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main.lua
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--[[
GD50
Legend of Zelda
Author: Colton Ogden
cogden@cs50.harvard.edu
]]
require 'src/Dependencies'
function love.load()
math.randomseed(os.time())
love.window.setTitle('Legend of Zelda')
love.graphics.setDefaultFilter('nearest', 'nearest')
push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, {
fullscreen = false,
vsync = true,
resizable = true
})
love.graphics.setFont(gFonts['small'])
gStateMachine = StateMachine {
['start'] = function() return StartState() end,
['play'] = function() return PlayState() end,
['game-over'] = function() return GameOverState() end
}
gStateMachine:change('start')
gSounds['music']:setLooping(true)
gSounds['music']:play()
love.keyboard.keysPressed = {}
end
function love.resize(w, h)
push:resize(w, h)
end
function love.keypressed(key)
love.keyboard.keysPressed[key] = true
end
function love.keyboard.wasPressed(key)
return love.keyboard.keysPressed[key]
end
function love.update(dt)
Timer.update(dt)
gStateMachine:update(dt)
love.keyboard.keysPressed = {}
end
function love.draw()
push:start()
gStateMachine:render()
push:finish()
end