staminaInterval = 300; // in seconds
attribs.staminaIncrement = (GM_getValue('incr/stamina') || 1); // 2
attribs.healthInterval = 180; // in seconds
attribs.healthIncrement = (GM_getValue('incr/health') || 1); // 12
attribs.energyInterval = 120; // in seconds
attribs.energyIncrement = (GM_getValue('incr/energy') || 1); // 12
attribs.guildMax = 0;
attribs.guildCount = 0;
attribs.guildEffective = 0;
var flashDelaySeconds = 300;
var flashDelayDiv;
var jobReq = new Object();
var invInfo = new Object();
var autoPlay = new Array();
var sayFade = new Array();
var monstersHere = new Object();
var isAttack = 0;
var initInfo = new Array();
var info = document.createElement('div');
info.id = 'GM-INFOBOX';
info.style.zIndex = '99999999';
info.style.position = 'fixed';
//info.style.overflow = 'auto';
//info.style.height = '50px';
info.style.height = 'auto';
info.style.width = '600px';
info.style.bottom = '0';
info.style.left = '50%';
info.style.margin = '0 0 0 -300px';
info.style.padding = '0';
info.style.color = '#FFFFFF';
info.style.backgroundColor = '#172C40';
info.style.textAlign = 'left';
var infoTitle = document.createElement('div');
infoTitle.innerHTML = '<a style="color: #FFFFFF; text-decoration: underline" href="http://userscripts.org/scripts/show/47625" target="hfrpgsite">Hammerfall RPG Helper</a>';
infoTitle.style.backgroundColor = '#3b5998';
infoTitle.style.margin = '0 0 3px 0';
infoTitle.style.padding = '2px 5px';
infoTitle.style.fontSize = '80%';
info.appendChild(infoTitle);
//initInfo.push(say("<b>[ LOADING ]</b>", 1));
document.getElementsByTagName('body')[0].appendChild(info);
var $J;
var GM_JQ = document.createElement('script');
GM_JQ.src = 'http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.js';
GM_JQ.type = 'text/javascript';
document.getElementsByTagName('head')[0].appendChild(GM_JQ);
function GM_wait() {
if (typeof unsafeWindow.jQuery == 'undefined')
{
window.setTimeout(GM_wait, 100);
}
else
{
$J = unsafeWindow.jQuery.noConflict();
//initInfo.push(say("<b>[ READY ]</b>", 1));
setTimeout(initInfoWipe, 500);
ready();
}
}
GM_wait();
function initInfoWipe()
{
try
{
if (initInfo.length)
{
var obj = initInfo.shift();
$J(obj).fadeOut(500, function() {
$J(this).remove();
});
if (initInfo.length)
{
setTimeout(initInfoWipe, 1);
}
}
}
catch(e)
{
say(e);
}
}
// All your GM code must be inside this function
function ready()
{
try
{
clearTimeout(failReload);
// create the sidebarLeft background container
var sidebarLeftBgContainer = document.createElement('div');
sidebarLeftBgContainer.style.margin = '0';
sidebarLeftBgContainer.style.position = 'fixed';
sidebarLeftBgContainer.style.width = '166px';
sidebarLeftBgContainer.style.top = '0';
sidebarLeftBgContainer.style.left = '0';
sidebarLeftBgContainer.style.height = '100%';
sidebarLeftBgContainer.style.zIndex = '1';
sidebarLeftBgContainer.style.backgroundColor = '#000000';
sidebarLeftBgContainer.style.opacity = '0.8';
document.getElementsByTagName('body')[0].appendChild(sidebarLeftBgContainer);
$J(sidebarLeftBgContainer).append(' ');
// create the sidebarRight background container
var sidebarRightBgContainer = document.createElement('div');
sidebarRightBgContainer.style.margin = '0';
sidebarRightBgContainer.style.position = 'fixed';
sidebarRightBgContainer.style.width = '166px';
sidebarRightBgContainer.style.top = '0';
sidebarRightBgContainer.style.right = '0';
sidebarRightBgContainer.style.height = '100%';
sidebarRightBgContainer.style.zIndex = '1';
sidebarRightBgContainer.style.backgroundColor = '#000000';
sidebarRightBgContainer.style.opacity = '0.8';
document.getElementsByTagName('body')[0].appendChild(sidebarRightBgContainer);
$J(sidebarRightBgContainer).append(' ');
if ($J('title').text().match('Error loading'))
{
var reloadTime = Math.ceil(Math.random() * 17) + 3;
say("Error loading Hammerfall. Reloading in " + reloadTime + " seconds.", 9);
setTimeout("window.location.href=window.location.href", 1000 * reloadTime);
return false;
}
setInterval(sayFadeWipe, 1000);
autoPlay = autoPlay.concat((GM_getValue('autoplay/once') || '').split(','), (GM_getValue('autoplay/repeat') || '').split(','));
var location = '';
var locationLabel = $J('b:contains("Location:")');
if (locationLabel && locationLabel.length)
{
var locationLabelNode = locationLabel[0];
var locationContainer = locationLabelNode.parentNode;
var locationContent = $J(locationContainer).text();
location = locationContent.replace('Location: ', '');
}
//if (location)
//{
// var locationHfwiki = location.replace(/\s+/g, '-').toLowerCase();
// say('Location: <b><i><a style="color: #BBBBFF; text-decoration: underline" target="hfwiki" href="http://hfwiki.wikidot.com/location:' + locationHfwiki + '">' + location + '</a></i></b>', 1);
//}
//else
//{
// say('[ <b><i>Location Unknown</i></b> ]', 1);
//}
if (!location)
{
var reloadTime = Math.ceil(Math.random() * 60) + 30;
say('<b style="color: lime"><i>Automatically going to QUESTS screen in ' + reloadTime + ' seconds.</i></b>', 9);
setTimeout('document.location.href="/hammerfall/quest"', 1000 * reloadTime); // 30 secs
}
// Detect gained items (from quests/battles/etc)
var flashGains = $J('div[class="flash"] img ~ br');
if (flashGains && flashGains.length)
{
for (var i=0; i<flashGains.length; i++)
{
var container = flashGains[i].parentNode;
var itemName = container.innerHTML;
itemName = itemName.replace(/<.*/g, '');
itemName = itemName.replace(/^\s+/g, '');
itemName = itemName.replace(/\s+$/g, '');
var gotQty = 1;
var gotQtyAry = $J(container.parentNode.parentNode.parentNode).text().match(/(received|dropped)\s+([0-9]+)/);
if (gotQtyAry && gotQtyAry.length) gotQty = parseInt(gotQtyAry[2]);
GM_setValue('inv/' + itemName + '/qty', parseInt(GM_getValue('inv/' + itemName + '/qty') || '0') + gotQty);
var itemHfwiki = itemName.replace(/\s+/g, '-').toLowerCase();
say('You gained ' + gotQty + ' and now have ' + GM_getValue('inv/' + itemName + '/qty') + 'x <a style="color: #BBBBFF; text-decoration: underline" target="hfwiki" href="http://hfwiki.wikidot.com/item:' + itemHfwiki + '">' + itemName + '</a>.', 1);
}
}
//autoPlay.push(808); // Go Fishing @ South Sea to Leafy Forest
//autoPlay.push(520); // Coyote @ Leafy Forest Beach
//autoPlay.push(814); // Trader @ East Leafy Forest 1
//autoPlay.push(523); // Vikram @ Chandabrook Bridge
//autoPlay.push(931); // Search for an Oasis @ Crossing the Desert 1
//autoPlay.push(932); // Relax at the Oasis @ Crossing the Desert 1
//autoPlay.push(529); // Brown Back Auroch @ Crossing the Desert 2
//autoPlay.push(933); // Search for Precious Metals @ Crossing the Desert 2
//autoPlay.push(522); // Desert Wolf @ Crossing the Desert 2
//autoPlay.push(935); // Shieldsmith @ Avgard
//autoPlay.push(934); // Swordsmith @ Avgard
//autoPlay.push(614); // Head North into Lindellin Forest @ Avgard
//var chance = Math.ceil(Math.random() * 4); // 1/3 chance
//autoPlay.push(chance == 1 ? 522 : (chance == 2 ? 933 : 529)); // 1/4 for 522, 1/4 for 933, 2/4 for 529
//var chance = Math.ceil(Math.random() * 2); // 1/2 chance
//autoPlay.push(chance == 1 ? 935 : 934); // 1/2 for 935, 1/2 for 934
//if (0) // to auto-farm for Spiked Shield/Tempest Blade in Avgard
//{
// var items = Array('Iron Ore', 'Steel Ore', 'Black Crystal', 'Orihalcon Ore', 'Mithril Ore', 'Spiked Shield', 'Tempest Blade');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
//
// var oreMin = 6;
// if (parseInt(GM_getValue('inv/Iron Ore/qty')) >= oreMin && parseInt(GM_getValue('inv/Steel Ore/qty')) >= oreMin && parseInt(GM_getValue('inv/Black Crystal/qty')) >= oreMin && parseInt(GM_getValue('inv/Orihalcon Ore/qty')) >= oreMin && parseInt(GM_getValue('inv/Mithril Ore/qty')) >= oreMin)
// {
// say("<b style='color: green'>We have enough ore, let's go back to Avgard.</b>");
// autoPlay.push(425); // Head West to Avgard @ Crossing the Desert 2
// }
// else if (parseInt(GM_getValue('inv/Iron Ore/qty')) < oreMin || parseInt(GM_getValue('inv/Mithril Ore/qty')) < oreMin)
// {
// autoPlay.push(529); // Brown Back Auroch @ Crossing the Desert 2
// }
// else if (parseInt(GM_getValue('inv/Steel Ore/qty')) < oreMin)
// {
// autoPlay.push(522); // Desert Wolf @ Crossing the Desert 2
// }
// else
// {
// autoPlay.push(933); // Search for Precious Metals @ Crossing the Desert 2
// }
//
// autoPlay.push(parseInt(GM_getValue('inv/Spiked Shield/qty')) < parseInt(GM_getValue('inv/Tempest Blade/qty')) ? 935 : 934); // "load balancing" - get a sword or shield depending on quantity comparison
// autoPlay.push(parseInt(GM_getValue('inv/Spiked Shield/qty')) < parseInt(GM_getValue('inv/Tempest Blade/qty')) ? 934 : 935); // "load balancing" - get a sword or shield depending on quantity comparison
// autoPlay.push(424); // Head East Towards Chandabrook Bridge @ Avgard
//}
//
//if (0) // Lindellin Forest 1 pass prerequisite
//{
// var items = Array('Money Pouch', 'Stag Antlers');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
// if (!parseInt(GM_getValue('inv/Money Pouch/qty')))
// {
// if (parseInt(GM_getValue('inv/Stag Antlers/qty')) >= 3)
// {
// autoPlay.push(940); // Forest Ranger @ Lindellin Forest 1
// }
// else
// {
// autoPlay.push(524); // Mystic Stag @ Lindellin Forest 1
// }
// }
// else
// {
// autoPlay.push(616); // Head North Towards Lindellin @ Lindellin Forest 1
// }
//}
//
//if (0) // Lindellin Forest 2 pass prerequisite
//{
// var items = Array('Onx Spirit', 'Norg Spirit', 'Fire Crystal');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
// if (!parseInt(GM_getValue('inv/Fire Crystal/qty')))
// {
// if (!parseInt(GM_getValue('inv/Onx Spirit/qty')))
// {
// autoPlay.push(533); // Onx @ Lindellin Forest 2
// }
// else if (!parseInt(GM_getValue('inv/Norg Spirit/qty')))
// {
// autoPlay.push(534); // Norg @ Lindellin Forest 2
// }
// else
// {
// autoPlay.push(941); // Ethina @ Lindellin Forest 2
// }
// }
// else
// {
// autoPlay.push(618); // Head North to Lindellin @ Lindellin Forest 2
// }
//}
//
//if (0) // Lindellin pass prerequisite
//{
// //autoPlay.push(); // Wallace @ Lindellin // forgot to get job id
// var items = Array('Daniels Help', 'Expert Riding', 'Armored Horse');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
// if (!parseInt(GM_getValue('inv/Armored Horse/qty')))
// {
// if (parseInt(GM_getValue('inv/Daniels Help/qty')))
// {
// autoPlay.push(942); // Sherwin @ Lindellin
// }
// else
// {
// if (!parseInt(GM_getValue('inv/Expert Riding/qty')))
// {
// autoPlay.push(945); // Become an Expert Rider @ Lindellin
// }
// else
// {
// //autoPlay.push(943); // Claire @ Lindellin // gives white horses
// autoPlay.push(944); // Daniel @ Lindellin
// }
// }
// }
// else
// {
// //autoPlay.push(618); // Head East into Lindellin Forest @ Lindellin
// }
//}
//
//if (0) // to auto-farm for Rebuilds in Tarnwood
//{ // rocks x33, wood x37, vines x5, log x4, indebted inn, indebted tavern
// var items = Array('Indebted Inn', 'Indebted Tavern', 'Rocks', 'Wood', 'Vines', 'Log');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
//
// autoPlay.push(972); // Rebuild Ellias Home @ Tarnwood
// autoPlay.push(971); // Rebuild Inn @ Tarnwood
// autoPlay.push(974); // Rebuild Tavern @ Tarnwood
//
// if (parseInt(GM_getValue('inv/Wood/qty') || 0) < 37)
// {
// autoPlay.push(969); // Gather Wood @ East Lindellin Forest 2
// }
// else if (parseInt(GM_getValue('inv/Rocks/qty') || 0) < 33)
// {
// autoPlay.push(968); // Gather Rocks @ East Lindellin Forest 2
// }
// else if (parseInt(GM_getValue('inv/Vines/qty') || 0) < 5)
// {
// autoPlay.push(543); // Forest Troll @ East Lindellin Forest 2
// }
// else if (parseInt(GM_getValue('inv/Log/qty') || 0) < 4)
// {
// autoPlay.push(513); // Young Boar @ East Lindellin Forest 2
// }
// else
// {
// autoPlay.push(630); // Head East to Tarnwood Bridge @ East Lindellin Forest 2
// autoPlay.push(632); // Head East to Tarnwood @ Tarnwood Bridge
// }
//}
//
//if (0) // to auto-farm for Lindellin Forest 4
//{ // x20 Red Elixir, x3 Bear Claw, x1 Forest Orb
// var items = Array('Red Elixir', 'Bear Claw', 'Forest Orb');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
//
// if (parseInt(GM_getValue('inv/Red Elixir/qty') || 0) < 20)
// {
// autoPlay.push(996); // Trader @ West Lindellin Forest Bridge
// }
// else
// {
// autoPlay.push(1207); // Rhia @ Lindellin Forest 4
// autoPlay.push(1009); // Forest Shaman @ Lindellin Forest 4
// autoPlay.push(720); // Head West Through the Lindellin Forest @ West Lindellin Forest Bridge
// autoPlay.push(722); // Head West @ Lindellin Forest 3
// }
//
// if (!parseInt(GM_getValue('inv/Forest Orb/qty') || 0))
// {
// if (parseInt(GM_getValue('inv/Bear Claw/qty') || 0) < 3)
// {
// autoPlay.push(550); // Shambling Bear @ Lindellin Forest 4
// }
// else
// {
// autoPlay.push(1008); // Forest Ranger @ Lindellin Forest 4
// }
// }
//}
//
//if (0) // to auto-farm for Unprocessed Crystal @ Guldin Falls Road 1
//{ // x25 Unprocessed Crystal
// var items = Array('Unprocessed Crystal');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
//
// if (parseInt(GM_getValue('inv/Unprocessed Crystal/qty') || 0) < 25)
// {
// autoPlay.push(1016); // Pick Through the Rocks @ Guldin Falls Road 1
// }
// else
// {
// autoPlay.push(739); // Head South to Guldin Falls @ Guldin Falls Road 1
// autoPlay.push(707); // Head West Through Lindellin Forest @ Guldin Falls
// autoPlay.push(1010); // Bernard @ Guldin Falls
// }
//}
//
//if (0) // auto-farm Fairy Flute @ West Lindellin Forest 2
//{
// if (parseInt(GM_getValue('inv/Blue Fairy Charm/qty') || 0) < 1)
// {
// if (parseInt(GM_getValue('inv/Fairy Flute/qty') || 0) < 1)
// {
// autoPlay.push(551); // Woodland Dragon @ West Lindellin Forest 2
// }
// else
// {
// autoPlay.push(710); // Head South Along the Hidden Path @ West Lindellin Forest 2
// autoPlay.push(1025); // Blue Fairy @ Hidden Path - Moving Forest
// }
// }
// else
// {
// autoPlay.push(709); // Head Back to the Road @ Hidden Path - Moving Forest
// }
//}
//
//if (0) // auto-farm Ancient Stone, Aellia Flower @ West Lindellin Forest 1
//{
// var items = Array('Ancient Stone', 'Aellia Flower');
// for (var i in items)
// {
// var item = items[i];
// say('You have ' + (GM_getValue('inv/' + item + '/qty') || 0) + 'x ' + item + '.');
// }
// if (parseInt(GM_getValue('inv/Ancient Stone/qty') || 0) < 3)
// {
// autoPlay.push(552); // Rock Golem @ West Lindellin Forest 1
// }
// if (parseInt(GM_getValue('inv/Aellia Flower/qty') || 0) < 3)
// {
// autoPlay.push(551); // Woodland Dragon @ West Lindellin Forest 1
// }
//}
//autoPlay.push(699); // Head West Across Grandeur Lake @ Thistledown Beach
//autoPlay.push(701); // Head South to Thistledown Beach @ Thistledown
//autoPlay.push(1036); // Fish (Spinning Lure) @ Across Grandeur Lake
//autoPlay.push(1035); // Fish (Sinking Lure) @ Across Grandeur Lake
//autoPlay.push(1033); // Fish off the Dock @ Thistledown Beach
//autoPlay.push(1028); // Oreli @ Thistledown
//autoPlay.push(1029); // Viri @ Thistledown
//autoPlay.push(556); // Lake Dragon @ Across Grandeur Lake
//autoPlay.push(1082); // Rita @ Styrewood Dock
//autoPlay.push(1083); // Milford @ Styrewood Dock
//autoPlay.push(1212); // Rit @ Styrewood Dock
//autoPlay.push(1084); // Aresai @ East Whispering Forest
autoPlayOrder();
// If the page has an ID, get it (battles use this to see who we're attacking)
var pageIdAry = window.location.href.match('/([0-9]+)(\\?.*)?$');
var pageId = 0;
if (pageIdAry)
{
pageId = parseInt(pageIdAry[1]);
}
// Figure out if we're in a battle right now
if (window.location.href.match('/attack/')) isAttack = 1;
if (isAttack) say("This is a fight.");
// Figure out what page we're on
var pageNameAry = window.location.href.match('/([^\\s\\?/]+)(\\?.*)?$');
var pageName = 'unknown';
if (pageNameAry)
{
pageName = pageNameAry[1];
}
if (location && pageName == 'quest')
{
// log (not for spying, intended for mapping)
var mapImgs = $J('img[id*="_mapImage"]');
for (var i=0; i<mapImgs.length; i++)
{
var mapImg = mapImgs[i];
var mapImgUrl = mapImg.src;
if (mapImgUrl)
{
var logPixel = document.createElement('img');
logPixel.setAttribute('height', 1);
logPixel.setAttribute('width', 1);
logPixel.setAttribute('src', 'http://www.dustywilson.com/hammerfall/log.cgi?v=' + version + '&ur=' + ur + '&type=location&id=' + pageName + '&l=' + escape(location) + '&m=' + escape(mapImgUrl));
document.getElementsByTagName('body')[0].appendChild(logPixel);
}
}
}
// If we're on the character/inventory screen...
if (pageName == 'character')
{
say('<i><b>Viewing My Character</b></i>', 1);
var allVars = GM_listValues();
// erase existing stored inventory info
for (var i=0; i<allVars.length; i++)
{
var thisVar = allVars[i];
if (thisVar.match('^inv/') && thisVar.match('/qty$'))
{
GM_deleteValue(thisVar);
}
}
// get inventory info
var qtys = new Object();
var allImgs = $J('img[src*="small"]');
for (var i=0; i<allImgs.length; i++)
{
var itemImg = allImgs[i];
var itemDiv = itemImg.parentNode;
var itemContent = itemDiv.innerHTML;
var itemQtyAry = itemContent.match('<b>([0-9]+)x</b>');
var itemQty = 1;
if (itemQtyAry) itemQty = itemQtyAry[1];
var itemName = itemContent;
itemName = itemName.replace(/<.*/g, '');
itemName = itemName.replace(/^\s+/g, '');
itemName = itemName.replace(/\s+$/g, '');
if (!itemName) continue;
qtys[itemName] = itemQty;
//say("I: [" + itemName + "] == " + itemQty);
}
// update stored inventory info
for (var item in qtys)
{
if (typeof(item) == 'string')
{
GM_setValue('inv/' + item + '/qty', qtys[item]);
}
}
}
// get guild count info
var guildCountAry = $J('a:contains("Guild ")');
if (guildCountAry.length)
{
var guildCount = guildCountAry[0];
var guildCountContent = guildCount.innerHTML;
var guildCountCurrentAry = guildCountContent.match('\\(([0-9]+)/');
if (guildCountCurrentAry)
{
attribs.guildCount = parseInt(guildCountCurrentAry[1]);
}
var guildMaxCurrentAry = guildCountContent.match('/([0-9]+)\\)');
if (guildMaxCurrentAry)
{
attribs.guildMax = parseInt(guildMaxCurrentAry[1]);
}
attribs.guildEffective = (attribs.guildCount < attribs.guildMax ? attribs.guildCount : attribs.guildMax);
//say('<b>Guild Count:</b> ' + attribs.guildCount);
//say('<b>Guild Usable:</b> ' + attribs.guildMax);
//say('<b>Guild Effective:</b> ' + attribs.guildEffective);
}
///// LEFT SIDE
// create the sidebarLeft container
var sidebarLeftContainer = document.createElement('div');
sidebarLeftContainer.id = 'GM-SIDEBARLEFT';
sidebarLeftContainer.style.margin = '0';
sidebarLeftContainer.style.position = 'fixed';
sidebarLeftContainer.style.width = '166px';
sidebarLeftContainer.style.height = String(window.innerHeight - 50) + 'px';
sidebarLeftContainer.style.top = '27px';
sidebarLeftContainer.style.left = '0';
sidebarLeftContainer.style.zIndex = '5';
sidebarLeftContainer.style.color = '#FFFFFF';
sidebarLeftContainer.style.overflow = 'auto';
document.getElementsByTagName('body')[0].appendChild(sidebarLeftContainer);
$J(window).bind('resize', function()
{
document.getElementById('GM-SIDEBARLEFT').style.height = String(window.innerHeight - 50) + 'px';
});
// create the toggle container
var toggleLeftContainer = document.createElement('div');
toggleLeftContainer.style.margin = '0';
toggleLeftContainer.style.textAlign = 'center';
sidebarLeftContainer.appendChild(toggleLeftContainer);
// create the infoLeft container
var infoLeftContainer = document.createElement('div');
infoLeftContainer.style.margin = '0';
infoLeftContainer.style.padding = '0';
sidebarLeftContainer.appendChild(infoLeftContainer);
// create the attribs container
var attribsContainer = document.createElement('div');
attribsContainer.style.padding = '5px 5px 20px 5px';
infoLeftContainer.appendChild(attribsContainer);
if (GM_getValue('show/attribs') != true && GM_getValue('show/attribs') != false) GM_setValue('show/attribs', 1); // set default on
if (GM_getValue('show/attribs'))
{
$J(attribsContainer).show();
}
else
{
$J(attribsContainer).hide();
}
if (location)
{
var locationHfwiki = location.replace(/\s+/g, '-').toLowerCase();
$J(attribsContainer).append('<div style="clear: both"><span style="float: left; width: 20px; margin: 2px 0">Location</span><span style="float: right; width: 100px; font-weight: bold; text-align: right; margin: 2px 0; color: violet"><a style="color: #BBBBFF; text-decoration: underline" target="hfwiki" href="http://hfwiki.wikidot.com/location:' + locationHfwiki + '">' + location + '</a></span></div>');
}
else
{
$J(attribsContainer).append('<div style="clear: both"><span style="float: left; width: 20px; margin: 2px 0">Location</span><span style="float: right; width: 100px; font-weight: bold; text-align: right; margin: 2px 0; color: violet"><i>Unknown</i></span></div>');
}
// show attribs button
var showAttribsToggle = GM_getValue('show/attribs') || 0;
var showAttribsBtn = document.createElement('input');
showAttribsBtn.setAttribute('value', 'I');
showAttribsBtn.setAttribute('type', 'button');
showAttribsBtn.style.width = '20px';
showAttribsBtn.style.backgroundColor = (showAttribsToggle > 0 ? '#66CC66' : '#CC6666');
showAttribsBtn.addEventListener('click', function(event) {
var btn = event.wrappedJSObject.originalTarget;
GM_setValue('show/attribs', !GM_getValue('show/attribs'));
showAttribsEnabled = GM_getValue('show/attribs');
btn.style.backgroundColor = (showAttribsEnabled ? '#66CC66' : '#CC6666');
if (showAttribsEnabled)
{
$J(attribsContainer).fadeIn(100);
}
else
{
$J(attribsContainer).fadeOut(250);
}
}, false);
toggleLeftContainer.appendChild(showAttribsBtn);
// create the health items container
var healthItemsContainer = document.createElement('div');
healthItemsContainer.style.margin = '5px';
infoLeftContainer.appendChild(healthItemsContainer);
if (GM_getValue('show/health') != true && GM_getValue('show/health') != false) GM_setValue('show/health', 1); // set default on
if (GM_getValue('show/health'))
{
$J(healthItemsContainer).show();
}
else
{
$J(healthItemsContainer).hide();
}
var healthItems = Array(
['Dragon Flesh', 500, 0],
['Chocolate', 400, 0],
['Dumplings', 300, 0],
['Apples', 200, 0],
['Fish', 150, 0],
['Watermelon', 100, 0],
['Mushrooms', 75, 0],
['Bread', 50, 0],
['Fresh Water', 25, 0],
['Herb', 15, 0]
);
$J(healthItemsContainer).append('<div style="clear: both; text-align: center; font-weight: bold; padding: 5px">Health Items</div>');
for (var i in healthItems)
{
var itemGroup = healthItems[i];
var item = itemGroup[0];
var healthValue = itemGroup[1];
var energyValue = itemGroup[2];
var qty = (GM_getValue('inv/' + item + '/qty') || 0);
if (qty)
{
var itemHfwiki = item.replace(/\s+/g, '-').toLowerCase();
$J(healthItemsContainer).append('<div style="clear: both"><span style="float: left; width: 100px; margin: 2px 0"><a href="http://hfwiki.wikidot.com/item:' + itemHfwiki + '" style="color: #FFFFFF; text-decoration: none" target="hfwiki">' + item + '</a><br /><small style="color: #BBBBBB">(' + (healthValue ? (healthValue > 0 ? '+' : '') + healthValue + ' hp' : '') + (healthValue && energyValue ? ', ' : '') + (energyValue ? (energyValue > 0 ? '+' : '') + energyValue + ' ep' : '') + ')</small></span><span style="float: right; width: 25px; font-weight: bold; text-align: right; margin: 2px 0; color: #66CC66">' + qty + '</span></div>');
}
}
// show health items button
var showHealthItemsToggle = GM_getValue('show/health') || 0;
var showHealthItemsBtn = document.createElement('input');
showHealthItemsBtn.setAttribute('value', 'H');
showHealthItemsBtn.setAttribute('type', 'button');
showHealthItemsBtn.style.width = '20px';
showHealthItemsBtn.style.backgroundColor = (showHealthItemsToggle > 0 ? '#66CC66' : '#CC6666');
showHealthItemsBtn.addEventListener('click', function(event) {
var btn = event.wrappedJSObject.originalTarget;
GM_setValue('show/health', !GM_getValue('show/health'));
showHealthItemsEnabled = GM_getValue('show/health');
btn.style.backgroundColor = (showHealthItemsEnabled ? '#66CC66' : '#CC6666');
if (showHealthItemsEnabled)
{
$J(healthItemsContainer).fadeIn(100);
}
else
{
$J(healthItemsContainer).fadeOut(250);
}
}, false);
toggleLeftContainer.appendChild(showHealthItemsBtn);
// create the energy items container
var energyItemsContainer = document.createElement('div');
energyItemsContainer.style.margin = '5px';
infoLeftContainer.appendChild(energyItemsContainer);
if (GM_getValue('show/energy') != true && GM_getValue('show/energy') != false) GM_setValue('show/energy', 1); // set default on
if (GM_getValue('show/energy'))
{
$J(energyItemsContainer).show();
}
else
{
$J(energyItemsContainer).hide();
}
var energyItems = Array(
['Black Elixir', -100, 250],
['Lotus Blossom', 0, 150],
['Dragon Tear', 0, 125],
['Green Elixir', 0, 100],
['Red Elixir', 0, 80],
['Blue Elixir', 0, 60],
['Sprites', 0, 40],
['Lotus Petal', 0, 20]
);
$J(energyItemsContainer).append('<div style="clear: both; text-align: center; font-weight: bold; padding: 5px">Energy Items</div>');
for (var i in energyItems)
{
var itemGroup = energyItems[i];
var item = itemGroup[0];
var healthValue = itemGroup[1];
var energyValue = itemGroup[2];
var qty = (GM_getValue('inv/' + item + '/qty') || 0);
if (qty)
{
var itemHfwiki = item.replace(/\s+/g, '-').toLowerCase();
$J(energyItemsContainer).append('<div style="clear: both"><span style="float: left; width: 100px; margin: 2px 0"><a href="http://hfwiki.wikidot.com/item:' + itemHfwiki + '" style="color: #FFFFFF; text-decoration: none" target="hfwiki">' + item + '</a><br /><small style="color: #BBBBBB">(' + (energyValue ? (energyValue > 0 ? '+' : '') + energyValue + ' ep' : '') + (energyValue && healthValue ? ', ' : '') + (healthValue ? (healthValue > 0 ? '+' : '') + healthValue + ' hp' : '') + ')</small></span><span style="float: right; width: 25px; font-weight: bold; text-align: right; margin: 2px 0; color: #66CC66">' + qty + '</span></div>');
}
}
// show energy items button
var showEnergyItemsToggle = GM_getValue('show/energy') || 0;
var showEnergyItemsBtn = document.createElement('input');
showEnergyItemsBtn.setAttribute('value', 'E');
showEnergyItemsBtn.setAttribute('type', 'button');
showEnergyItemsBtn.style.width = '20px';
showEnergyItemsBtn.style.backgroundColor = (showEnergyItemsToggle > 0 ? '#66CC66' : '#CC6666');
showEnergyItemsBtn.addEventListener('click', function(event) {
var btn = event.wrappedJSObject.originalTarget;
GM_setValue('show/energy', !GM_getValue('show/energy'));
showEnergyItemsEnabled = GM_getValue('show/energy');
btn.style.backgroundColor = (showEnergyItemsEnabled ? '#66CC66' : '#CC6666');
if (showEnergyItemsEnabled)
{
$J(energyItemsContainer).fadeIn(100);
}
else
{
$J(energyItemsContainer).fadeOut(250);
}
}, false);
toggleLeftContainer.appendChild(showEnergyItemsBtn);
// create the mount items container
var mountItemsContainer = document.createElement('div');
mountItemsContainer.style.margin = '5px';
infoLeftContainer.appendChild(mountItemsContainer);
if (GM_getValue('show/mount') != true && GM_getValue('show/mount') != false) GM_setValue('show/mount', 0); // set default off
if (GM_getValue('show/mount'))
{
$J(mountItemsContainer).show();
}
else
{
$J(mountItemsContainer).hide();
}
var mountItems = Array(
['Fire Dragon', 45, 45],
['Behemoth', 42, 42],
['Wyvern', 40, 40],
['Forest Dragon', 38, 38],
['Dragon Whelp', 35, 35],
['Phoenix', 32, 32],
['Gryphon', 30, 30],
['Pegasus', 30, 30],
['Armored Horse', 35, 20],
['Black Stallion', 25, 15],
['White Horse', 20, 10],
['Pack Horse', 10, 0],
['Old Horse', 7, 0],
['Pack Mule', 5, 0]
);
$J(mountItemsContainer).append('<div style="clear: both; text-align: center; font-weight: bold; padding: 5px">Mounts <small style="color: #BBBBBB">(<a style="color: #BBBBBB" href="#" onclick="alert(' + "'Colors show guild item usage. Please report inaccurate showing of item priority. Currently sorted by ATK+DEF,ALPHA. GREEN means the item is actively used in your guild, ORANGE means only some of this quantity is used in your guild, RED means this item is not used in your guild. If you do not have enough items for your guild, the last item shows the number of guild members needing items. An ORANGE number in parenthesis shows how many are in use by your guild.'" + '); return false">info</a>)</small></div>');
var guildI = attribs.guildEffective;
for (var i in mountItems)
{
var itemGroup = mountItems[i];
var item = itemGroup[0];
var defValue = itemGroup[1];
var atkValue = itemGroup[2];
var qty = (GM_getValue('inv/' + item + '/qty') || 0);
if (qty)
{
guildI = guildI - qty;
var qtyColor = (guildI >= 0 ? '#66CC66' : (Math.abs(guildI) < qty ? 'orange' : '#CC6666'));
var itemHfwiki = item.replace(/\s+/g, '-').toLowerCase();
$J(mountItemsContainer).append('<div style="clear: both"><span style="float: left; width: 100px; margin: 2px 0"><a href="http://hfwiki.wikidot.com/item:' + itemHfwiki + '" style="color: #FFFFFF; text-decoration: none" target="hfwiki">' + item + '</a><br /><small style="color: #BBBBBB">(' + (defValue ? (defValue > 0 ? '+' : '') + defValue + ' def' : '') + (defValue && atkValue ? ', ' : '') + (atkValue ? (atkValue > 0 ? '+' : '') + atkValue + ' atk' : '') + ')</small></span><span style="float: right; width: 25px; font-weight: bold; text-align: right; margin: 2px 0; color: ' + qtyColor + '">' + (guildI < 0 && Math.abs(guildI) < qty ? qty + '<br/>(' + (qty - Math.abs(guildI)) + ')' : qty) + '</span></div>');
}
}
if (guildI > 0)
{
$J(mountItemsContainer).append('<div style="clear: both"><span style="float: left; width: 100px; margin: 2px 0">Unmounted</span><span style="float: right; width: 25px; font-weight: bold; text-align: right; margin: 2px 0; color: #CC6666">' + guildI + '</span></div>');
}
// show mount items button
var showMountItemsToggle = GM_getValue('show/mount') || 0;
var showMountItemsBtn = document.createElement('input');
showMountItemsBtn.setAttribute('value', 'M');
showMountItemsBtn.setAttribute('type', 'button');
showMountItemsBtn.style.width = '20px';
showMountItemsBtn.style.backgroundColor = (showMountItemsToggle > 0 ? '#66CC66' : '#CC6666');
showMountItemsBtn.addEventListener('click', function(event) {
var btn = event.wrappedJSObject.originalTarget;
GM_setValue('show/mount', !GM_getValue('show/mount'));
showMountItemsEnabled = GM_getValue('show/mount');
btn.style.backgroundColor = (showMountItemsEnabled ? '#66CC66' : '#CC6666');
if (showMountItemsEnabled)
{
$J(mountItemsContainer).fadeIn(100);
}
else
{
$J(mountItemsContainer).fadeOut(250);
}
}, false);
toggleLeftContainer.appendChild(showMountItemsBtn);
// create the armor items container
var armorItemsContainer = document.createElement('div');
armorItemsContainer.style.margin = '5px';
infoLeftContainer.appendChild(armorItemsContainer);
if (GM_getValue('show/armor') != true && GM_getValue('show/armor') != false) GM_setValue('show/armor', 0); // set default off
if (GM_getValue('show/armor'))
{
$J(armorItemsContainer).show();
}
else
{
$J(armorItemsContainer).hide();
}
var armorItems = Array(
['Elemental Shield', 70, 35],
['Bone Armor', 65, 35],
['Darkness Cloak', 75, 20],
['Fading Cloak', 75, 20],
['Fire Cloak', 75, 20],
['Ice Cloak', 75, 20],
['Majestic Cloak', 75, 20],
['Fire Shield', 80, 30],
['Thunder Shield', 70, 30],
['Amrit\'s Cape', 90, 0],
['Mithiril Armor', 65, 20],
['Serrated Shield', 70, 15],
['Mirror Shield', 60, 15],
['Sorcery Armor', 58, 12],
['Celestial Shield', 57, 12],
['Tempest Shield', 50, 15],
['Adamantite Armor', 52, 10],
['Spiked Shield', 40, 20],
['Champion Armor', 50, 7],
['Darkness Shield', 53, 4],
['Paladin Armor', 45, 8],
['Onyx Tower Shield', 48, 0],
['Barbed Shield', 30, 10],
['Dwarven Shield', 35, 5],
['Chainmail', 25, 0],
['Leather Armor', 20, 0],
['Bronze Shield', 15, 0],
['Wooden Shield', 10, 0]
);
$J(armorItemsContainer).append('<div style="clear: both; text-align: center; font-weight: bold; padding: 5px">Armor <small style="color: #BBBBBB">(<a style="color: #BBBBBB" href="#" onclick="alert(' + "'Colors show guild item usage. Please report inaccurate showing of item priority. Currently sorted by ATK+DEF,ALPHA. GREEN means the item is actively used in your guild, ORANGE means only some of this quantity is used in your guild, RED means this item is not used in your guild. If you do not have enough items for your guild, the last item shows the number of guild members needing items. An ORANGE number in parenthesis shows how many are in use by your guild.'" + '); return false">info</a>)</small></div>');
var guildI = attribs.guildEffective;
for (var i in armorItems)
{
var itemGroup = armorItems[i];
var item = itemGroup[0];
var defValue = itemGroup[1];
var atkValue = itemGroup[2];
var qty = (GM_getValue('inv/' + item + '/qty') || 0);
if (qty)
{
guildI = guildI - qty;
var qtyColor = (guildI >= 0 ? '#66CC66' : (Math.abs(guildI) < qty ? 'orange' : '#CC6666'));
var itemHfwiki = item.replace(/\s+/g, '-').toLowerCase();
$J(armorItemsContainer).append('<div style="clear: both"><span style="float: left; width: 100px; margin: 2px 0"><a href="http://hfwiki.wikidot.com/item:' + itemHfwiki + '" style="color: #FFFFFF; text-decoration: none" target="hfwiki">' + item + '</a><br /><small style="color: #BBBBBB">(' + (defValue ? (defValue > 0 ? '+' : '') + defValue + ' def' : '') + (defValue && atkValue ? ', ' : '') + (atkValue ? (atkValue > 0 ? '+' : '') + atkValue + ' atk' : '') + ')</small></span><span style="float: right; width: 25px; font-weight: bold; text-align: right; margin: 2px 0; color: ' + qtyColor + '">' + (guildI < 0 && Math.abs(guildI) < qty ? qty + '<br/>(' + (qty - Math.abs(guildI)) + ')' : qty) + '</span></div>');
}
}
if (guildI > 0)
{
$J(armorItemsContainer).append('<div style="clear: both"><span style="float: left; width: 100px; margin: 2px 0">Armorless</span><span style="float: right; width: 25px; font-weight: bold; text-align: right; margin: 2px 0; color: #CC6666">' + guildI + '</span></div>');
}
// show armor items button
var showArmorItemsToggle = GM_getValue('show/armor') || 0;
var showArmorItemsBtn = document.createElement('input');
showArmorItemsBtn.setAttribute('value', 'Ar');
showArmorItemsBtn.setAttribute('type', 'button');
showArmorItemsBtn.style.width = '23px';
showArmorItemsBtn.style.backgroundColor = (showArmorItemsToggle > 0 ? '#66CC66' : '#CC6666');
showArmorItemsBtn.addEventListener('click', function(event) {
var btn = event.wrappedJSObject.originalTarget;
GM_setValue('show/armor', !GM_getValue('show/armor'));
showArmorItemsEnabled = GM_getValue('show/armor');
btn.style.backgroundColor = (showArmorItemsEnabled ? '#66CC66' : '#CC6666');
if (showArmorItemsEnabled)
{
$J(armorItemsContainer).fadeIn(100);
}
else
{
$J(armorItemsContainer).fadeOut(250);
}
}, false);
toggleLeftContainer.appendChild(showArmorItemsBtn);
// create the weapon items container
var weaponItemsContainer = document.createElement('div');
weaponItemsContainer.style.margin = '5px';
infoLeftContainer.appendChild(weaponItemsContainer);
if (GM_getValue('show/weapon') != true && GM_getValue('show/weapon') != false) GM_setValue('show/weapon', 0); // set default off
if (GM_getValue('show/weapon'))
{
$J(weaponItemsContainer).show();
}
else
{
$J(weaponItemsContainer).hide();
}
var weaponItems = Array(
['Sword of a Hundred Truths', 40, 110],
['Equinox', 35, 90],
['Templar', 25, 100],
['Eclipse', 30, 80],
['Lear', 35, 75],
['Alpha Sword', 35, 65],
['Marrow', 30, 70],
['Harmony', 20, 75],
['Haste', 20, 75],
['Hatred', 20, 75],
['Havok', 20, 75],
['Hope', 20, 75],
['Dragonsceptre', 15, 70],
['Mythic Axe', 20, 65],
['Nightslayer', 15, 62],
['Blue Octave', 12, 60],
['Farcatcher', 10, 63],
['Moonspear', 18, 54],
['Vaulter', 11, 56],
['Demoneater', 0, 65],
['Celestial Sword', 12, 52],
['Grand Halberd', 4, 58],
['Mauler', 10, 50],
['Razor Bow', 0, 52],
['Tempest Blade', 10, 42],
['Gilded Arc Staff', 14, 36],
['Battle Axe', 2, 45],