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A long is 32 bits on 32-bit platforms. Changed
nanoseconds_t
tolong long
to use 64-bit integers on 32-bit platforms. Tested on a armv7l withCONFIG_SND_ALOOP
enabled in the kernel and:I haven't tested this change extensively, and it might break some things. I haven't tested the GUI side on a 32-bit platform. I can run stuff on a 32-bit platform to do some testing if you are curious; both latency and losses modes run without issue.
I just sent a patch to Buildroot to provide this software as a package, with the same patch applied.
Thank you for this tool!