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DataLoader.lua
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DataLoader.lua
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-- DATALOADER
require "nn"
require "torch"
require "image"
require "paths"
local utils = require "utils"
GLASS = 1
PAPER = 2
CARDBOARD = 3
PLASTIC = 4
METAL = 5
TRASH = 6
local DataLoader = torch.class("DataLoader")
function DataLoader:__init(kwargs)
self.splits = {
train = {},
val = {},
test = {}
}
self.splits.train.list = utils.getKwarg(kwargs, "trainList")
self.splits.test.list = utils.getKwarg(kwargs, "testList")
self.splits.val.list = utils.getKwarg(kwargs, "valList")
self.opt = {
inputHeight = utils.getKwarg(kwargs, "inputHeight"),
inputWidth = utils.getKwarg(kwargs, "inputWidth"),
scaledHeight = utils.getKwarg(kwargs, "scaledHeight"),
scaledWidth = utils.getKwarg(kwargs, "scaledWidth"),
numChannels = utils.getKwarg(kwargs, "numChannels"),
batchSize = utils.getKwarg(kwargs, "batchSize"),
dataFolder = utils.getKwarg(kwargs, "dataFolder")
}
for split, _ in pairs(self.splits) do
self.splits[split].index = 1
self.splits[split].file = paths.basename(self.splits[split].list)
self.splits[split].filePaths, self.splits[split].labels = loadList(self.splits[split].list, self.opt)
self.splits[split].count = #self.splits[split].filePaths
end
self.meanImage = getMeanTrainingImage(self.splits.train.filePaths, self.opt)
end
function DataLoader:nextBatch(split, augment)
assert(split == "train" or split == "val" or split == "test")
local imageData = {}
local imageLabels = {}
while #imageData < self.opt.batchSize do
local index = self.splits[split].index
local imagePath = self.splits[split].filePaths[index]
local imageLabel = self.splits[split].labels[index]
local imageTensor = image.load(imagePath, self.opt.numChannels, "double")
imageTensor = image.scale(imageTensor, "%dx%d" % {self.opt.scaledHeight, self.opt.scaledWidth})
imageTensor = imageTensor - self.meanImage
if split == "train" and augment == true then
-- imageTensor = warp(imageTensor, torch.random(0, 3), 0.05)
local transform = torch.random(1, 4)
if transform == 1 then
imageTensor = randomCrop(imageTensor, math.floor(self.opt.scaledHeight / 20))
elseif transform == 2 then
imageTensor = horizontalFlip(imageTensor, 0.5)
elseif transform == 3 then
imageTensor = addNoise(imageTensor, torch.uniform(-5, 5))
end
end
imageTensor = imageTensor:double()
imageTensor = imageTensor:reshape(1, self.opt.numChannels, self.opt.scaledHeight, self.opt.scaledWidth)
table.insert(imageData, imageTensor)
table.insert(imageLabels, torch.Tensor({imageLabel}))
self.splits[split].index = self.splits[split].index + 1
if self.splits[split].index > self.splits[split].count then
self.splits[split].index = 1
break
end
end
collectgarbage()
local batch = {
data = torch.cat(imageData, 1):type("torch.FloatTensor"),
labels = torch.cat(imageLabels, 1):type("torch.FloatTensor"),
}
setmetatable(batch,
{__index = function(t, k)
return {t.data[k], t.labels[k]}
end}
);
function batch:size()
return self.data:size(1)
end
return batch
end
-- Scale and Rotation augmentation (warping)
function warp(input, augRot, augScale)
-- A nice function of scale is 0.05 (stddev of scale change),
-- and a nice value for ration is a few degrees or more if your dataset allows for it
local width = input:size(3)
local height = input:size(2)
-- Scale <0=zoom in(+rand crop), >0=zoom out
local scale_x = 0
local scale_y = 0
local move_x = 0
local move_y = 0
if augScale > 0 then
scale_x = torch.normal(0, augScale) -- normal distribution
-- Given a zoom in or out, we move around our canvas.
scale_y = scale_x -- keep aspect ratio the same
move_x = torch.uniform(-scale_x, scale_x)
move_y = torch.uniform(-scale_y, scale_y)
end
-- Angle of rotation
local rot_angle = torch.uniform(-augRot,augRot) -- (degrees) uniform distribution [-augRot : augRot)
-- x/y grids
local grid_x = torch.ger( torch.ones(height), torch.linspace(-1-scale_x,1+scale_x,width) )
local grid_y = torch.ger( torch.linspace(-1-scale_y,1+scale_y,height), torch.ones(width) )
local flow = torch.FloatTensor()
flow:resize(2,height,width)
flow:zero()
-- Apply scale
flow_scale = torch.FloatTensor()
flow_scale:resize(2,height,width)
flow_scale[1] = grid_y
flow_scale[2] = grid_x
flow_scale[1]:add(1+move_y):mul(0.5) -- move ~[-1 1] to ~[0 1]
flow_scale[2]:add(1+move_x):mul(0.5) -- move ~[-1 1] to ~[0 1]
flow_scale[1]:mul(height-1)
flow_scale[2]:mul(width-1)
flow:add(flow_scale)
if augRot > 0 then
-- Apply rotation through rotation matrix
local flow_rot = torch.FloatTensor()
flow_rot:resize(2,height,width)
flow_rot[1] = grid_y * ((height-1)/2) * -1
flow_rot[2] = grid_x * ((width-1)/2) * -1
view = flow_rot:reshape(2,height*width)
local function rmat(deg)
local r = deg/180*math.pi
return torch.FloatTensor{{math.cos(r), -math.sin(r)}, {math.sin(r), math.cos(r)}}
end
local rotmat = rmat(rot_angle)
local flow_rotr = torch.mm(rotmat, view)
flow_rot = flow_rot - flow_rotr:reshape( 2, height, width )
flow:add(flow_rot)
end
return image.warp(input, flow, "bilinear", false)
end
function randomCrop(input, size)
local w, h = input:size(3), input:size(2)
if w == size and h == size then
return input
end
local x1, y1 = torch.random(1, w - size), torch.random(1, h - size)
input[{{}, {x1, x1 + size}, {y1, y1 + size}}] = 0
return input
end
function horizontalFlip(input, prob)
if torch.uniform() < prob then
return image.hflip(input)
end
return input
end
-- Adds noise to the image
-- ref: https://github.com/brainstorm-ai/DIGITS/blob/6a150cfbed2aa7dd70992036dfbdf66ee088fba0/tools/torch/data.lua#L135
function addNoise(input, augNoise)
-- AWGN:
-- torch.randn makes noise with mean 0 and variance 1 (=stddev 1)
-- so we multiply the tensor with our augNoise factor, that has a linear relation with
-- the standard deviation (but the variance will be increased quadratically).
return torch.add(input:float(), torch.randn(input:size()):float()*augNoise)
end
function loadList(fileListPath, opt)
local filePaths = {}
local fileLabels = {}
local file, err = io.open(fileListPath, "rb")
if err then
utils.printTime(err)
return
else
while true do
local line = file:read()
if line == nil then
break
end
-- get tokens from line containing video path and label
local tokens = {}
for token in string.gmatch(line, "[^%s]+") do
table.insert(tokens, token)
end
local filePath, fileLabel = unpack(tokens)
fileLabel = tonumber(fileLabel)
if fileLabel == GLASS then
filePath = paths.concat(opt.dataFolder, "glass", filePath)
elseif fileLabel == PAPER then
filePath = paths.concat(opt.dataFolder, "paper", filePath)
elseif fileLabel == CARDBOARD then
filePath = paths.concat(opt.dataFolder, "cardboard", filePath)
elseif fileLabel == PLASTIC then
filePath = paths.concat(opt.dataFolder, "plastic", filePath)
elseif fileLabel == METAL then
filePath = paths.concat(opt.dataFolder, "metal", filePath)
elseif fileLabel == TRASH then
filePath = paths.concat(opt.dataFolder, "trash", filePath)
end
table.insert(filePaths, filePath)
table.insert(fileLabels, fileLabel)
end
end
return filePaths, fileLabels
end
function getMeanTrainingImage(filePaths, opt)
local means = {0, 0, 0}
local numImages = 0
for i, filePath in pairs(filePaths) do
collectgarbage()
numImages = numImages + 1
local img = image.load(filePath, opt.numChannels, "double")
img = image.scale(img, "%dx%d" % {opt.scaledHeight, opt.scaledWidth})
for channel = 1, opt.numChannels do
means[channel] = means[channel] + (img[channel]:mean() - means[channel]) / numImages
end
end
local meanImage = torch.Tensor(opt.numChannels, opt.scaledHeight, opt.scaledWidth)
for channel = 1, opt.numChannels do
meanImage[channel]:fill(means[channel])
end
collectgarbage()
return meanImage
end