The Devious Devices Integration syncs IRL devices with vibration events on player-worn vibrators. If the setting is enabled, vibrators will start on VibrateEffectStart
and stop on each VibrateEffectStop
event that is fired on the player character.
The action menu is similar to Vibrator integration for Virtual Sex (see previous chapter).
The Speed of the vibration is determined by the in-game strength value of the vibration. This is indicated by the flavor tag and goes from 1 very weak
(20%) to 5 very strong
(100%).
Will use all devices that have the capability to vibrate (Default)
Will check worn devices and only vibrate events that are associated with specific body parts (Anal
,Vaginal
, ...
)
Please note that these events only check which devices are currently being worn, and will not make a distinction based on the flavor tags that show up in the notification tray.
So if th player wears a Nipple Piercing and a Vaginal Plug, the vibration event will always trigger for Vaginal and Nipple, because that is what the VibrateEffectStart
event claims, independendly of the content of the flavor tag.
Unforgiving Devices
emits the same events as Devious Devices
, so integration will somewhat work. However, because Telekinesis does not support long-running vibrations that last over various save-load-cycles, long running or infinitely vibrating vibrators will break at some point.
Also, any extra information only available in Unforgiving Devices
is also ignored.
A very experimental integration that will not work unless you recompile SCB_VibeEffect.psc (version 0.7.0).