From bd4a35fd94bca8c0e7a3929db68ca1b6ba47244b Mon Sep 17 00:00:00 2001 From: yzlin Date: Fri, 5 Jan 2024 16:43:41 +0800 Subject: [PATCH] rm sd, fix qdrant --- tests/data/rsp_cache.json | 51 ++++++++++++++----- .../document_store/test_qdrant_store.py | 30 +++++++---- tests/metagpt/tools/test_sd_tool.py | 26 ---------- 3 files changed, 58 insertions(+), 49 deletions(-) delete mode 100644 tests/metagpt/tools/test_sd_tool.py diff --git a/tests/data/rsp_cache.json b/tests/data/rsp_cache.json index ba156e42c..fc2b0ee68 100644 --- a/tests/data/rsp_cache.json +++ b/tests/data/rsp_cache.json @@ -1,19 +1,19 @@ { - "\n## context\n\n### Project Name\n20240101\n\n### Original Requirements\n['需要一个基于LLM做总结的搜索引擎']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"需要一个基于LLM做总结的搜索引擎\",\n \"Product Goals\": [\n \"提供准确和全面的搜索结果\",\n \"提供快速的搜索响应时间\",\n \"提供用户友好的搜索界面\"\n ],\n \"User Stories\": [\n \"作为用户,我希望能够通过关键字搜索到准确的结果\",\n \"作为用户,我希望搜索引擎能够快速响应我的搜索请求\",\n \"作为用户,我希望搜索界面简洁明了,易于使用\"\n ],\n \"Competitive Analysis\": [\n \"百度搜索引擎:提供广泛的搜索结果,但响应时间较慢\",\n \"谷歌搜索引擎:提供准确和快速的搜索结果,但在中国使用受限\",\n \"搜狗搜索引擎:提供快速的搜索响应时间,但搜索结果不够全面\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"搜索引擎的准确性和响应时间\\\"\\n x-axis \\\"准确性低\\\" --> \\\"准确性高\\\"\\n y-axis \\\"响应时间慢\\\" --> \\\"响应时间快\\\"\\n quadrant-1 \\\"需要改进\\\"\\n quadrant-2 \\\"需要提升\\\"\\n quadrant-3 \\\"重新评估\\\"\\n quadrant-4 \\\"可以改进\\\"\\n \\\"百度搜索引擎\\\": [0.3, 0.6]\\n \\\"谷歌搜索引擎\\\": [0.7, 0.8]\\n \\\"搜狗搜索引擎\\\": [0.5, 0.9]\\n \\\"我们的目标产品\\\": [0.8, 0.7]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"基于LLM模型实现搜索引擎的核心算法\"\n ],\n [\n \"P0\",\n \"设计用户友好的搜索界面\"\n ],\n [\n \"P1\",\n \"提供准确和全面的搜索结果\"\n ],\n [\n \"P1\",\n \"提供快速的搜索响应时间\"\n ],\n [\n \"P2\",\n \"支持多种搜索方式,如关键字搜索、分类搜索等\"\n ]\n ],\n \"UI Design draft\": \"搜索界面应具有简洁明了的布局,提供搜索框和搜索按钮,同时支持分类搜索和高级搜索功能。\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n\n### Project Name\n\n\n### Original Requirements\n['需要一个基于LLM做总结的搜索引擎']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"zh_cn\",\n \"Programming Language\": \"\",\n \"Original Requirements\": \"需要一个基于LLM做总结的搜索引擎\",\n \"Project Name\": \"search_engine_llm\",\n \"Product Goals\": [\n \"提供基于LLM的搜索功能\",\n \"提高搜索结果的准确性和相关性\",\n \"提供用户友好的搜索界面\"\n ],\n \"User Stories\": [\n \"作为用户,我希望能够通过关键词搜索到相关的结果\",\n \"作为用户,我希望搜索结果能够按照相关性排序\",\n \"作为用户,我希望搜索界面简洁明了,易于使用\"\n ],\n \"Competitive Analysis\": [\n \"百度搜索引擎:提供全面的搜索功能,但结果可能不够准确\",\n \"谷歌搜索引擎:提供准确的搜索结果,但在中国访问速度较慢\",\n \"搜狗搜索引擎:提供快速的搜索结果,但广告较多\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"搜索引擎的准确性和速度\\\"\\n x-axis \\\"准确性低\\\" --> \\\"准确性高\\\"\\n y-axis \\\"速度慢\\\" --> \\\"速度快\\\"\\n quadrant-1 \\\"需要改进\\\"\\n quadrant-2 \\\"需要提高速度\\\"\\n quadrant-3 \\\"需要提高准确性\\\"\\n quadrant-4 \\\"目标产品\\\"\\n \\\"百度搜索引擎\\\": [0.3, 0.6]\\n \\\"谷歌搜索引擎\\\": [0.45, 0.23]\\n \\\"搜狗搜索引擎\\\": [0.57, 0.69]\\n \\\"目标产品\\\": [0.8, 0.8]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"基于LLM算法实现搜索功能\"\n ],\n [\n \"P0\",\n \"提高搜索结果的准确性和相关性\"\n ]\n ],\n \"UI Design draft\": \"搜索界面设计简洁明了,提供关键词搜索框和搜索结果展示区域。\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", "hello chatgpt": "Hello! How can I assist you today?", "hello world": "Hello! How can I assist you today?", "\n## context\n```\nclass UIDesign(Action):\n #Class representing the UI Design action.\n def __init__(self, name, context=None, llm=None):\n super().__init__(name, context, llm) # 需要调用LLM进一步丰富UI设计的prompt\n @parse\n def parse_requirement(self, context: str):\n #Parse UI Design draft from the context using regex.\n pattern = r\"## UI Design draft.*?\n(.*?)## Anything UNCLEAR\"\n return context, pattern\n @parse\n def parse_ui_elements(self, context: str):\n #Parse Selected Elements from the context using regex.\n pattern = r\"## Selected Elements.*?\n(.*?)## HTML Layout\"\n return context, pattern\n @parse\n def parse_css_code(self, context: str):\n pattern = r\"```css.*?\n(.*?)## Anything UNCLEAR\"\n return context, pattern\n @parse\n def parse_html_code(self, context: str):\n pattern = r\"```html.*?\n(.*?)```\"\n return context, pattern\n async def draw_icons(self, context, *args, **kwargs):\n #Draw icons using SDEngine.\n engine = SDEngine()\n icon_prompts = self.parse_ui_elements(context)\n icons = icon_prompts.split(\"\n\")\n icons = [s for s in icons if len(s.strip()) > 0]\n prompts_batch = []\n for icon_prompt in icons:\n # fixme: 添加icon lora\n prompt = engine.construct_payload(icon_prompt + \".\")\n prompts_batch.append(prompt)\n await engine.run_t2i(prompts_batch)\n logger.info(\"Finish icon design using StableDiffusion API\")\n async def _save(self, css_content, html_content):\n save_dir = CONFIG.workspace_path / \"resources\" / \"codes\"\n if not os.path.exists(save_dir):\n os.makedirs(save_dir, exist_ok=True)\n # Save CSS and HTML content to files\n css_file_path = save_dir / \"ui_design.css\"\n html_file_path = save_dir / \"ui_design.html\"\n with open(css_file_path, \"w\") as css_file:\n css_file.write(css_content)\n with open(html_file_path, \"w\") as html_file:\n html_file.write(html_content)\n async def run(self, requirements: list[Message], *args, **kwargs) -> ActionOutput:\n #Run the UI Design action.\n # fixme: update prompt (根据需求细化prompt)\n context = requirements[-1].content\n ui_design_draft = self.parse_requirement(context=context)\n # todo: parse requirements str\n prompt = PROMPT_TEMPLATE.format(context=ui_design_draft, format_example=FORMAT_EXAMPLE)\n logger.info(prompt)\n ui_describe = await self._aask_v1(prompt, \"ui_design\", OUTPUT_MAPPING)\n logger.info(ui_describe.content)\n logger.info(ui_describe.instruct_content)\n css = self.parse_css_code(context=ui_describe.content)\n html = self.parse_html_code(context=ui_describe.content)\n await self._save(css_content=css, html_content=html)\n await self.draw_icons(ui_describe.content)\n return ui_describe\n```\n-----\n## format example\n[CONTENT]\n{\n \"ClassView\": \"classDiagram\n class A {\n -int x\n +int y\n -int speed\n -int direction\n +__init__(x: int, y: int, speed: int, direction: int)\n +change_direction(new_direction: int) None\n +move() None\n }\n \"\n}\n[/CONTENT]\n## nodes: \": # \"\n- ClassView: # Generate the mermaid class diagram corresponding to source code in \"context.\"\n## constraint\n- Language: Please use the same language as the user input.\n- Format: output wrapped inside [CONTENT][/CONTENT] as format example, nothing else.\n## action\nFill in the above nodes(ClassView) based on the format example.\n": "ClassView: str # Generate the mermaid class diagram corresponding to source code in \"context.\"", - "\n## context\n\n### Project Name\n20240101\n\n### Original Requirements\n['Make a cli snake game']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Make a cli snake game\",\n \"Product Goals\": [\n \"Create an engaging and addictive gameplay\",\n \"Implement smooth and responsive controls\",\n \"Include different levels of difficulty\"\n ],\n \"User Stories\": [\n \"As a player, I want to control the snake using arrow keys\",\n \"As a player, I want to see my score increase as I eat food\",\n \"As a player, I want the game to end if the snake hits the wall or itself\",\n \"As a player, I want to be able to choose the speed of the snake\",\n \"As a player, I want to see a game over message when the game ends\"\n ],\n \"Competitive Analysis\": [\n \"Snake Game A: Simple interface, lacks difficulty levels\",\n \"Snake Game B: Responsive controls, but limited gameplay features\",\n \"Snake Game C: Multiple difficulty levels, but outdated UI\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Engagement and Difficulty\\\"\\n x-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n y-axis \\\"Easy\\\" --> \\\"Difficult\\\"\\n quadrant-1 \\\"Improve UI and Controls\\\"\\n quadrant-2 \\\"Add more gameplay features\\\"\\n quadrant-3 \\\"Enhance difficulty levels\\\"\\n quadrant-4 \\\"Optimize performance and responsiveness\\\"\\n \\\"Snake Game A\\\": [0.3, 0.4]\\n \\\"Snake Game B\\\": [0.5, 0.6]\\n \\\"Snake Game C\\\": [0.6, 0.7]\\n \\\"Our Snake Game\\\": [0.7, 0.5]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"Implement snake movement and collision detection\"\n ],\n [\n \"P0\",\n \"Generate food at random positions\"\n ],\n [\n \"P0\",\n \"Increase score when snake eats food\"\n ],\n [\n \"P1\",\n \"Allow player to choose difficulty level\"\n ],\n [\n \"P1\",\n \"Display game over message when snake hits wall or itself\"\n ]\n ],\n \"UI Design draft\": \"The game will have a simple ASCII-based interface. The snake will be represented by a character, the food by another character, and the empty spaces by a blank space. The score will be displayed at the top of the screen.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", - "\n## context\n{\"Language\":\"en_us\",\"Programming Language\":\"Python\",\"Original Requirements\":\"Make a cli snake game\",\"Product Goals\":[\"Create an engaging and addictive gameplay\",\"Implement smooth and responsive controls\",\"Include different levels of difficulty\"],\"User Stories\":[\"As a player, I want to control the snake using arrow keys\",\"As a player, I want to see my score increase as I eat food\",\"As a player, I want the game to end if the snake hits the wall or itself\",\"As a player, I want to be able to choose the speed of the snake\",\"As a player, I want to see a game over message when the game ends\"],\"Competitive Analysis\":[\"Snake Game A: Simple interface, lacks difficulty levels\",\"Snake Game B: Responsive controls, but limited gameplay features\",\"Snake Game C: Multiple difficulty levels, but outdated UI\"],\"Competitive Quadrant Chart\":\"quadrantChart\\n title \\\"Engagement and Difficulty\\\"\\n x-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n y-axis \\\"Easy\\\" --> \\\"Difficult\\\"\\n quadrant-1 \\\"Improve UI and Controls\\\"\\n quadrant-2 \\\"Add more gameplay features\\\"\\n quadrant-3 \\\"Enhance difficulty levels\\\"\\n quadrant-4 \\\"Optimize performance and responsiveness\\\"\\n \\\"Snake Game A\\\": [0.3, 0.4]\\n \\\"Snake Game B\\\": [0.5, 0.6]\\n \\\"Snake Game C\\\": [0.6, 0.7]\\n \\\"Our Snake Game\\\": [0.7, 0.5]\",\"Requirement Analysis\":\"\",\"Requirement Pool\":[[\"P0\",\"Implement snake movement and collision detection\"],[\"P0\",\"Generate food at random positions\"],[\"P0\",\"Increase score when snake eats food\"],[\"P1\",\"Allow player to choose difficulty level\"],[\"P1\",\"Display game over message when snake hits wall or itself\"]],\"UI Design draft\":\"The game will have a simple ASCII-based interface. The snake will be represented by a character, the food by another character, and the empty spaces by a blank space. The score will be displayed at the top of the screen.\",\"Anything UNCLEAR\":\"\"}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Implementation approach\": \"We will ...\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, ...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Implementation approach: # Analyze the difficult points of the requirements, select the appropriate open-source framework\n- File list: typing.List[str] # Only need relative paths. ALWAYS write a main.py or app.py here\n- Data structures and interfaces: # Use mermaid classDiagram code syntax, including classes, method(__init__ etc.) and functions with type annotations, CLEARLY MARK the RELATIONSHIPS between classes, and comply with PEP8 standards. The data structures SHOULD BE VERY DETAILED and the API should be comprehensive with a complete design.\n- Program call flow: # Use sequenceDiagram code syntax, COMPLETE and VERY DETAILED, using CLASSES AND API DEFINED ABOVE accurately, covering the CRUD AND INIT of each object, SYNTAX MUST BE CORRECT.\n- Anything UNCLEAR: # Mention unclear project aspects, then try to clarify it.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Implementation approach\": \"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", - "\n## context\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Required Python packages\": [\n \"flask==1.1.2\",\n \"bcrypt==3.2.0\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"game.py\",\n \"Contains Game class and ... functions\"\n ],\n [\n \"main.py\",\n \"Contains main function, from game import Game\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"openapi: 3.0.0 ...\",\n \"Shared Knowledge\": \"'game.py' contains functions shared across the project.\",\n \"Anything UNCLEAR\": \"Clarification needed on how to start and initialize third-party libraries.\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Required Python packages: typing.List[str] # Provide required Python packages in requirements.txt format.\n- Required Other language third-party packages: typing.List[str] # List down the required packages for languages other than Python.\n- Logic Analysis: typing.List[typing.List[str]] # Provide a list of files with the classes/methods/functions to be implemented, including dependency analysis and imports.\n- Task list: typing.List[str] # Break down the tasks into a list of filenames, prioritized by dependency order.\n- Full API spec: # Describe all APIs using OpenAPI 3.0 spec that may be used by both frontend and backend. If front-end and back-end communication is not required, leave it blank.\n- Shared Knowledge: # Detail any shared knowledge, like common utility functions or configuration variables.\n- Anything UNCLEAR: # Mention any unclear aspects in the project management context and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Required Python packages\": [\n \"pygame==2.0.1\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"main.py\",\n \"Contains the main function to start the game\"\n ],\n [\n \"game.py\",\n \"Contains the SnakeGame class and other related functions\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"\",\n \"Shared Knowledge\": \"\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", - "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Legacy Code\n```Code\n\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: game.py\n```python\n## game.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: game.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## game.py\n\nimport random\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def draw_game(self, snake, food, score):\n print(\"Snake: \", snake)\n print(\"Food: \", food)\n print(\"Score: \", score)\n\n def draw_game_over(self, score):\n print(\"Game Over! Score: \", score)\n```", - "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nimport random\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def draw_game(self, snake, food, score):\n print(\"Snake: \", snake)\n print(\"Food: \", food)\n print(\"Score: \", score)\n\n def draw_game_over(self, score):\n print(\"Game Over! Score: \", score)\n\n```\n\n\n\n# Format example 1\n## Code Review: game.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: game.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n - The code seems to be implemented as per the requirements. It defines the SnakeGame class, Snake class, Food class, and UI class, and provides the necessary methods to start the game, move the snake, generate food, check collision, update score, and handle game over.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic appears to be correct. It correctly moves the snake, generates food, checks for collision, updates the score, and handles game over.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces. The SnakeGame class has a snake, food, and score as private attributes, and provides methods to initialize the game, start the game, move the snake, generate food, check collision, update the score, and handle game over. The Snake class has a body and direction as private attributes, and provides methods to move the snake, change the direction, and check collision. The Food class has a position as a private attribute, and provides a method to generate a random position. The UI class provides methods to draw the game and game over.\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - Yes, all functions are implemented in the code.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, the necessary pre-dependencies have not been imported. The code requires the `pygame` package to be installed. It can be installed using the command `pip install pygame==2.0.1`.\n6. Are methods from other files being reused correctly?\n - No, the code does not import any other files or reuse methods from other files.\n\n## Actions\n1. Import the necessary pre-dependency `pygame` by adding the following line at the top of the code:\n ```python\n import pygame\n ```\n2. Install the `pygame` package by running the command `pip install pygame==2.0.1`.\n\n## Code Review Result\nLBTM", - "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nimport random\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def draw_game(self, snake, food, score):\n print(\"Snake: \", snake)\n print(\"Food: \", food)\n print(\"Score: \", score)\n\n def draw_game_over(self, score):\n print(\"Game Over! Score: \", score)\n\n```\n\n## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n - The code seems to be implemented as per the requirements. It defines the SnakeGame class, Snake class, Food class, and UI class, and provides the necessary methods to start the game, move the snake, generate food, check collision, update score, and handle game over.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic appears to be correct. It correctly moves the snake, generates food, checks for collision, updates the score, and handles game over.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces. The SnakeGame class has a snake, food, and score as private attributes, and provides methods to initialize the game, start the game, move the snake, generate food, check collision, update the score, and handle game over. The Snake class has a body and direction as private attributes, and provides methods to move the snake, change the direction, and check collision. The Food class has a position as a private attribute, and provides a method to generate a random position. The UI class provides methods to draw the game and game over.\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - Yes, all functions are implemented in the code.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, the necessary pre-dependencies have not been imported. The code requires the `pygame` package to be installed. It can be installed using the command `pip install pygame==2.0.1`.\n6. Are methods from other files being reused correctly?\n - No, the code does not import any other files or reuse methods from other files.\n\n## Actions\n1. Import the necessary pre-dependency `pygame` by adding the following line at the top of the code:\n ```python\n import pygame\n ```\n2. Install the `pygame` package by running the command `pip install pygame==2.0.1`.\n\n## Code Review Result\nLBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite game.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## game.py\n...\n```\n": "```python\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n```", - "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n\n```\n\n\n\n# Format example 1\n## Code Review: game.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: game.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n - The code seems to be implemented as per the requirements. It defines the SnakeGame class, Snake class, Food class, and UI class, and implements the necessary methods for the game to function.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic appears to be correct. It handles the movement of the snake, generates food, checks for collisions, updates the score, and handles game over conditions.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the code follows the defined data structures and interfaces. The SnakeGame class has a snake, food, and score attribute, and defines methods for starting the game, moving the snake, generating food, checking collision, updating the score, and handling game over. The Snake class has a body and direction attribute, and defines methods for moving, changing direction, and checking collision. The Food class has a position attribute and a method for generating a random position. The UI class initializes the game screen and defines methods for drawing the game and game over screens.\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - Yes, all necessary functions are implemented in the code.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - The necessary pre-dependency, pygame, has been imported.\n6. Are methods from other files being reused correctly?\n - Yes, the methods from other files are being reused correctly. The SnakeGame class uses methods from the Snake, Food, and UI classes to perform its functionality.\n\n## Actions: No actions required.\n\n## Code Review Result: LGTM", - "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n\n```\n\n## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n - The code seems to be implemented as per the requirements. It defines the SnakeGame class, Snake class, Food class, and UI class, and implements the necessary methods for the game to function.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic appears to be correct. It handles the movement of the snake, generates food, checks for collisions, updates the score, and handles game over conditions.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the code follows the defined data structures and interfaces. The SnakeGame class has a snake, food, and score attribute, and defines methods for starting the game, moving the snake, generating food, checking collision, updating the score, and handling game over. The Snake class has a body and direction attribute, and defines methods for moving, changing direction, and checking collision. The Food class has a position attribute and a method for generating a random position. The UI class initializes the game screen and defines methods for drawing the game and game over screens.\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - Yes, all necessary functions are implemented in the code.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - The necessary pre-dependency, pygame, has been imported.\n6. Are methods from other files being reused correctly?\n - Yes, the methods from other files are being reused correctly. The SnakeGame class uses methods from the Snake, Food, and UI classes to perform its functionality.\n\n## Actions: No actions required.\n\n## Code Review Result: LGTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite game.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## game.py\n...\n```\n": "```python\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n```\n", - "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Legacy Code\n```Code\n----- game.py\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: main.py\n```python\n## main.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: main.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## main.py\n\nfrom game import SnakeGame\n\nif __name__ == \"__main__\":\n game = SnakeGame()\n game.start_game()\n```\n", - "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n----- game.py\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import SnakeGame\n\nif __name__ == \"__main__\":\n game = SnakeGame()\n game.start_game()\n\n```\n\n\n\n# Format example 1\n## Code Review: main.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: main.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - The code seems to be implemented according to the requirements. However, it would be helpful to add some comments to explain the purpose and functionality of each method.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic appears to be correct.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the code follows the defined data structures and interfaces.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - All necessary functions are implemented in the code.\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - The necessary dependencies are imported correctly.\n\n6. Are methods from other files being reused correctly?\n - Yes, the methods from other files are being reused correctly.\n\n## Actions: No actions required.\n\n## Code Review Result: LGTM", - "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using the Python programming language. We will analyze the difficult points of the requirements and select the appropriate open-source framework to build the game.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -snake: list\\n -food: tuple\\n -score: int\\n +__init__()\\n +start_game()\\n +move_snake(direction: str)\\n +generate_food()\\n +check_collision()\\n +update_score()\\n +game_over()\\n }\\n class Snake {\\n -body: list\\n -direction: str\\n +__init__()\\n +move()\\n +change_direction(direction: str)\\n +check_collision()\\n }\\n class Food {\\n -position: tuple\\n +__init__()\\n +generate_position()\\n }\\n class UI {\\n +__init__()\\n +draw_game(snake: list, food: tuple, score: int)\\n +draw_game_over(score: int)\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n SnakeGame --> UI\\n Snake --> Food\\n UI --> SnakeGame\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant U as UI\\n M->>G: start_game()\\n G->>S: move_snake(direction)\\n S->>S: move()\\n S->>S: check_collision()\\n S->>F: generate_position()\\n F-->>S: return position\\n S-->>G: return food\\n G->>U: draw_game(snake, food, score)\\n G->>G: check_collision()\\n G->>G: update_score()\\n G->>U: draw_game_over(score)\\n G-->>M: return\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"pygame==2.0.1\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the SnakeGame class and other related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n----- game.py\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import SnakeGame\n\nif __name__ == \"__main__\":\n game = SnakeGame()\n game.start_game()\n\n```\n\n## Code Review: game.py\n\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - The code seems to be implemented according to the requirements. However, it would be helpful to add some comments to explain the purpose and functionality of each method.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic appears to be correct.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the code follows the defined data structures and interfaces.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - All necessary functions are implemented in the code.\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - The necessary dependencies are imported correctly.\n\n6. Are methods from other files being reused correctly?\n - Yes, the methods from other files are being reused correctly.\n\n## Actions: No actions required.\n\n## Code Review Result: LGTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite main.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## main.py\n...\n```\n": "```python\n## main.py\n\nfrom game import SnakeGame\n\nif __name__ == \"__main__\":\n game = SnakeGame()\n game.start_game()\n```\n\n```python\n## game.py\n\nimport random\nimport pygame\n\nclass SnakeGame:\n def __init__(self):\n self.snake = Snake()\n self.food = Food()\n self.score = 0\n\n def start_game(self):\n self.snake.change_direction(\"right\")\n self.food.generate_position()\n self.update_score()\n self.draw_game()\n\n def move_snake(self, direction):\n self.snake.change_direction(direction)\n self.snake.move()\n self.check_collision()\n self.update_score()\n self.draw_game()\n\n def generate_food(self):\n self.food.generate_position()\n\n def check_collision(self):\n if self.snake.check_collision():\n self.game_over()\n\n def update_score(self):\n self.score = len(self.snake.body) - 1\n\n def game_over(self):\n self.draw_game_over()\n\n def draw_game(self):\n UI().draw_game(self.snake.body, self.food.position, self.score)\n\n def draw_game_over(self):\n UI().draw_game_over(self.score)\n\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = \"\"\n\n def move(self):\n if self.direction == \"up\":\n new_head = (self.body[0][0], self.body[0][1] - 1)\n elif self.direction == \"down\":\n new_head = (self.body[0][0], self.body[0][1] + 1)\n elif self.direction == \"left\":\n new_head = (self.body[0][0] - 1, self.body[0][1])\n elif self.direction == \"right\":\n new_head = (self.body[0][0] + 1, self.body[0][1])\n\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head[0] < 0 or head[0] >= 10 or head[1] < 0 or head[1] >= 10:\n return True\n if head in self.body[1:]:\n return True\n return False\n\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate_position(self):\n self.position = (random.randint(0, 9), random.randint(0, 9))\n\n\nclass UI:\n def __init__(self):\n pygame.init()\n self.screen_width = 800\n self.screen_height = 600\n self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))\n pygame.display.set_caption(\"Snake Game\")\n self.clock = pygame.time.Clock()\n\n def draw_game(self, snake, food, score):\n self.screen.fill((0, 0, 0))\n for segment in snake:\n pygame.draw.rect(self.screen, (0, 255, 0), (segment[0] * 20, segment[1] * 20, 20, 20))\n pygame.draw.rect(self.screen, (255, 0, 0), (food[0] * 20, food[1] * 20, 20, 20))\n font = pygame.font.Font(None, 36)\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(score_text, (10, 10))\n pygame.display.flip()\n self.clock.tick(10)\n\n def draw_game_over(self, score):\n self.screen.fill((0, 0, 0))\n font = pygame.font.Font(None, 72)\n game_over_text = font.render(\"Game Over!\", True, (255, 255, 255))\n score_text = font.render(\"Score: \" + str(score), True, (255, 255, 255))\n self.screen.blit(game_over_text, (self.screen_width // 2 - game_over_text.get_width() // 2, self.screen_height // 2 - game_over_text.get_height() // 2))\n self.screen.blit(score_text, (self.screen_width // 2 - score_text.get_width() // 2, self.screen_height // 2 + score_text.get_height() // 2))\n pygame.display.flip()\n self.clock.tick(10)\n```", + "\n## context\n\n### Project Name\n\n\n### Original Requirements\n['Make a cli snake game']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Project Name\": \"game_2048\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Project Name: # According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Make a cli snake game\",\n \"Project Name\": \"cli_snake_game\",\n \"Product Goals\": [\n \"Create an engaging and enjoyable snake game experience\",\n \"Implement smooth and responsive controls\",\n \"Include different difficulty levels\"\n ],\n \"User Stories\": [\n \"As a player, I want to control the snake using arrow keys\",\n \"As a player, I want to see my score increase as I eat food\",\n \"As a player, I want the game to end if the snake collides with itself or the boundaries\",\n \"As a player, I want to be able to choose between different difficulty levels\",\n \"As a player, I want to see a game over message when the game ends\"\n ],\n \"Competitive Analysis\": [\n \"Snake Game A: Simple interface, lacks difficulty levels\",\n \"Snake Game B: Responsive controls, but limited features\",\n \"Snake Game C: Multiple difficulty levels, but outdated UI\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Engagement and Features of Snake Games\\\"\\n x-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n y-axis \\\"Low Features\\\" --> \\\"High Features\\\"\\n quadrant-1 \\\"Improve Engagement & Features\\\"\\n quadrant-2 \\\"Improve Engagement\\\"\\n quadrant-3 \\\"Improve Features\\\"\\n quadrant-4 \\\"Satisfactory\\\"\\n \\\"Snake Game A\\\": [0.4, 0.2]\\n \\\"Snake Game B\\\": [0.6, 0.4]\\n \\\"Snake Game C\\\": [0.7, 0.6]\\n \\\"Our Snake Game\\\": [0.8, 0.8]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"Implement snake movement and collision detection\"\n ],\n [\n \"P0\",\n \"Generate food at random positions\"\n ],\n [\n \"P0\",\n \"Increase score when snake eats food\"\n ],\n [\n \"P1\",\n \"Implement game over condition\"\n ],\n [\n \"P1\",\n \"Allow player to choose difficulty level\"\n ]\n ],\n \"UI Design draft\": \"The game will be displayed in the command line interface (CLI). The snake and food will be represented by characters. The score and game over message will be displayed at the bottom of the screen.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n{\"Language\":\"en_us\",\"Programming Language\":\"Python\",\"Original Requirements\":\"Make a cli snake game\",\"Project Name\":\"cli_snake_game\",\"Product Goals\":[\"Create an engaging and enjoyable snake game experience\",\"Implement smooth and responsive controls\",\"Include different difficulty levels\"],\"User Stories\":[\"As a player, I want to control the snake using arrow keys\",\"As a player, I want to see my score increase as I eat food\",\"As a player, I want the game to end if the snake collides with itself or the boundaries\",\"As a player, I want to be able to choose between different difficulty levels\",\"As a player, I want to see a game over message when the game ends\"],\"Competitive Analysis\":[\"Snake Game A: Simple interface, lacks difficulty levels\",\"Snake Game B: Responsive controls, but limited features\",\"Snake Game C: Multiple difficulty levels, but outdated UI\"],\"Competitive Quadrant Chart\":\"quadrantChart\\n title \\\"Engagement and Features of Snake Games\\\"\\n x-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n y-axis \\\"Low Features\\\" --> \\\"High Features\\\"\\n quadrant-1 \\\"Improve Engagement & Features\\\"\\n quadrant-2 \\\"Improve Engagement\\\"\\n quadrant-3 \\\"Improve Features\\\"\\n quadrant-4 \\\"Satisfactory\\\"\\n \\\"Snake Game A\\\": [0.4, 0.2]\\n \\\"Snake Game B\\\": [0.6, 0.4]\\n \\\"Snake Game C\\\": [0.7, 0.6]\\n \\\"Our Snake Game\\\": [0.8, 0.8]\",\"Requirement Analysis\":\"\",\"Requirement Pool\":[[\"P0\",\"Implement snake movement and collision detection\"],[\"P0\",\"Generate food at random positions\"],[\"P0\",\"Increase score when snake eats food\"],[\"P1\",\"Implement game over condition\"],[\"P1\",\"Allow player to choose difficulty level\"]],\"UI Design draft\":\"The game will be displayed in the command line interface (CLI). The snake and food will be represented by characters. The score and game over message will be displayed at the bottom of the screen.\",\"Anything UNCLEAR\":\"\"}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Implementation approach\": \"We will ...\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, ...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Implementation approach: # Analyze the difficult points of the requirements, select the appropriate open-source framework\n- File list: typing.List[str] # Only need relative paths. ALWAYS write a main.py or app.py here\n- Data structures and interfaces: # Use mermaid classDiagram code syntax, including classes, method(__init__ etc.) and functions with type annotations, CLEARLY MARK the RELATIONSHIPS between classes, and comply with PEP8 standards. The data structures SHOULD BE VERY DETAILED and the API should be comprehensive with a complete design.\n- Program call flow: # Use sequenceDiagram code syntax, COMPLETE and VERY DETAILED, using CLASSES AND API DEFINED ABOVE accurately, covering the CRUD AND INIT of each object, SYNTAX MUST BE CORRECT.\n- Anything UNCLEAR: # Mention unclear project aspects, then try to clarify it.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Implementation approach\": \"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Required Python packages\": [\n \"flask==1.1.2\",\n \"bcrypt==3.2.0\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"game.py\",\n \"Contains Game class and ... functions\"\n ],\n [\n \"main.py\",\n \"Contains main function, from game import Game\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"openapi: 3.0.0 ...\",\n \"Shared Knowledge\": \"'game.py' contains functions shared across the project.\",\n \"Anything UNCLEAR\": \"Clarification needed on how to start and initialize third-party libraries.\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Required Python packages: typing.List[str] # Provide required Python packages in requirements.txt format.\n- Required Other language third-party packages: typing.List[str] # List down the required packages for languages other than Python.\n- Logic Analysis: typing.List[typing.List[str]] # Provide a list of files with the classes/methods/functions to be implemented, including dependency analysis and imports.\n- Task list: typing.List[str] # Break down the tasks into a list of filenames, prioritized by dependency order.\n- Full API spec: # Describe all APIs using OpenAPI 3.0 spec that may be used by both frontend and backend. If front-end and back-end communication is not required, leave it blank.\n- Shared Knowledge: # Detail any shared knowledge, like common utility functions or configuration variables.\n- Anything UNCLEAR: # Mention any unclear aspects in the project management context and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Required Python packages\": [\n \"python-dotenv==0.17.1\",\n \"flask==1.1.2\",\n \"bcrypt==3.2.0\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"main.py\",\n \"Contains the main function to start the game\"\n ],\n [\n \"game.py\",\n \"Contains the Game class and related functions\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"\",\n \"Shared Knowledge\": \"\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Legacy Code\n```Code\n\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: game.py\n```python\n## game.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: game.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "```python\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n```", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n```\n\n\n\n# Format example 1\n## Code Review: game.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: game.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - No, the code is not implemented as per the requirements. The logic for moving the snake's body, changing the direction of the snake, checking collision, generating food, starting the game, updating the game state, ending the game, and changing the difficulty of the game is missing. To achieve the requirements, the logic for each of these functions needs to be implemented step by step.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - No, the code logic is not correct as the functions are not implemented. To correct the logic, each function needs to be implemented with the appropriate logic for the game.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - No, all functions are not implemented. The following steps can be followed to implement each function:\n - Snake.move(): Implement the logic to move the snake's body based on the current direction.\n - Snake.change_direction(): Implement the logic to change the direction of the snake.\n - Snake.check_collision(): Implement the logic to check if the snake has collided with itself or the boundaries of the game.\n - Food.generate_food(): Implement the logic to generate a new position for the food.\n - SnakeGame.start_game(): Implement the logic to start the game.\n - SnakeGame.update_game(): Implement the logic to update the game state.\n - SnakeGame.end_game(): Implement the logic to end the game.\n - SnakeGame.change_difficulty(): Implement the logic to change the difficulty of the game.\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, there are no pre-dependencies imported in the code.\n\n6. Are methods from other files being reused correctly?\n - No, there are no methods from other files being reused in the code.\n\n## Actions: Implement the logic for each function step by step.\n\n## Code Review Result: LBTM", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n```\n\n## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - No, the code is not implemented as per the requirements. The logic for moving the snake's body, changing the direction of the snake, checking collision, generating food, starting the game, updating the game state, ending the game, and changing the difficulty of the game is missing. To achieve the requirements, you need to implement these logic steps in their respective methods.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic is not complete, as mentioned in the previous point. You need to implement the missing logic steps in their respective methods to ensure the code's correctness.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - No, not all functions are implemented. The following methods need to be implemented:\n - Snake.move(): Implement the logic to move the snake's body based on the current direction.\n - Snake.change_direction(direction: Position): Implement the logic to change the direction of the snake.\n - Snake.check_collision(): Implement the logic to check if the snake has collided with itself or the boundaries of the game.\n - Food.generate_food(): Implement the logic to generate a new position for the food.\n - SnakeGame.start_game(): Implement the logic to start the game.\n - SnakeGame.update_game(): Implement the logic to update the game state.\n - SnakeGame.end_game(): Implement the logic to end the game.\n - SnakeGame.change_difficulty(difficulty: int): Implement the logic to change the difficulty of the game.\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, there are no pre-dependencies required for this code.\n\n6. Are methods from other files being reused correctly?\n - No, there are no methods from other files being reused in this code.\n\n## Actions: Implement the missing logic steps in their respective methods.\n\n## Code Review Result: LBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite game.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## game.py\n...\n```\n": "```python\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # Implement the logic to move the snake's body based on the current direction\n head = self.body[0]\n new_head = Position(head.x + self.direction.x, head.y + self.direction.y)\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction: Position):\n # Implement the logic to change the direction of the snake\n self.direction = direction\n\n def check_collision(self):\n # Implement the logic to check if the snake has collided with itself or the boundaries of the game\n head = self.body[0]\n if head.x < 0 or head.x >= GAME_WIDTH or head.y < 0 or head.y >= GAME_HEIGHT:\n return True\n for body_part in self.body[1:]:\n if head.x == body_part.x and head.y == body_part.y:\n return True\n return False\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # Implement the logic to generate a new position for the food\n self.position = Position(random.randint(0, GAME_WIDTH - 1), random.randint(0, GAME_HEIGHT - 1))\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # Implement the logic to start the game\n self.snake.body = [Position(0, 0)]\n self.snake.direction = Position(1, 0)\n self.food.generate_food()\n\n def update_game(self):\n # Implement the logic to update the game state\n self.snake.move()\n if self.snake.check_collision():\n self.end_game()\n elif self.snake.body[0].x == self.food.position.x and self.snake.body[0].y == self.food.position.y:\n self.score += 1\n self.snake.body.append(Position(0, 0))\n self.food.generate_food()\n\n def end_game(self):\n # Implement the logic to end the game\n print(\"Game Over\")\n print(\"Score:\", self.score)\n\n def change_difficulty(self, difficulty: int):\n # Implement the logic to change the difficulty of the game\n self.difficulty = difficulty\n```\n", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n\n\n\n## Code to be Reviewed: game.py\n```Code\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n```\n\n## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - No, the code is not implemented as per the requirements. The logic for moving the snake's body, changing the direction of the snake, checking collision, generating food, starting the game, updating the game state, ending the game, and changing the difficulty of the game is missing. To achieve the requirements, the logic for each of these functions needs to be implemented step by step.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - No, the code logic is not correct as the functions are not implemented. To correct the logic, each function needs to be implemented with the appropriate logic for the game.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - No, all functions are not implemented. The following steps can be followed to implement each function:\n - Snake.move(): Implement the logic to move the snake's body based on the current direction.\n - Snake.change_direction(): Implement the logic to change the direction of the snake.\n - Snake.check_collision(): Implement the logic to check if the snake has collided with itself or the boundaries of the game.\n - Food.generate_food(): Implement the logic to generate a new position for the food.\n - SnakeGame.start_game(): Implement the logic to start the game.\n - SnakeGame.update_game(): Implement the logic to update the game state.\n - SnakeGame.end_game(): Implement the logic to end the game.\n - SnakeGame.change_difficulty(): Implement the logic to change the difficulty of the game.\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, there are no pre-dependencies imported in the code.\n\n6. Are methods from other files being reused correctly?\n - No, there are no methods from other files being reused in the code.\n\n## Actions: Implement the logic for each function step by step.\n\n## Code Review Result: LBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite game.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## game.py\n...\n```\n": "```python\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n pass\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n pass\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n pass\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n pass\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n pass\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n pass\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n pass\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n pass\n```\n```", + "\nNOTICE\nRole: You are a professional engineer; the main goal is to write google-style, elegant, modular, easy to read and maintain code\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Legacy Code\n```Code\n----- game.py\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n```\n\n## Debug logs\n```text\n\n\n\n```\n\n## Bug Feedback logs\n```text\n\n```\n\n# Format example\n## Code: main.py\n```python\n## main.py\n...\n```\n\n# Instruction: Based on the context, follow \"Format example\", write code.\n\n## Code: main.py. Write code with triple quoto, based on the following attentions and context.\n1. Only One file: do your best to implement THIS ONLY ONE FILE.\n2. COMPLETE CODE: Your code will be part of the entire project, so please implement complete, reliable, reusable code snippets.\n3. Set default value: If there is any setting, ALWAYS SET A DEFAULT VALUE, ALWAYS USE STRONG TYPE AND EXPLICIT VARIABLE. AVOID circular import.\n4. Follow design: YOU MUST FOLLOW \"Data structures and interfaces\". DONT CHANGE ANY DESIGN. Do not use public member functions that do not exist in your design.\n5. CAREFULLY CHECK THAT YOU DONT MISS ANY NECESSARY CLASS/FUNCTION IN THIS FILE.\n6. Before using a external variable/module, make sure you import it first.\n7. Write out EVERY CODE DETAIL, DON'T LEAVE TODO.\n\n": "## Code: main.py\n\n```python\n## main.py\n\nfrom game import SnakeGame\n\ndef main():\n game = SnakeGame()\n game.start_game()\n while True:\n game.update_game()\n if game.end_game():\n break\n\nif __name__ == \"__main__\":\n main()\n```\n\nIn the `main.py` file, we import the `SnakeGame` class from the `game` module. We then create an instance of the `SnakeGame` class and call the `start_game` method to start the game. We then enter a loop where we continuously call the `update_game` method until the `end_game` method returns `True`, indicating that the game is over.", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n----- game.py\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import SnakeGame\n\ndef main():\n game = SnakeGame()\n game.start_game()\n while True:\n game.update_game()\n if game.end_game():\n break\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n\n\n# Format example 1\n## Code Review: main.py\n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: main.py\n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - The code in `game.py` is not fully implemented as per the requirements. There are several TODO comments indicating where the logic needs to be implemented. To achieve the requirements, the following steps can be taken:\n - Implement the logic to move the snake's body based on the current direction in the `move` method of the `Snake` class.\n - Implement the logic to change the direction of the snake in the `change_direction` method of the `Snake` class.\n - Implement the logic to check if the snake has collided with itself or the boundaries of the game in the `check_collision` method of the `Snake` class.\n - Implement the logic to generate a new position for the food in the `generate_food` method of the `Food` class.\n - Implement the logic to start the game in the `start_game` method of the `SnakeGame` class.\n - Implement the logic to update the game state in the `update_game` method of the `SnakeGame` class.\n - Implement the logic to end the game in the `end_game` method of the `SnakeGame` class.\n - Implement the logic to change the difficulty of the game in the `change_difficulty` method of the `SnakeGame` class.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - Since the code is not fully implemented, it is not possible to determine if the logic is completely correct. The missing logic needs to be implemented to ensure the correctness of the code.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces. The classes `SnakeGame`, `Snake`, `Food`, and `Position` are defined as per the class diagram.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - No, not all functions are implemented. The following functions need to be implemented:\n - `move` method in the `Snake` class\n - `change_direction` method in the `Snake` class\n - `check_collision` method in the `Snake` class\n - `generate_food` method in the `Food` class\n - `start_game` method in the `SnakeGame` class\n - `update_game` method in the `SnakeGame` class\n - `end_game` method in the `SnakeGame` class\n - `change_difficulty` method in the `SnakeGame` class\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, the necessary pre-dependencies have not been imported in the code. The following packages need to be imported:\n - `from typing import List` in `game.py`\n\n6. Are methods from other files being reused correctly?\n - Yes, the methods from other files are being reused correctly. The `SnakeGame` class in `game.py` is imported and used correctly in `main.py`.\n\n## Actions: Implement the missing logic in the code.\n\n## Code Review Result: LBTM", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n----- game.py\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import SnakeGame\n\ndef main():\n game = SnakeGame()\n game.start_game()\n while True:\n game.update_game()\n if game.end_game():\n break\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n## Code Review: game.py\n\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n - No, the code is not implemented as per the requirements. The logic for moving the snake's body, changing the direction of the snake, and checking collision is missing. To achieve the requirements, you need to implement the missing logic in the respective methods.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - The code logic is not complete as the implementation is missing for the methods `move`, `change_direction`, and `check_collision`. You need to add the correct logic to these methods to ensure the snake moves, changes direction, and checks for collisions correctly.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - No, not all functions are implemented. The methods `move`, `change_direction`, `check_collision`, and `generate_food` are missing their respective logic. To implement them, you need to add the necessary code to perform the desired functionality.\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, there are no pre-dependencies required for the code in `game.py`.\n\n6. Are methods from other files being reused correctly?\n - No, there are no methods from other files being reused in `game.py`.\n\n## Actions: Implement the missing logic in the respective methods.\n\n## Code Review Result: LBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite main.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## main.py\n...\n```\n": "```python\n## main.py\n\nfrom game import SnakeGame\n\ndef main():\n game = SnakeGame()\n game.start_game()\n while True:\n game.update_game()\n if game.end_game():\n break\n\nif __name__ == \"__main__\":\n main()\n```\n\n```python\n## game.py\n\nfrom typing import List\nimport random\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n new_head = Position(self.body[0].x + self.direction.x, self.body[0].y + self.direction.y)\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction: Position):\n self.direction = direction\n\n def check_collision(self):\n head = self.body[0]\n if head.x < 0 or head.x >= 10 or head.y < 0 or head.y >= 10:\n return True\n for segment in self.body[1:]:\n if segment.x == head.x and segment.y == head.y:\n return True\n return False\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n self.position = Position(random.randint(0, 9), random.randint(0, 9))\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n self.snake.body = [Position(0, 0)]\n self.food.generate_food()\n\n def update_game(self):\n self.snake.move()\n if self.snake.check_collision():\n self.end_game()\n\n def end_game(self):\n print(\"Game Over\")\n print(\"Score:\", self.score)\n exit()\n\n def change_difficulty(self, difficulty: int):\n self.difficulty = difficulty\n```\n\nThe missing logic has been implemented in the respective methods. The snake can now move, change direction, and check for collisions correctly. The food is also generated at random positions.", + "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\n{\"Implementation approach\":\"We will implement the snake game using Python and the command line interface (CLI). We will analyze the difficult points of the requirements and select the appropriate open-source framework to assist with the game development.\",\"File list\":[\"main.py\",\"game.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class SnakeGame {\\n -int score\\n -int difficulty\\n -Snake snake\\n -Food food\\n +start_game()\\n +update_game()\\n +end_game()\\n +change_difficulty(difficulty: int)\\n }\\n class Snake {\\n -List[Position] body\\n -Position direction\\n +move()\\n +change_direction(direction: Position)\\n +check_collision()\\n }\\n class Food {\\n -Position position\\n +generate_food()\\n }\\n class Position {\\n -int x\\n -int y\\n }\\n SnakeGame --> Snake\\n SnakeGame --> Food\\n Snake --> Position\\n Food --> Position\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant G as SnakeGame\\n participant S as Snake\\n participant F as Food\\n participant P as Position\\n G->>S: start_game()\\n S->>F: generate_food()\\n F-->>S: return food\\n S->>G: update_game()\\n G->>S: move()\\n S->>S: check_collision()\\n S->>G: end_game()\\n G->>G: change_difficulty(difficulty)\\n G-->>S: return score\\n\",\"Anything UNCLEAR\":\"\"}\n\n## Tasks\n{\"Required Python packages\":[\"python-dotenv==0.17.1\",\"flask==1.1.2\",\"bcrypt==3.2.0\"],\"Required Other language third-party packages\":[\"No third-party dependencies required\"],\"Logic Analysis\":[[\"main.py\",\"Contains the main function to start the game\"],[\"game.py\",\"Contains the Game class and related functions\"]],\"Task list\":[\"game.py\",\"main.py\"],\"Full API spec\":\"\",\"Shared Knowledge\":\"\",\"Anything UNCLEAR\":\"\"}\n\n## Code Files\n----- game.py\n## game.py\n\nfrom typing import List\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # TODO: Implement the logic to move the snake's body based on the current direction\n\n def change_direction(self, direction: Position):\n # TODO: Implement the logic to change the direction of the snake\n\n def check_collision(self):\n # TODO: Implement the logic to check if the snake has collided with itself or the boundaries of the game\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # TODO: Implement the logic to generate a new position for the food\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # TODO: Implement the logic to start the game\n\n def update_game(self):\n # TODO: Implement the logic to update the game state\n\n def end_game(self):\n # TODO: Implement the logic to end the game\n\n def change_difficulty(self, difficulty: int):\n # TODO: Implement the logic to change the difficulty of the game\n\n\n\n\n## Code to be Reviewed: main.py\n```Code\n## main.py\n\nfrom game import SnakeGame\n\ndef main():\n game = SnakeGame()\n game.start_game()\n while True:\n game.update_game()\n if game.end_game():\n break\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n## Code Review: game.py\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyze it step by step.\n - The code in `game.py` is not fully implemented as per the requirements. There are several TODO comments indicating where the logic needs to be implemented. To achieve the requirements, the following steps can be taken:\n - Implement the logic to move the snake's body based on the current direction in the `move` method of the `Snake` class.\n - Implement the logic to change the direction of the snake in the `change_direction` method of the `Snake` class.\n - Implement the logic to check if the snake has collided with itself or the boundaries of the game in the `check_collision` method of the `Snake` class.\n - Implement the logic to generate a new position for the food in the `generate_food` method of the `Food` class.\n - Implement the logic to start the game in the `start_game` method of the `SnakeGame` class.\n - Implement the logic to update the game state in the `update_game` method of the `SnakeGame` class.\n - Implement the logic to end the game in the `end_game` method of the `SnakeGame` class.\n - Implement the logic to change the difficulty of the game in the `change_difficulty` method of the `SnakeGame` class.\n\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n - Since the code is not fully implemented, it is not possible to determine if the logic is completely correct. The missing logic needs to be implemented to ensure the correctness of the code.\n\n3. Does the existing code follow the \"Data structures and interfaces\"?\n - Yes, the existing code follows the defined data structures and interfaces. The classes `SnakeGame`, `Snake`, `Food`, and `Position` are defined as per the class diagram.\n\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n - No, not all functions are implemented. The following functions need to be implemented:\n - `move` method in the `Snake` class\n - `change_direction` method in the `Snake` class\n - `check_collision` method in the `Snake` class\n - `generate_food` method in the `Food` class\n - `start_game` method in the `SnakeGame` class\n - `update_game` method in the `SnakeGame` class\n - `end_game` method in the `SnakeGame` class\n - `change_difficulty` method in the `SnakeGame` class\n\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported.\n - No, the necessary pre-dependencies have not been imported in the code. The following packages need to be imported:\n - `from typing import List` in `game.py`\n\n6. Are methods from other files being reused correctly?\n - Yes, the methods from other files are being reused correctly. The `SnakeGame` class in `game.py` is imported and used correctly in `main.py`.\n\n## Actions: Implement the missing logic in the code.\n\n## Code Review Result: LBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite main.py with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## main.py\n...\n```\n": "```python\n## main.py\n\nfrom game import SnakeGame\n\ndef main():\n game = SnakeGame()\n game.start_game()\n while True:\n game.update_game()\n if game.end_game():\n break\n\nif __name__ == \"__main__\":\n main()\n```\n\n```python\n## game.py\n\nfrom typing import List\nimport random\n\nclass Position:\n def __init__(self, x: int, y: int):\n self.x = x\n self.y = y\n\nclass Snake:\n def __init__(self):\n self.body = []\n self.direction = Position(0, 0)\n\n def move(self):\n # Update the position of the snake's body based on the current direction\n head = self.body[0]\n new_head = Position(head.x + self.direction.x, head.y + self.direction.y)\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction: Position):\n # Change the direction of the snake\n self.direction = direction\n\n def check_collision(self):\n # Check if the snake has collided with itself or the boundaries of the game\n head = self.body[0]\n if head.x < 0 or head.x >= 10 or head.y < 0 or head.y >= 10:\n return True\n for i in range(1, len(self.body)):\n if self.body[i].x == head.x and self.body[i].y == head.y:\n return True\n return False\n\nclass Food:\n def __init__(self):\n self.position = Position(0, 0)\n\n def generate_food(self):\n # Generate a new position for the food\n self.position = Position(random.randint(0, 9), random.randint(0, 9))\n\nclass SnakeGame:\n def __init__(self):\n self.score = 0\n self.difficulty = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n # Start the game\n self.snake.body.append(Position(0, 0))\n self.food.generate_food()\n\n def update_game(self):\n # Update the game state\n self.snake.move()\n if self.snake.check_collision():\n self.end_game()\n elif self.snake.body[0].x == self.food.position.x and self.snake.body[0].y == self.food.position.y:\n self.score += 1\n self.snake.body.append(Position(0, 0))\n self.food.generate_food()\n\n def end_game(self):\n # End the game\n print(\"Game Over\")\n print(\"Score:\", self.score)\n\n def change_difficulty(self, difficulty: int):\n # Change the difficulty of the game\n self.difficulty = difficulty\n```\n```", "## History Messages\n0: Human: Topic: climate change. Under 80 words per message.\n\n## Actions\nLanguage: Please use the same language as Human INPUT.\nExpress your opinion with emotion and don't repeat it": "I am deeply concerned about climate change. It is a pressing issue that demands immediate attention. The consequences of inaction are dire, and we cannot afford to ignore the warning signs any longer. Our planet is at stake, and we must take bold and decisive action to mitigate the effects of climate change. Let us come together as a global community and work towards a sustainable future for generations to come.", "## History Messages\n0: Alex(Democratic candidate): I am deeply concerned about climate change. It is a pressing issue that demands immediate attention. The consequences of inaction are dire, and we cannot afford to ignore the warning signs any longer. Our planet is at stake, and we must take bold and decisive action to mitigate the effects of climate change. Let us come together as a global community and work towards a sustainable future for generations to come.\n\n## Actions\nLanguage: Please use the same language as Human INPUT.\nExpress your opinion with emotion and don't repeat it": "I completely agree with Alex's concern about climate change. It is indeed a pressing issue that requires urgent attention. The potential consequences of inaction are truly alarming, and we cannot afford to turn a blind eye to the warning signs any longer. Our planet's well-being is at stake, and it is crucial that we take bold and decisive action to address the challenges posed by climate change. Let us unite as a global community and strive towards a sustainable future for the sake of future generations.", "## History Messages\n0: Bob(Republican candidate): I completely agree with Alex's concern about climate change. It is indeed a pressing issue that requires urgent attention. The potential consequences of inaction are truly alarming, and we cannot afford to turn a blind eye to the warning signs any longer. Our planet's well-being is at stake, and it is crucial that we take bold and decisive action to address the challenges posed by climate change. Let us unite as a global community and strive towards a sustainable future for the sake of future generations.\n1: Alex(Democratic candidate): I am deeply concerned about climate change. It is a pressing issue that demands immediate attention. The consequences of inaction are dire, and we cannot afford to ignore the warning signs any longer. Our planet is at stake, and we must take bold and decisive action to mitigate the effects of climate change. Let us come together as a global community and work towards a sustainable future for generations to come.\n2: Human: Topic: climate change. Under 80 words per message.\n\n## Actions\nLanguage: Please use the same language as Human INPUT.\nExpress your opinion with emotion and don't repeat it": "Bob: Climate change is a matter of utmost importance! We cannot ignore the urgency it demands. The potential consequences are truly alarming, and we must act now to protect our planet. Let's unite as a global community and take bold steps towards a sustainable future. Our children and future generations deserve nothing less!", @@ -32,6 +32,20 @@ "Now I will provide you with the OCR text recognition results for the invoice.\nPlease answer the question: Invoicing date\n\nThe OCR data of the invoice are as follows:\n[[[[[[391.0, 43.0], [801.0, 43.0], [801.0, 81.0], [391.0, 81.0]], ('某地增值税电子普通发票', 1.0)], [[[844.0, 45.0], [1028.0, 45.0], [1028.0, 62.0], [844.0, 62.0]], ('发票代码:00100210001', 1.0)], [[[842.0, 73.0], [917.0, 73.0], [917.0, 94.0], [842.0, 94.0]], ('发票号码:', 1.0)], [[[924.0, 76.0], [1004.0, 76.0], [1004.0, 93.0], [924.0, 93.0]], ('07099363', 1.0)], [[[842.0, 107.0], [919.0, 107.0], [919.0, 124.0], [842.0, 124.0]], ('开票日期:', 1.0)], [[[930.0, 107.0], [1056.0, 107.0], [1056.0, 124.0], [930.0, 124.0]], ('2023年02月03日', 1.0)], [[[30.0, 141.0], [104.0, 141.0], [104.0, 163.0], [30.0, 163.0]], ('机器编号:', 1.0)], [[[124.0, 143.0], [236.0, 143.0], [236.0, 160.0], [124.0, 160.0]], ('499090000000', 1.0)], [[[842.0, 138.0], [1139.0, 138.0], [1139.0, 155.0], [842.0, 155.0]], ('校验码:10014320023319800000', 1.0)], [[[38.0, 187.0], [61.0, 187.0], [61.0, 208.0], [38.0, 208.0]], ('购', 1.0)], [[[77.0, 187.0], [96.0, 187.0], [96.0, 206.0], [77.0, 206.0]], ('名', 1.0)], [[[164.0, 186.0], [192.0, 186.0], [192.0, 206.0], [164.0, 206.0]], ('称:', 1.0)], [[[210.0, 185.0], [373.0, 185.0], [373.0, 206.0], [210.0, 206.0]], ('北京A科技有限公司', 1.0)], [[[686.0, 191.0], [698.0, 191.0], [698.0, 205.0], [686.0, 205.0]], ('密', 0.55)], [[[717.0, 190.0], [1162.0, 190.0], [1162.0, 207.0], [717.0, 207.0]], ('0000-6/335*//3-<7+*10/9-85067', 0.99)], [[[76.0, 213.0], [192.0, 213.0], [192.0, 236.0], [76.0, 236.0]], ('纳税人识别号:', 1.0)], [[[212.0, 216.0], [414.0, 216.0], [414.0, 233.0], [212.0, 233.0]], ('91011111AA2AAAAA00', 1.0)], [[[715.0, 212.0], [1146.0, 213.0], [1146.0, 235.0], [715.0, 233.0]], ('07-*123<><>8000087*<64>4<8*,', 0.96)], [[[38.0, 223.0], [60.0, 223.0], [60.0, 246.0], [38.0, 246.0]], ('买', 1.0)], [[[682.0, 222.0], [701.0, 222.0], [701.0, 241.0], [682.0, 241.0]], ('码', 1.0)], [[[74.0, 239.0], [195.0, 242.0], [194.0, 267.0], [73.0, 264.0]], ('地址电话:', 0.98)], [[[715.0, 239.0], [1150.0, 239.0], [1150.0, 261.0], [715.0, 261.0]], ('91->1*112000>7193+-7<474>/07', 0.99)], [[[38.0, 258.0], [60.0, 258.0], [60.0, 282.0], [38.0, 282.0]], ('方', 1.0)], [[[74.0, 272.0], [194.0, 272.0], [194.0, 294.0], [74.0, 294.0]], ('开户行及账号:', 1.0)], [[[713.0, 263.0], [1153.0, 266.0], [1152.0, 287.0], [713.0, 284.0]], ('24-004*96-012>9819<<>97>>000', 1.0)], [[[65.0, 303.0], [283.0, 303.0], [283.0, 328.0], [65.0, 328.0]], ('货物或应税劳务、服务名称', 1.0)], [[[360.0, 299.0], [435.0, 299.0], [435.0, 321.0], [360.0, 321.0]], ('规格型号', 1.0)], [[[483.0, 299.0], [525.0, 299.0], [525.0, 323.0], [483.0, 323.0]], ('单位', 1.0)], [[[561.0, 299.0], [620.0, 299.0], [620.0, 323.0], [561.0, 323.0]], ('数量', 1.0)], [[[682.0, 299.0], [734.0, 299.0], [734.0, 323.0], [682.0, 323.0]], ('单价', 1.0)], [[[855.0, 301.0], [880.0, 301.0], [880.0, 321.0], [855.0, 321.0]], ('额', 1.0)], [[[942.0, 299.0], [986.0, 299.0], [986.0, 323.0], [942.0, 323.0]], ('税率', 1.0)], [[[1058.0, 301.0], [1084.0, 301.0], [1084.0, 321.0], [1058.0, 321.0]], ('税', 1.0)], [[[1093.0, 301.0], [1119.0, 301.0], [1119.0, 321.0], [1093.0, 321.0]], ('额', 1.0)], [[[30.0, 330.0], [200.0, 330.0], [200.0, 351.0], [30.0, 351.0]], ('餐饮服务*餐饮服务', 1.0)], [[[627.0, 328.0], [643.0, 328.0], [643.0, 346.0], [627.0, 346.0]], ('1', 1.0)], [[[692.0, 330.0], [752.0, 330.0], [752.0, 349.0], [692.0, 349.0]], ('379.25', 1.0)], [[[861.0, 329.0], [922.0, 329.0], [922.0, 351.0], [861.0, 351.0]], ('379.25', 1.0)], [[[968.0, 325.0], [999.0, 325.0], [999.0, 346.0], [968.0, 346.0]], ('6%', 1.0)], [[[1104.0, 329.0], [1158.0, 329.0], [1158.0, 351.0], [1104.0, 351.0]], ('22.75', 1.0)], [[[27.0, 357.0], [221.0, 357.0], [221.0, 378.0], [27.0, 378.0]], ('*日用杂品*灵感保温袋', 1.0)], [[[627.0, 351.0], [643.0, 351.0], [643.0, 372.0], [627.0, 372.0]], ('1', 1.0)], [[[710.0, 355.0], [751.0, 355.0], [751.0, 373.0], [710.0, 373.0]], ('8.85', 1.0)], [[[880.0, 354.0], [923.0, 354.0], [923.0, 376.0], [880.0, 376.0]], ('8.85', 1.0)], [[[957.0, 354.0], [1000.0, 354.0], [1000.0, 376.0], [957.0, 376.0]], ('13%', 0.96)], [[[1117.0, 351.0], [1159.0, 351.0], [1159.0, 375.0], [1117.0, 375.0]], ('1.15', 1.0)], [[[853.0, 526.0], [926.0, 529.0], [925.0, 551.0], [852.0, 548.0]], ('¥388.10', 0.94)], [[[128.0, 536.0], [153.0, 536.0], [153.0, 557.0], [128.0, 557.0]], ('合', 1.0)], [[[184.0, 536.0], [213.0, 536.0], [213.0, 557.0], [184.0, 557.0]], ('计', 1.0)], [[[1097.0, 529.0], [1160.0, 529.0], [1160.0, 551.0], [1097.0, 551.0]], ('¥23.90', 0.93)], [[[97.0, 564.0], [223.0, 564.0], [223.0, 589.0], [97.0, 589.0]], ('价税合计 (大写)', 1.0)], [[[329.0, 562.0], [498.0, 566.0], [497.0, 591.0], [329.0, 587.0]], ('肆佰壹拾贰圆整', 1.0)], [[[869.0, 563.0], [1005.0, 566.0], [1005.0, 588.0], [868.0, 585.0]], ('(小写)¥412.00', 0.96)], [[[38.0, 610.0], [61.0, 610.0], [61.0, 634.0], [38.0, 634.0]], ('销', 1.0)], [[[77.0, 604.0], [94.0, 604.0], [94.0, 623.0], [77.0, 623.0]], ('名', 1.0)], [[[155.0, 603.0], [406.0, 604.0], [406.0, 625.0], [155.0, 624.0]], ('称:深圳蛋糕餐饮有限公司', 1.0)], [[[681.0, 617.0], [703.0, 617.0], [703.0, 641.0], [681.0, 641.0]], ('备', 1.0)], [[[78.0, 629.0], [365.0, 629.0], [365.0, 646.0], [78.0, 646.0]], ('纳税人识别号:911100008000000000', 1.0)], [[[40.0, 649.0], [58.0, 649.0], [58.0, 667.0], [40.0, 667.0]], ('售', 1.0)], [[[74.0, 650.0], [438.0, 651.0], [438.0, 676.0], [74.0, 675.0]], ('地址、电话:深圳市南山区成功大厦B座', 1.0)], [[[76.0, 674.0], [360.0, 675.0], [360.0, 697.0], [76.0, 696.0]], ('开户行及账号:中国银行深圳支行', 1.0)], [[[681.0, 672.0], [703.0, 672.0], [703.0, 695.0], [681.0, 695.0]], ('注', 1.0)], [[[41.0, 685.0], [57.0, 685.0], [57.0, 702.0], [41.0, 702.0]], ('方', 1.0)], [[[38.0, 717.0], [174.0, 717.0], [174.0, 738.0], [38.0, 738.0]], ('收款人:小明', 1.0)], [[[361.0, 718.0], [484.0, 718.0], [484.0, 739.0], [361.0, 739.0]], ('复核:小蔡', 1.0)], [[[597.0, 718.0], [682.0, 718.0], [682.0, 739.0], [597.0, 739.0]], ('开票人:', 0.99)], [[[707.0, 717.0], [752.0, 717.0], [752.0, 741.0], [707.0, 741.0]], ('小红', 1.0)], [[[870.0, 712.0], [1000.0, 712.0], [1000.0, 733.0], [870.0, 733.0]], ('销售方: (章)', 0.99)]]]]\n\nMandatory restrictions are returned according to the following requirements:\n1. Answer in ch language.\n2. Enforce restrictions on not returning OCR data sent to you.\n3. Return with markdown syntax layout.\n": "The invoicing date on the invoice is **2023年02月03日**.", "\n## context\nI just graduated and hope to find a job as a Python engineer\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Questions\": [\n \"1. What ...\",\n \"2. How ...\"\n ]\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Questions: list[str] # Role: You are an interviewer of our company who is well-knonwn in frontend or backend develop;\nRequirement: Provide a list of questions for the interviewer to ask the interviewee, by reading the resume of the interviewee in the context.\nAttention: Provide as markdown block as the format above, at least 10 questions.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Questions\": [\n \"1. Can you tell me about your experience with Python programming?\",\n \"2. Have you worked on any projects using Python? If so, can you describe one of them?\",\n \"3. What frameworks or libraries are you familiar with in Python?\",\n \"4. How do you handle errors and exceptions in Python?\",\n \"5. Can you explain the concept of generators in Python?\",\n \"6. How do you manage dependencies in Python projects?\",\n \"7. Have you used any testing frameworks in Python? If yes, which ones?\",\n \"8. Can you explain the difference between list comprehension and generator expression in Python?\",\n \"9. How do you optimize the performance of Python code?\",\n \"10. Can you describe a situation where you had to debug a complex Python program? How did you approach it?\"\n ]\n}\n[/CONTENT]", "\n## context\n{'Implementation approach': '我们将使用Python编程语言,并选择合适的开源框架来实现贪吃蛇游戏。我们将分析需求中的难点,并选择合适的开源框架来简化开发流程。', 'File list': ['main.py', 'game.py'], 'Data structures and interfaces': '\\nclassDiagram\\n class Game {\\n -int width\\n -int height\\n -int score\\n -int speed\\n -List snake\\n -Point food\\n +__init__(width: int, height: int, speed: int)\\n +start_game()\\n +change_direction(direction: str)\\n +game_over()\\n +update_snake()\\n +update_food()\\n +check_collision()\\n }\\n class Point {\\n -int x\\n -int y\\n +__init__(x: int, y: int)\\n }\\n Game --> Point\\n', 'Program call flow': '\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n M->>G: start_game()\\n M->>G: change_direction(direction)\\n G->>G: update_snake()\\n G->>G: update_food()\\n G->>G: check_collision()\\n G-->>G: game_over()\\n', 'Anything UNCLEAR': ''}\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Required Python packages\": [\n \"flask==1.1.2\",\n \"bcrypt==3.2.0\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"game.py\",\n \"Contains Game class and ... functions\"\n ],\n [\n \"main.py\",\n \"Contains main function, from game import Game\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"openapi: 3.0.0 ...\",\n \"Shared Knowledge\": \"'game.py' contains functions shared across the project.\",\n \"Anything UNCLEAR\": \"Clarification needed on how to start and initialize third-party libraries.\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Required Python packages: typing.List[str] # Provide required Python packages in requirements.txt format.\n- Required Other language third-party packages: typing.List[str] # List down the required packages for languages other than Python.\n- Logic Analysis: typing.List[typing.List[str]] # Provide a list of files with the classes/methods/functions to be implemented, including dependency analysis and imports.\n- Task list: typing.List[str] # Break down the tasks into a list of filenames, prioritized by dependency order.\n- Full API spec: # Describe all APIs using OpenAPI 3.0 spec that may be used by both frontend and backend. If front-end and back-end communication is not required, leave it blank.\n- Shared Knowledge: # Detail any shared knowledge, like common utility functions or configuration variables.\n- Anything UNCLEAR: # Mention any unclear aspects in the project management context and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Required Python packages\": [\n \"pygame==2.0.1\"\n ],\n \"Required Other language third-party packages\": [\n \"No third-party dependencies required\"\n ],\n \"Logic Analysis\": [\n [\n \"game.py\",\n \"Contains Game class and related functions\"\n ],\n [\n \"main.py\",\n \"Contains main function, imports Game class from game.py\"\n ]\n ],\n \"Task list\": [\n \"game.py\",\n \"main.py\"\n ],\n \"Full API spec\": \"\",\n \"Shared Knowledge\": \"'game.py' contains functions shared across the project.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\nimport asyncio\nfrom pathlib import Path\n\nimport typer\n\nfrom metagpt.config import CONFIG\n\napp = typer.Typer(add_completion=False)\n\n\n@app.command()\ndef startup(\n idea: str = typer.Argument(..., help=\"Your innovative idea, such as 'Create a 2048 game.'\"),\n investment: float = typer.Option(default=3.0, help=\"Dollar amount to invest in the AI company.\"),\n n_round: int = typer.Option(default=5, help=\"Number of rounds for the simulation.\"),\n code_review: bool = typer.Option(default=True, help=\"Whether to use code review.\"),\n run_tests: bool = typer.Option(default=False, help=\"Whether to enable QA for adding & running tests.\"),\n implement: bool = typer.Option(default=True, help=\"Enable or disable code implementation.\"),\n project_name: str = typer.Option(default=\"\", help=\"Unique project name, such as 'game_2048'.\"),\n inc: bool = typer.Option(default=False, help=\"Incremental mode. Use it to coop with existing repo.\"),\n project_path: str = typer.Option(\n default=\"\",\n help=\"Specify the directory path of the old version project to fulfill the incremental requirements.\",\n ),\n reqa_file: str = typer.Option(\n default=\"\", help=\"Specify the source file name for rewriting the quality assurance code.\"\n ),\n max_auto_summarize_code: int = typer.Option(\n default=0,\n help=\"The maximum number of times the 'SummarizeCode' action is automatically invoked, with -1 indicating \"\n \"unlimited. This parameter is used for debugging the workflow.\",\n ),\n recover_path: str = typer.Option(default=None, help=\"recover the project from existing serialized storage\"),\n):\n \"\"\"Run a startup. Be a boss.\"\"\"\n from metagpt.roles import (\n Architect,\n Engineer,\n ProductManager,\n ProjectManager,\n QaEngineer,\n )\n from metagpt.team import Team\n\n CONFIG.update_via_cli(project_path, project_name, inc, reqa_file, max_auto_summarize_code)\n\n if not recover_path:\n company = Team()\n company.hire(\n [\n ProductManager(),\n Architect(),\n ProjectManager(),\n ]\n )\n\n if implement or code_review:\n company.hire([Engineer(n_borg=5, use_code_review=code_review)])\n\n if run_tests:\n company.hire([QaEngineer()])\n else:\n # # stg_path = SERDESER_PATH.joinpath(\"team\")\n stg_path = Path(recover_path)\n if not stg_path.exists() or not str(stg_path).endswith(\"team\"):\n raise FileNotFoundError(f\"{recover_path} not exists or not endswith `team`\")\n\n company = Team.deserialize(stg_path=stg_path)\n idea = company.idea # use original idea\n\n company.invest(investment)\n company.run_project(idea)\n asyncio.run(company.run(n_round=n_round))\n\n\nif __name__ == \"__main__\":\n app()\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "The Mermaid Sequence Diagram for the given code is as follows:\n\n```mermaid\nsequenceDiagram\n participant User\n participant Typer\n participant Team\n participant ProductManager\n participant Architect\n participant ProjectManager\n participant Engineer\n participant QaEngineer\n\n User ->> Typer: Run startup command\n Typer ->> Team: Create Team instance\n Team ->> Team: Hire ProductManager, Architect, ProjectManager\n Team ->> Team: Hire Engineer (if implement or code_review is True)\n Team ->> Team: Hire QaEngineer (if run_tests is True)\n User ->> Team: Set project_path, project_name, inc, reqa_file, max_auto_summarize_code\n Team ->> Team: Update CONFIG with CLI arguments\n Team ->> Team: Invest in the company\n Team ->> Team: Run project with the given idea\n Team ->> Team: Run simulation for n_rounds\n\n```\n\nNote: The diagram represents the sequence of interactions between different participants (User, Typer, Team, ProductManager, Architect, ProjectManager, Engineer, QaEngineer) in the code.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n\nfrom __future__ import annotations\n\nimport asyncio\nimport json\nfrom concurrent import futures\nfrom typing import Literal, overload\n\ntry:\n from duckduckgo_search import DDGS\nexcept ImportError:\n raise ImportError(\n \"To use this module, you should have the `duckduckgo_search` Python package installed. \"\n \"You can install it by running the command: `pip install -e.[search-ddg]`\"\n )\n\nfrom metagpt.config import CONFIG\n\n\nclass DDGAPIWrapper:\n \"\"\"Wrapper around duckduckgo_search API.\n\n To use this module, you should have the `duckduckgo_search` Python package installed.\n \"\"\"\n\n def __init__(\n self,\n *,\n loop: asyncio.AbstractEventLoop | None = None,\n executor: futures.Executor | None = None,\n ):\n kwargs = {}\n if CONFIG.global_proxy:\n kwargs[\"proxies\"] = CONFIG.global_proxy\n self.loop = loop\n self.executor = executor\n self.ddgs = DDGS(**kwargs)\n\n @overload\n def run(\n self,\n query: str,\n max_results: int = 8,\n as_string: Literal[True] = True,\n focus: list[str] | None = None,\n ) -> str:\n ...\n\n @overload\n def run(\n self,\n query: str,\n max_results: int = 8,\n as_string: Literal[False] = False,\n focus: list[str] | None = None,\n ) -> list[dict[str, str]]:\n ...\n\n async def run(\n self,\n query: str,\n max_results: int = 8,\n as_string: bool = True,\n ) -> str | list[dict]:\n \"\"\"Return the results of a Google search using the official Google API\n\n Args:\n query: The search query.\n max_results: The number of results to return.\n as_string: A boolean flag to determine the return type of the results. If True, the function will\n return a formatted string with the search results. If False, it will return a list of dictionaries\n containing detailed information about each search result.\n\n Returns:\n The results of the search.\n \"\"\"\n loop = self.loop or asyncio.get_event_loop()\n future = loop.run_in_executor(\n self.executor,\n self._search_from_ddgs,\n query,\n max_results,\n )\n search_results = await future\n\n # Return the list of search result URLs\n if as_string:\n return json.dumps(search_results, ensure_ascii=False)\n return search_results\n\n def _search_from_ddgs(self, query: str, max_results: int):\n return [\n {\"link\": i[\"href\"], \"snippet\": i[\"body\"], \"title\": i[\"title\"]}\n for (_, i) in zip(range(max_results), self.ddgs.text(query))\n ]\n\n\nif __name__ == \"__main__\":\n import fire\n\n fire.Fire(DDGAPIWrapper().run)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant User\n participant DDGAPIWrapper\n participant DDGS\n participant asyncio\n participant futures\n participant CONFIG\n participant fire\n\n User->>DDGAPIWrapper: Instantiate DDGAPIWrapper\n Note over DDGAPIWrapper: Wrapper around duckduckgo_search API\n \n alt Check if duckduckgo_search package is installed\n DDGAPIWrapper->>DDGAPIWrapper: Raise ImportError\n else\n DDGAPIWrapper->>DDGAPIWrapper: Set kwargs with global_proxy if available\n DDGAPIWrapper->>DDGAPIWrapper: Set loop and executor attributes\n DDGAPIWrapper->>DDGS: Instantiate DDGS with kwargs\n end\n\n User->>DDGAPIWrapper: Call run() method\n Note over DDGAPIWrapper: Overloaded method with different return types\n\n alt Return type is True\n DDGAPIWrapper->>asyncio: Get event loop\n DDGAPIWrapper->>loop: Run search_from_ddgs() in executor\n loop->>futures: Run search_from_ddgs() in executor\n futures->>DDGAPIWrapper: Return search results\n DDGAPIWrapper->>DDGAPIWrapper: Format search results as string\n DDGAPIWrapper->>User: Return search results as string\n else\n DDGAPIWrapper->>asyncio: Get event loop\n DDGAPIWrapper->>loop: Run search_from_ddgs() in executor\n loop->>futures: Run search_from_ddgs() in executor\n futures->>DDGAPIWrapper: Return search results\n DDGAPIWrapper->>User: Return search results as list of dictionaries\n end\n\n Note over DDGAPIWrapper: Private method _search_from_ddgs()\n\n DDGAPIWrapper->>DDGS: Call text() method with query\n DDGS->>DDGAPIWrapper: Return search results\n DDGAPIWrapper->>DDGAPIWrapper: Format search results as list of dictionaries\n DDGAPIWrapper->>User: Return search results as list of dictionaries\n\n User->>fire: Import fire module\n fire->>DDGAPIWrapper: Call run() method\n Note over DDGAPIWrapper: Run search() method with default parameters\n```", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/8/17\n@Author : mashenquan\n@File : metagpt_oas3_api_svc.py\n@Desc : MetaGPT OpenAPI Specification 3.0 REST API service\n\n curl -X 'POST' \\\n 'http://localhost:8080/openapi/greeting/dave' \\\n -H 'accept: text/plain' \\\n -H 'Content-Type: application/json' \\\n -d '{}'\n\"\"\"\n\nfrom pathlib import Path\n\nimport connexion\n\n\ndef oas_http_svc():\n \"\"\"Start the OAS 3.0 OpenAPI HTTP service\"\"\"\n print(\"http://localhost:8080/oas3/ui/\")\n specification_dir = Path(__file__).parent.parent.parent / \"docs/.well-known\"\n app = connexion.AsyncApp(__name__, specification_dir=str(specification_dir))\n app.add_api(\"metagpt_oas3_api.yaml\")\n app.add_api(\"openapi.yaml\")\n app.run(port=8080)\n\n\nif __name__ == \"__main__\":\n oas_http_svc()\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "To translate the given Python code into a Mermaid Sequence Diagram, we need to understand the flow of the code and identify the interactions between different components. Here's the translated code into a Mermaid Sequence Diagram:\n\n```mermaid\nsequenceDiagram\n participant User\n participant metagpt_oas3_api_svc.py\n participant connexion\n participant metagpt_oas3_api.yaml\n participant openapi.yaml\n\n User->>metagpt_oas3_api_svc.py: Start the OAS 3.0 OpenAPI HTTP service\n metagpt_oas3_api_svc.py->>connexion: Create an AsyncApp instance\n metagpt_oas3_api_svc.py->>connexion: Add the metagpt_oas3_api.yaml specification\n metagpt_oas3_api_svc.py->>connexion: Add the openapi.yaml specification\n metagpt_oas3_api_svc.py->>connexion: Run the HTTP service on port 8080\n connexion->>User: Display the URL for accessing the OAS 3.0 UI\n\n Note over metagpt_oas3_api_svc.py, connexion: The HTTP service is running on http://localhost:8080/oas3/ui/\n```\n\nIn the diagram, the User starts the OAS 3.0 OpenAPI HTTP service by executing the `oas_http_svc()` function in the `metagpt_oas3_api_svc.py` file. This function creates an instance of the `connexion.AsyncApp` class from the `connexion` library. The `metagpt_oas3_api.yaml` and `openapi.yaml` specifications are added to the app. Finally, the HTTP service is run on port 8080, and the URL for accessing the OAS 3.0 UI is displayed to the User.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/5/23 18:27\n@Author : alexanderwu\n@File : search_engine_serpapi.py\n\"\"\"\nfrom typing import Any, Dict, Optional, Tuple\n\nimport aiohttp\nfrom pydantic import BaseModel, ConfigDict, Field, field_validator\n\nfrom metagpt.config import CONFIG\n\n\nclass SerpAPIWrapper(BaseModel):\n model_config = ConfigDict(arbitrary_types_allowed=True)\n\n search_engine: Any = None #: :meta private:\n params: dict = Field(\n default_factory=lambda: {\n \"engine\": \"google\",\n \"google_domain\": \"google.com\",\n \"gl\": \"us\",\n \"hl\": \"en\",\n }\n )\n # should add `validate_default=True` to check with default value\n serpapi_api_key: Optional[str] = Field(default=None, validate_default=True)\n aiosession: Optional[aiohttp.ClientSession] = None\n\n @field_validator(\"serpapi_api_key\", mode=\"before\")\n @classmethod\n def check_serpapi_api_key(cls, val: str):\n val = val or CONFIG.serpapi_api_key\n if not val:\n raise ValueError(\n \"To use, make sure you provide the serpapi_api_key when constructing an object. Alternatively, \"\n \"ensure that the environment variable SERPAPI_API_KEY is set with your API key. You can obtain \"\n \"an API key from https://serpapi.com/.\"\n )\n return val\n\n async def run(self, query, max_results: int = 8, as_string: bool = True, **kwargs: Any) -> str:\n \"\"\"Run query through SerpAPI and parse result async.\"\"\"\n result = await self.results(query, max_results)\n return self._process_response(result, as_string=as_string)\n\n async def results(self, query: str, max_results: int) -> dict:\n \"\"\"Use aiohttp to run query through SerpAPI and return the results async.\"\"\"\n\n def construct_url_and_params() -> Tuple[str, Dict[str, str]]:\n params = self.get_params(query)\n params[\"source\"] = \"python\"\n params[\"num\"] = max_results\n params[\"output\"] = \"json\"\n url = \"https://serpapi.com/search\"\n return url, params\n\n url, params = construct_url_and_params()\n if not self.aiosession:\n async with aiohttp.ClientSession() as session:\n async with session.get(url, params=params) as response:\n res = await response.json()\n else:\n async with self.aiosession.get(url, params=params) as response:\n res = await response.json()\n\n return res\n\n def get_params(self, query: str) -> Dict[str, str]:\n \"\"\"Get parameters for SerpAPI.\"\"\"\n _params = {\n \"api_key\": self.serpapi_api_key,\n \"q\": query,\n }\n params = {**self.params, **_params}\n return params\n\n @staticmethod\n def _process_response(res: dict, as_string: bool) -> str:\n \"\"\"Process response from SerpAPI.\"\"\"\n # logger.debug(res)\n focus = [\"title\", \"snippet\", \"link\"]\n get_focused = lambda x: {i: j for i, j in x.items() if i in focus}\n\n if \"error\" in res.keys():\n raise ValueError(f\"Got error from SerpAPI: {res['error']}\")\n if \"answer_box\" in res.keys() and \"answer\" in res[\"answer_box\"].keys():\n toret = res[\"answer_box\"][\"answer\"]\n elif \"answer_box\" in res.keys() and \"snippet\" in res[\"answer_box\"].keys():\n toret = res[\"answer_box\"][\"snippet\"]\n elif \"answer_box\" in res.keys() and \"snippet_highlighted_words\" in res[\"answer_box\"].keys():\n toret = res[\"answer_box\"][\"snippet_highlighted_words\"][0]\n elif \"sports_results\" in res.keys() and \"game_spotlight\" in res[\"sports_results\"].keys():\n toret = res[\"sports_results\"][\"game_spotlight\"]\n elif \"knowledge_graph\" in res.keys() and \"description\" in res[\"knowledge_graph\"].keys():\n toret = res[\"knowledge_graph\"][\"description\"]\n elif \"snippet\" in res[\"organic_results\"][0].keys():\n toret = res[\"organic_results\"][0][\"snippet\"]\n else:\n toret = \"No good search result found\"\n\n toret_l = []\n if \"answer_box\" in res.keys() and \"snippet\" in res[\"answer_box\"].keys():\n toret_l += [get_focused(res[\"answer_box\"])]\n if res.get(\"organic_results\"):\n toret_l += [get_focused(i) for i in res.get(\"organic_results\")]\n\n return str(toret) + \"\\n\" + str(toret_l) if as_string else toret_l\n\n\nif __name__ == \"__main__\":\n import fire\n\n fire.Fire(SerpAPIWrapper().run)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "The Mermaid Sequence Diagram for the given code is as follows:\n\n```mermaid\nsequenceDiagram\n participant User\n participant SerpAPIWrapper\n participant aiohttp.ClientSession\n participant SerpAPI\n\n User->>SerpAPIWrapper: Run query\n SerpAPIWrapper->>SerpAPIWrapper: Check serpapi_api_key\n alt serpapi_api_key is not provided\n SerpAPIWrapper-->>User: Raise ValueError\n else serpapi_api_key is provided\n SerpAPIWrapper->>SerpAPIWrapper: Get params\n SerpAPIWrapper->>SerpAPI: Send request\n SerpAPI-->>SerpAPIWrapper: Return response\n SerpAPIWrapper->>SerpAPIWrapper: Process response\n SerpAPIWrapper-->>User: Return result\n end\n```\n\nPlease note that the diagram is a simplified representation of the code logic and may not include all the details.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/5/23 18:27\n@Author : alexanderwu\n@File : search_engine_serpapi.py\n\"\"\"\nimport json\nfrom typing import Any, Dict, Optional, Tuple\n\nimport aiohttp\nfrom pydantic import BaseModel, ConfigDict, Field, field_validator\n\nfrom metagpt.config import CONFIG\n\n\nclass SerperWrapper(BaseModel):\n model_config = ConfigDict(arbitrary_types_allowed=True)\n\n search_engine: Any = None #: :meta private:\n payload: dict = Field(default_factory=lambda: {\"page\": 1, \"num\": 10})\n serper_api_key: Optional[str] = Field(default=None, validate_default=True)\n aiosession: Optional[aiohttp.ClientSession] = None\n\n @field_validator(\"serper_api_key\", mode=\"before\")\n @classmethod\n def check_serper_api_key(cls, val: str):\n val = val or CONFIG.serper_api_key\n if not val:\n raise ValueError(\n \"To use, make sure you provide the serper_api_key when constructing an object. Alternatively, \"\n \"ensure that the environment variable SERPER_API_KEY is set with your API key. You can obtain \"\n \"an API key from https://serper.dev/.\"\n )\n return val\n\n async def run(self, query: str, max_results: int = 8, as_string: bool = True, **kwargs: Any) -> str:\n \"\"\"Run query through Serper and parse result async.\"\"\"\n if isinstance(query, str):\n return self._process_response((await self.results([query], max_results))[0], as_string=as_string)\n else:\n results = [self._process_response(res, as_string) for res in await self.results(query, max_results)]\n return \"\\n\".join(results) if as_string else results\n\n async def results(self, queries: list[str], max_results: int = 8) -> dict:\n \"\"\"Use aiohttp to run query through Serper and return the results async.\"\"\"\n\n def construct_url_and_payload_and_headers() -> Tuple[str, Dict[str, str]]:\n payloads = self.get_payloads(queries, max_results)\n url = \"https://google.serper.dev/search\"\n headers = self.get_headers()\n return url, payloads, headers\n\n url, payloads, headers = construct_url_and_payload_and_headers()\n if not self.aiosession:\n async with aiohttp.ClientSession() as session:\n async with session.post(url, data=payloads, headers=headers) as response:\n res = await response.json()\n else:\n async with self.aiosession.get.post(url, data=payloads, headers=headers) as response:\n res = await response.json()\n\n return res\n\n def get_payloads(self, queries: list[str], max_results: int) -> Dict[str, str]:\n \"\"\"Get payloads for Serper.\"\"\"\n payloads = []\n for query in queries:\n _payload = {\n \"q\": query,\n \"num\": max_results,\n }\n payloads.append({**self.payload, **_payload})\n return json.dumps(payloads, sort_keys=True)\n\n def get_headers(self) -> Dict[str, str]:\n headers = {\"X-API-KEY\": self.serper_api_key, \"Content-Type\": \"application/json\"}\n return headers\n\n @staticmethod\n def _process_response(res: dict, as_string: bool = False) -> str:\n \"\"\"Process response from SerpAPI.\"\"\"\n # logger.debug(res)\n focus = [\"title\", \"snippet\", \"link\"]\n\n def get_focused(x):\n return {i: j for i, j in x.items() if i in focus}\n\n if \"error\" in res.keys():\n raise ValueError(f\"Got error from SerpAPI: {res['error']}\")\n if \"answer_box\" in res.keys() and \"answer\" in res[\"answer_box\"].keys():\n toret = res[\"answer_box\"][\"answer\"]\n elif \"answer_box\" in res.keys() and \"snippet\" in res[\"answer_box\"].keys():\n toret = res[\"answer_box\"][\"snippet\"]\n elif \"answer_box\" in res.keys() and \"snippet_highlighted_words\" in res[\"answer_box\"].keys():\n toret = res[\"answer_box\"][\"snippet_highlighted_words\"][0]\n elif \"sports_results\" in res.keys() and \"game_spotlight\" in res[\"sports_results\"].keys():\n toret = res[\"sports_results\"][\"game_spotlight\"]\n elif \"knowledge_graph\" in res.keys() and \"description\" in res[\"knowledge_graph\"].keys():\n toret = res[\"knowledge_graph\"][\"description\"]\n elif \"snippet\" in res[\"organic\"][0].keys():\n toret = res[\"organic\"][0][\"snippet\"]\n else:\n toret = \"No good search result found\"\n\n toret_l = []\n if \"answer_box\" in res.keys() and \"snippet\" in res[\"answer_box\"].keys():\n toret_l += [get_focused(res[\"answer_box\"])]\n if res.get(\"organic\"):\n toret_l += [get_focused(i) for i in res.get(\"organic\")]\n\n return str(toret) + \"\\n\" + str(toret_l) if as_string else toret_l\n\n\nif __name__ == \"__main__\":\n import fire\n\n fire.Fire(SerperWrapper().run)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "The Mermaid Sequence Diagram for the given code can be represented as follows:\n\n```mermaid\nsequenceDiagram\n participant User\n participant SerperWrapper\n participant aiohttp.ClientSession\n participant SerpAPI\n\n User->>SerperWrapper: run(query, max_results, as_string, **kwargs)\n SerperWrapper->>SerperWrapper: _process_response()\n SerperWrapper->>SerperWrapper: get_payloads()\n SerperWrapper->>SerperWrapper: get_headers()\n SerperWrapper->>aiohttp.ClientSession: post(url, data, headers)\n aiohttp.ClientSession->>SerpAPI: POST /search\n SerpAPI-->>aiohttp.ClientSession: Response\n aiohttp.ClientSession-->>SerperWrapper: Response\n SerperWrapper->>SerperWrapper: _process_response()\n SerperWrapper->>User: Response\n```\n\nNote: This diagram represents the flow of execution for the `run()` method in the `SerperWrapper` class. It shows the interaction between the user, the `SerperWrapper` object, the `aiohttp.ClientSession`, and the SerpAPI.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\nfrom __future__ import annotations\n\nimport asyncio\nimport json\nfrom concurrent import futures\nfrom typing import Optional\nfrom urllib.parse import urlparse\n\nimport httplib2\nfrom pydantic import BaseModel, ConfigDict, Field, field_validator\n\nfrom metagpt.config import CONFIG\nfrom metagpt.logs import logger\n\ntry:\n from googleapiclient.discovery import build\n from googleapiclient.errors import HttpError\nexcept ImportError:\n raise ImportError(\n \"To use this module, you should have the `google-api-python-client` Python package installed. \"\n \"You can install it by running the command: `pip install -e.[search-google]`\"\n )\n\n\nclass GoogleAPIWrapper(BaseModel):\n model_config = ConfigDict(arbitrary_types_allowed=True)\n\n google_api_key: Optional[str] = Field(default=None, validate_default=True)\n google_cse_id: Optional[str] = Field(default=None, validate_default=True)\n loop: Optional[asyncio.AbstractEventLoop] = None\n executor: Optional[futures.Executor] = None\n\n @field_validator(\"google_api_key\", mode=\"before\")\n @classmethod\n def check_google_api_key(cls, val: str):\n val = val or CONFIG.google_api_key\n if not val:\n raise ValueError(\n \"To use, make sure you provide the google_api_key when constructing an object. Alternatively, \"\n \"ensure that the environment variable GOOGLE_API_KEY is set with your API key. You can obtain \"\n \"an API key from https://console.cloud.google.com/apis/credentials.\"\n )\n return val\n\n @field_validator(\"google_cse_id\", mode=\"before\")\n @classmethod\n def check_google_cse_id(cls, val: str):\n val = val or CONFIG.google_cse_id\n if not val:\n raise ValueError(\n \"To use, make sure you provide the google_cse_id when constructing an object. Alternatively, \"\n \"ensure that the environment variable GOOGLE_CSE_ID is set with your API key. You can obtain \"\n \"an API key from https://programmablesearchengine.google.com/controlpanel/create.\"\n )\n return val\n\n @property\n def google_api_client(self):\n build_kwargs = {\"developerKey\": self.google_api_key}\n if CONFIG.global_proxy:\n parse_result = urlparse(CONFIG.global_proxy)\n proxy_type = parse_result.scheme\n if proxy_type == \"https\":\n proxy_type = \"http\"\n build_kwargs[\"http\"] = httplib2.Http(\n proxy_info=httplib2.ProxyInfo(\n getattr(httplib2.socks, f\"PROXY_TYPE_{proxy_type.upper()}\"),\n parse_result.hostname,\n parse_result.port,\n ),\n )\n service = build(\"customsearch\", \"v1\", **build_kwargs)\n return service.cse()\n\n async def run(\n self,\n query: str,\n max_results: int = 8,\n as_string: bool = True,\n focus: list[str] | None = None,\n ) -> str | list[dict]:\n \"\"\"Return the results of a Google search using the official Google API.\n\n Args:\n query: The search query.\n max_results: The number of results to return.\n as_string: A boolean flag to determine the return type of the results. If True, the function will\n return a formatted string with the search results. If False, it will return a list of dictionaries\n containing detailed information about each search result.\n focus: Specific information to be focused on from each search result.\n\n Returns:\n The results of the search.\n \"\"\"\n loop = self.loop or asyncio.get_event_loop()\n future = loop.run_in_executor(\n self.executor, self.google_api_client.list(q=query, num=max_results, cx=self.google_cse_id).execute\n )\n try:\n result = await future\n # Extract the search result items from the response\n search_results = result.get(\"items\", [])\n\n except HttpError as e:\n # Handle errors in the API call\n logger.exception(f\"fail to search {query} for {e}\")\n search_results = []\n\n focus = focus or [\"snippet\", \"link\", \"title\"]\n details = [{i: j for i, j in item_dict.items() if i in focus} for item_dict in search_results]\n # Return the list of search result URLs\n if as_string:\n return safe_google_results(details)\n\n return details\n\n\ndef safe_google_results(results: str | list) -> str:\n \"\"\"Return the results of a google search in a safe format.\n\n Args:\n results: The search results.\n\n Returns:\n The results of the search.\n \"\"\"\n if isinstance(results, list):\n safe_message = json.dumps([result for result in results])\n else:\n safe_message = results.encode(\"utf-8\", \"ignore\").decode(\"utf-8\")\n return safe_message\n\n\nif __name__ == \"__main__\":\n import fire\n\n fire.Fire(GoogleAPIWrapper().run)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "Here is the Mermaid Sequence Diagram representation of the given code:\n\n```mermaid\nsequenceDiagram\n participant User\n participant GoogleAPIWrapper\n participant asyncio\n participant httplib2\n participant GoogleAPI\n\n User->>GoogleAPIWrapper: Construct object\n GoogleAPIWrapper->>GoogleAPIWrapper: check_google_api_key()\n GoogleAPIWrapper->>GoogleAPIWrapper: check_google_cse_id()\n GoogleAPIWrapper->>GoogleAPIWrapper: google_api_client()\n GoogleAPIWrapper->>User: Object with google_api_client\n\n User->>GoogleAPIWrapper: run(query, max_results, as_string, focus)\n GoogleAPIWrapper->>asyncio: get_event_loop()\n asyncio->>GoogleAPIWrapper: loop\n GoogleAPIWrapper->>GoogleAPIWrapper: executor\n GoogleAPIWrapper->>loop: run_in_executor()\n loop->>GoogleAPIWrapper: future\n GoogleAPIWrapper->>GoogleAPI: google_api_client.list()\n GoogleAPI-->GoogleAPIWrapper: Response\n GoogleAPIWrapper->>GoogleAPIWrapper: Extract search results\n GoogleAPIWrapper->>User: Search results\n```\n\nPlease note that this diagram represents the flow of the code and the interactions between different components. It does not include all the details of the code implementation.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/5/2 16:03\n@Author : mashenquan\n@File : openapi_v3_hello.py\n@Desc : Implement the OpenAPI Specification 3.0 demo and use the following command to test the HTTP service:\n\n curl -X 'POST' \\\n 'http://localhost:8082/openapi/greeting/dave' \\\n -H 'accept: text/plain' \\\n -H 'Content-Type: application/json' \\\n -d '{}'\n\"\"\"\nfrom pathlib import Path\n\nimport connexion\n\n\n# openapi implement\nasync def post_greeting(name: str) -> str:\n return f\"Hello {name}\\n\"\n\n\nif __name__ == \"__main__\":\n specification_dir = Path(__file__).parent.parent.parent / \"docs/.well-known\"\n app = connexion.AsyncApp(__name__, specification_dir=str(specification_dir))\n app.add_api(\"openapi.yaml\", arguments={\"title\": \"Hello World Example\"})\n app.run(port=8082)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "To translate the given Python code into a Mermaid Sequence Diagram, we need to understand the flow of the code and identify the interactions between different components. Here's the translation:\n\n```mermaid\nsequenceDiagram\n participant User\n participant HTTPService\n participant OpenAPIImplementation\n participant Connexion\n\n User->>HTTPService: HTTP POST Request\n HTTPService->>OpenAPIImplementation: Call post_greeting(name)\n OpenAPIImplementation->>Connexion: Return \"Hello {name}\"\n Connexion->>HTTPService: Return \"Hello {name}\"\n HTTPService->>User: HTTP Response\n```\n\nIn the diagram above, the User sends an HTTP POST request to the HTTPService. The HTTPService then calls the `post_greeting` function in the OpenAPIImplementation. The OpenAPIImplementation returns the greeting message to Connexion, which in turn returns the message to the HTTPService. Finally, the HTTPService sends the HTTP response back to the User.\n\nNote that this diagram represents the high-level interactions between the components and does not include all the internal details of the code.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n# -*- coding: utf-8 -*-\n# @Date : 2023/7/19 16:28\n# @Author : stellahong (stellahong@deepwisdom.ai)\n# @Desc :\nimport asyncio\nimport base64\nimport io\nimport json\nfrom os.path import join\nfrom typing import List\n\nfrom aiohttp import ClientSession\nfrom PIL import Image, PngImagePlugin\n\nfrom metagpt.config import CONFIG\nfrom metagpt.const import SD_OUTPUT_FILE_REPO\nfrom metagpt.logs import logger\n\npayload = {\n \"prompt\": \"\",\n \"negative_prompt\": \"(easynegative:0.8),black, dark,Low resolution\",\n \"override_settings\": {\"sd_model_checkpoint\": \"galaxytimemachinesGTM_photoV20\"},\n \"seed\": -1,\n \"batch_size\": 1,\n \"n_iter\": 1,\n \"steps\": 20,\n \"cfg_scale\": 7,\n \"width\": 512,\n \"height\": 768,\n \"restore_faces\": False,\n \"tiling\": False,\n \"do_not_save_samples\": False,\n \"do_not_save_grid\": False,\n \"enable_hr\": False,\n \"hr_scale\": 2,\n \"hr_upscaler\": \"Latent\",\n \"hr_second_pass_steps\": 0,\n \"hr_resize_x\": 0,\n \"hr_resize_y\": 0,\n \"hr_upscale_to_x\": 0,\n \"hr_upscale_to_y\": 0,\n \"truncate_x\": 0,\n \"truncate_y\": 0,\n \"applied_old_hires_behavior_to\": None,\n \"eta\": None,\n \"sampler_index\": \"DPM++ SDE Karras\",\n \"alwayson_scripts\": {},\n}\n\ndefault_negative_prompt = \"(easynegative:0.8),black, dark,Low resolution\"\n\n\nclass SDEngine:\n def __init__(self):\n # Initialize the SDEngine with configuration\n self.sd_url = CONFIG.get(\"SD_URL\")\n self.sd_t2i_url = f\"{self.sd_url}{CONFIG.get('SD_T2I_API')}\"\n # Define default payload settings for SD API\n self.payload = payload\n logger.info(self.sd_t2i_url)\n\n def construct_payload(\n self,\n prompt,\n negtive_prompt=default_negative_prompt,\n width=512,\n height=512,\n sd_model=\"galaxytimemachinesGTM_photoV20\",\n ):\n # Configure the payload with provided inputs\n self.payload[\"prompt\"] = prompt\n self.payload[\"negtive_prompt\"] = negtive_prompt\n self.payload[\"width\"] = width\n self.payload[\"height\"] = height\n self.payload[\"override_settings\"][\"sd_model_checkpoint\"] = sd_model\n logger.info(f\"call sd payload is {self.payload}\")\n return self.payload\n\n def _save(self, imgs, save_name=\"\"):\n save_dir = CONFIG.workspace_path / SD_OUTPUT_FILE_REPO\n if not save_dir.exists():\n save_dir.mkdir(parents=True, exist_ok=True)\n batch_decode_base64_to_image(imgs, str(save_dir), save_name=save_name)\n\n async def run_t2i(self, prompts: List):\n # Asynchronously run the SD API for multiple prompts\n session = ClientSession()\n for payload_idx, payload in enumerate(prompts):\n results = await self.run(url=self.sd_t2i_url, payload=payload, session=session)\n self._save(results, save_name=f\"output_{payload_idx}\")\n await session.close()\n\n async def run(self, url, payload, session):\n # Perform the HTTP POST request to the SD API\n async with session.post(url, json=payload, timeout=600) as rsp:\n data = await rsp.read()\n\n rsp_json = json.loads(data)\n imgs = rsp_json[\"images\"]\n logger.info(f\"callback rsp json is {rsp_json.keys()}\")\n return imgs\n\n async def run_i2i(self):\n # todo: 添加图生图接口调用\n raise NotImplementedError\n\n async def run_sam(self):\n # todo:添加SAM接口调用\n raise NotImplementedError\n\n\ndef decode_base64_to_image(img, save_name):\n image = Image.open(io.BytesIO(base64.b64decode(img.split(\",\", 1)[0])))\n pnginfo = PngImagePlugin.PngInfo()\n logger.info(save_name)\n image.save(f\"{save_name}.png\", pnginfo=pnginfo)\n return pnginfo, image\n\n\ndef batch_decode_base64_to_image(imgs, save_dir=\"\", save_name=\"\"):\n for idx, _img in enumerate(imgs):\n save_name = join(save_dir, save_name)\n decode_base64_to_image(_img, save_name=save_name)\n\n\nif __name__ == \"__main__\":\n engine = SDEngine()\n prompt = \"pixel style, game design, a game interface should be minimalistic and intuitive with the score and high score displayed at the top. The snake and its food should be easily distinguishable. The game should have a simple color scheme, with a contrasting color for the snake and its food. Complete interface boundary\"\n\n engine.construct_payload(prompt)\n\n event_loop = asyncio.get_event_loop()\n event_loop.run_until_complete(engine.run_t2i(prompt))\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant SDEngine\n participant ClientSession\n participant SD_API\n participant Image\n participant PngImagePlugin\n participant io\n participant base64\n participant json\n\n SDEngine->>+SDEngine: Initialize SDEngine with configuration\n SDEngine-->>-ClientSession: Create a ClientSession\n SDEngine->>+ClientSession: Send POST request to SD API\n ClientSession->>+SD_API: POST /sd_t2i_api\n ClientSession-->>-SD_API: Payload\n SD_API->>-SD_API: Process the request\n SD_API-->>-ClientSession: Response\n ClientSession->>-ClientSession: Close the session\n SDEngine->>+SDEngine: Save the images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-ClientSession: Response\n ClientSession-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n 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SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine: Return the saved images\n SDEngine-->>-SDEngine", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/6/5 01:44\n@Author : alexanderwu\n@File : skill_manager.py\n@Modified By: mashenquan, 2023/8/20. Remove useless `llm`\n\"\"\"\nfrom metagpt.actions import Action\nfrom metagpt.const import PROMPT_PATH\nfrom metagpt.document_store.chromadb_store import ChromaStore\nfrom metagpt.logs import logger\n\nSkill = Action\n\n\nclass SkillManager:\n \"\"\"Used to manage all skills\"\"\"\n\n def __init__(self):\n self._store = ChromaStore(\"skill_manager\")\n self._skills: dict[str:Skill] = {}\n\n def add_skill(self, skill: Skill):\n \"\"\"\n Add a skill, add the skill to the skill pool and searchable storage\n :param skill: Skill\n :return:\n \"\"\"\n self._skills[skill.name] = skill\n self._store.add(skill.desc, {\"name\": skill.name, \"desc\": skill.desc}, skill.name)\n\n def del_skill(self, skill_name: str):\n \"\"\"\n Delete a skill, remove the skill from the skill pool and searchable storage\n :param skill_name: Skill name\n :return:\n \"\"\"\n self._skills.pop(skill_name)\n self._store.delete(skill_name)\n\n def get_skill(self, skill_name: str) -> Skill:\n \"\"\"\n Obtain a specific skill by skill name\n :param skill_name: Skill name\n :return: Skill\n \"\"\"\n return self._skills.get(skill_name)\n\n def retrieve_skill(self, desc: str, n_results: int = 2) -> list[Skill]:\n \"\"\"\n Obtain skills through the search engine\n :param desc: Skill description\n :return: Multiple skills\n \"\"\"\n return self._store.search(desc, n_results=n_results)[\"ids\"][0]\n\n def retrieve_skill_scored(self, desc: str, n_results: int = 2) -> dict:\n \"\"\"\n Obtain skills through the search engine\n :param desc: Skill description\n :return: Dictionary consisting of skills and scores\n \"\"\"\n return self._store.search(desc, n_results=n_results)\n\n def generate_skill_desc(self, skill: Skill) -> str:\n \"\"\"\n Generate descriptive text for each skill\n :param skill:\n :return:\n \"\"\"\n path = PROMPT_PATH / \"generate_skill.md\"\n text = path.read_text()\n logger.info(text)\n\n\nif __name__ == \"__main__\":\n manager = SkillManager()\n manager.generate_skill_desc(Action())\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "The Mermaid Sequence Diagram for the given code can be represented as follows:\n\n```mermaid\nsequenceDiagram\n participant SkillManager\n participant ChromaStore\n participant Skill\n participant Action\n\n SkillManager -> ChromaStore: add_skill(skill)\n ChromaStore -> SkillManager: add(skill.desc, {\"name\": skill.name, \"desc\": skill.desc}, skill.name)\n SkillManager -> Skill: skill.name, skill.desc\n Skill -> SkillManager: skill\n SkillManager -> ChromaStore: delete(skill_name)\n ChromaStore -> SkillManager: delete(skill_name)\n SkillManager -> Skill: skill_name\n Skill -> SkillManager: None\n SkillManager -> Skill: skill_name\n Skill -> SkillManager: skill\n SkillManager -> ChromaStore: search(desc, n_results)\n ChromaStore -> SkillManager: Multiple skills\n SkillManager -> ChromaStore: search(desc, n_results)\n ChromaStore -> SkillManager: Dictionary consisting of skills and scores\n SkillManager -> PROMPT_PATH: read_text()\n PROMPT_PATH -> SkillManager: text\n```\n\nNote: The `PROMPT_PATH` is not defined in the given code, so it is assumed to be a constant or variable that represents a file path.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n\"\"\"\n@Modified By: mashenquan, 2023/8/22. A definition has been provided for the return value of _think: returning false indicates that further reasoning cannot continue.\n@Modified By: mashenquan, 2023-11-1. According to Chapter 2.2.1 and 2.2.2 of RFC 116, change the data type of\n the `cause_by` value in the `Message` to a string to support the new message distribution feature.\n\"\"\"\n\nimport asyncio\nimport re\n\nfrom pydantic import BaseModel\n\nfrom metagpt.actions import Action, CollectLinks, ConductResearch, WebBrowseAndSummarize\nfrom metagpt.actions.research import get_research_system_text\nfrom metagpt.const import RESEARCH_PATH\nfrom metagpt.logs import logger\nfrom metagpt.roles.role import Role, RoleReactMode\nfrom metagpt.schema import Message\n\n\nclass Report(BaseModel):\n topic: str\n links: dict[str, list[str]] = None\n summaries: list[tuple[str, str]] = None\n content: str = \"\"\n\n\nclass Researcher(Role):\n name: str = \"David\"\n profile: str = \"Researcher\"\n goal: str = \"Gather information and conduct research\"\n constraints: str = \"Ensure accuracy and relevance of information\"\n language: str = \"en-us\"\n\n def __init__(self, **kwargs):\n super().__init__(**kwargs)\n self._init_actions(\n [CollectLinks(name=self.name), WebBrowseAndSummarize(name=self.name), ConductResearch(name=self.name)]\n )\n self._set_react_mode(react_mode=RoleReactMode.BY_ORDER.value)\n if self.language not in (\"en-us\", \"zh-cn\"):\n logger.warning(f\"The language `{self.language}` has not been tested, it may not work.\")\n\n async def _think(self) -> bool:\n if self.rc.todo is None:\n self._set_state(0)\n return True\n\n if self.rc.state + 1 < len(self.states):\n self._set_state(self.rc.state + 1)\n else:\n self.rc.todo = None\n return False\n\n async def _act(self) -> Message:\n logger.info(f\"{self._setting}: to do {self.rc.todo}({self.rc.todo.name})\")\n todo = self.rc.todo\n msg = self.rc.memory.get(k=1)[0]\n if isinstance(msg.instruct_content, Report):\n instruct_content = msg.instruct_content\n topic = instruct_content.topic\n else:\n topic = msg.content\n\n research_system_text = self.research_system_text(topic, todo)\n if isinstance(todo, CollectLinks):\n links = await todo.run(topic, 4, 4)\n ret = Message(\n content=\"\", instruct_content=Report(topic=topic, links=links), role=self.profile, cause_by=todo\n )\n elif isinstance(todo, WebBrowseAndSummarize):\n links = instruct_content.links\n todos = (todo.run(*url, query=query, system_text=research_system_text) for (query, url) in links.items())\n summaries = await asyncio.gather(*todos)\n summaries = list((url, summary) for i in summaries for (url, summary) in i.items() if summary)\n ret = Message(\n content=\"\", instruct_content=Report(topic=topic, summaries=summaries), role=self.profile, cause_by=todo\n )\n else:\n summaries = instruct_content.summaries\n summary_text = \"\\n---\\n\".join(f\"url: {url}\\nsummary: {summary}\" for (url, summary) in summaries)\n content = await self.rc.todo.run(topic, summary_text, system_text=research_system_text)\n ret = Message(\n content=\"\",\n instruct_content=Report(topic=topic, content=content),\n role=self.profile,\n cause_by=self.rc.todo,\n )\n self.rc.memory.add(ret)\n return ret\n\n def research_system_text(self, topic, current_task: Action) -> str:\n \"\"\"BACKWARD compatible\n This allows sub-class able to define its own system prompt based on topic.\n return the previous implementation to have backward compatible\n Args:\n topic:\n language:\n\n Returns: str\n \"\"\"\n return get_research_system_text(topic, self.language)\n\n async def react(self) -> Message:\n msg = await super().react()\n report = msg.instruct_content\n self.write_report(report.topic, report.content)\n return msg\n\n def write_report(self, topic: str, content: str):\n filename = re.sub(r'[\\\\/:\"*?<>|]+', \" \", topic)\n filename = filename.replace(\"\\n\", \"\")\n if not RESEARCH_PATH.exists():\n RESEARCH_PATH.mkdir(parents=True)\n filepath = RESEARCH_PATH / f\"{filename}.md\"\n filepath.write_text(content)\n\n\nif __name__ == \"__main__\":\n import fire\n\n async def main(topic: str, language=\"en-us\"):\n role = Researcher(language=language)\n await role.run(topic)\n\n fire.Fire(main)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "Here is the Mermaid Sequence Diagram representation of the provided code:\n\n```mermaid\nsequenceDiagram\n participant Researcher\n participant Action\n participant CollectLinks\n participant WebBrowseAndSummarize\n participant ConductResearch\n participant Message\n participant Report\n\n Researcher->>Action: Initialize actions\n Researcher->>Action: Set react mode\n Researcher->>Researcher: Check language compatibility\n Researcher->>Researcher: Think\n Researcher->>Action: Act\n Action->>Message: Get message from memory\n Message-->>Action: Return message\n Action->>Researcher: Act on message\n Researcher->>CollectLinks: Run CollectLinks action\n CollectLinks->>CollectLinks: Collect links\n CollectLinks-->>Researcher: Return links\n Researcher->>Message: Create Report message\n Message-->>Researcher: Return Report message\n Researcher->>WebBrowseAndSummarize: Run WebBrowseAndSummarize action\n WebBrowseAndSummarize->>WebBrowseAndSummarize: Browse and summarize links\n WebBrowseAndSummarize-->>Researcher: Return summaries\n Researcher->>Message: Create Report message\n Message-->>Researcher: Return Report message\n Researcher->>ConductResearch: Run ConductResearch action\n ConductResearch->>ConductResearch: Conduct research\n ConductResearch-->>Researcher: Return research content\n Researcher->>Message: Create Report message\n Message-->>Researcher: Return Report message\n Researcher->>Researcher: Add message to memory\n Researcher->>Researcher: Think\n Researcher->>Action: Act\n Action->>Message: Get message from memory\n Message-->>Action: Return message\n Action->>Researcher: Act on message\n Researcher->>Researcher: Write report\n Researcher->>Message: Return message\n```\n\nPlease note that this is a simplified representation of the code logic and may not include all the details.", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/12/14 11:40\n@Author : alexanderwu\n@File : write_prd_an.py\n\"\"\"\nfrom typing import List\n\nfrom metagpt.actions.action_node import ActionNode\nfrom metagpt.logs import logger\n\nLANGUAGE = ActionNode(\n key=\"Language\",\n expected_type=str,\n instruction=\"Provide the language used in the project, typically matching the user's requirement language.\",\n example=\"en_us\",\n)\n\nPROGRAMMING_LANGUAGE = ActionNode(\n key=\"Programming Language\",\n expected_type=str,\n instruction=\"Python/JavaScript or other mainstream programming language.\",\n example=\"Python\",\n)\n\nORIGINAL_REQUIREMENTS = ActionNode(\n key=\"Original Requirements\",\n expected_type=str,\n instruction=\"Place the original user's requirements here.\",\n example=\"Create a 2048 game\",\n)\n\nPROJECT_NAME = ActionNode(\n key=\"Project Name\",\n expected_type=str,\n instruction=\"According to the content of \\\"Original Requirements,\\\" name the project using snake case style , like 'game_2048' or 'simple_crm.\",\n example=\"game_2048\",\n)\n\nPRODUCT_GOALS = ActionNode(\n key=\"Product Goals\",\n expected_type=List[str],\n instruction=\"Provide up to three clear, orthogonal product goals.\",\n example=[\"Create an engaging user experience\", \"Improve accessibility, be responsive\", \"More beautiful UI\"],\n)\n\nUSER_STORIES = ActionNode(\n key=\"User Stories\",\n expected_type=List[str],\n instruction=\"Provide up to 3 to 5 scenario-based user stories.\",\n example=[\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\",\n ],\n)\n\nCOMPETITIVE_ANALYSIS = ActionNode(\n key=\"Competitive Analysis\",\n expected_type=List[str],\n instruction=\"Provide 5 to 7 competitive products.\",\n example=[\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\",\n ],\n)\n\nCOMPETITIVE_QUADRANT_CHART = ActionNode(\n key=\"Competitive Quadrant Chart\",\n expected_type=str,\n instruction=\"Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\",\n example=\"\"\"quadrantChart\n title \"Reach and engagement of campaigns\"\n x-axis \"Low Reach\" --> \"High Reach\"\n y-axis \"Low Engagement\" --> \"High Engagement\"\n quadrant-1 \"We should expand\"\n quadrant-2 \"Need to promote\"\n quadrant-3 \"Re-evaluate\"\n quadrant-4 \"May be improved\"\n \"Campaign A\": [0.3, 0.6]\n \"Campaign B\": [0.45, 0.23]\n \"Campaign C\": [0.57, 0.69]\n \"Campaign D\": [0.78, 0.34]\n \"Campaign E\": [0.40, 0.34]\n \"Campaign F\": [0.35, 0.78]\n \"Our Target Product\": [0.5, 0.6]\"\"\",\n)\n\nREQUIREMENT_ANALYSIS = ActionNode(\n key=\"Requirement Analysis\",\n expected_type=str,\n instruction=\"Provide a detailed analysis of the requirements.\",\n example=\"\",\n)\n\nREQUIREMENT_POOL = ActionNode(\n key=\"Requirement Pool\",\n expected_type=List[List[str]],\n instruction=\"List down the top-5 requirements with their priority (P0, P1, P2).\",\n example=[[\"P0\", \"The main code ...\"], [\"P0\", \"The game algorithm ...\"]],\n)\n\nUI_DESIGN_DRAFT = ActionNode(\n key=\"UI Design draft\",\n expected_type=str,\n instruction=\"Provide a simple description of UI elements, functions, style, and layout.\",\n example=\"Basic function description with a simple style and layout.\",\n)\n\nANYTHING_UNCLEAR = ActionNode(\n key=\"Anything UNCLEAR\",\n expected_type=str,\n instruction=\"Mention any aspects of the project that are unclear and try to clarify them.\",\n example=\"\",\n)\n\nISSUE_TYPE = ActionNode(\n key=\"issue_type\",\n expected_type=str,\n instruction=\"Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\",\n example=\"BUG\",\n)\n\nIS_RELATIVE = ActionNode(\n key=\"is_relative\",\n expected_type=str,\n instruction=\"Answer YES/NO. If the requirement is related to the old PRD, answer YES, otherwise NO\",\n example=\"YES\",\n)\n\nREASON = ActionNode(\n key=\"reason\", expected_type=str, instruction=\"Explain the reasoning process from question to answer\", example=\"...\"\n)\n\n\nNODES = [\n LANGUAGE,\n PROGRAMMING_LANGUAGE,\n ORIGINAL_REQUIREMENTS,\n PROJECT_NAME,\n PRODUCT_GOALS,\n USER_STORIES,\n COMPETITIVE_ANALYSIS,\n COMPETITIVE_QUADRANT_CHART,\n REQUIREMENT_ANALYSIS,\n REQUIREMENT_POOL,\n UI_DESIGN_DRAFT,\n ANYTHING_UNCLEAR,\n]\n\nWRITE_PRD_NODE = ActionNode.from_children(\"WritePRD\", NODES)\nWP_ISSUE_TYPE_NODE = ActionNode.from_children(\"WP_ISSUE_TYPE\", [ISSUE_TYPE, REASON])\nWP_IS_RELATIVE_NODE = ActionNode.from_children(\"WP_IS_RELATIVE\", [IS_RELATIVE, REASON])\n\n\ndef main():\n prompt = WRITE_PRD_NODE.compile(context=\"\")\n logger.info(prompt)\n\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant Language\n participant Programming Language\n participant Original Requirements\n participant Project Name\n participant Product Goals\n participant User Stories\n participant Competitive Analysis\n participant Competitive Quadrant Chart\n participant Requirement Analysis\n participant Requirement Pool\n participant UI Design draft\n participant Anything UNCLEAR\n participant issue_type\n participant is_relative\n participant reason\n participant WritePRD\n participant WP_ISSUE_TYPE\n participant WP_IS_RELATIVE\n \n WritePRD->>Language: Provide the language used in the project, typically matching the user's requirement language.\n WritePRD->>Programming Language: Python/JavaScript or other mainstream programming language.\n WritePRD->>Original Requirements: Place the original user's requirements here.\n WritePRD->>Project Name: According to the content of \"Original Requirements,\" name the project using snake case style , like 'game_2048' or 'simple_crm.\n WritePRD->>Product Goals: Provide up to three clear, orthogonal product goals.\n WritePRD->>User Stories: Provide up to 3 to 5 scenario-based user stories.\n WritePRD->>Competitive Analysis: Provide 5 to 7 competitive products.\n WritePRD->>Competitive Quadrant Chart: Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n WritePRD->>Requirement Analysis: Provide a detailed analysis of the requirements.\n WritePRD->>Requirement Pool: List down the top-5 requirements with their priority (P0, P1, P2).\n WritePRD->>UI Design draft: Provide a simple description of UI elements, functions, style, and layout.\n WritePRD->>Anything UNCLEAR: Mention any aspects of the project that are unclear and try to clarify them.\n \n WritePRD->>WP_ISSUE_TYPE: Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\n WP_ISSUE_TYPE->>issue_type: BUG\n WP_ISSUE_TYPE->>reason: Explain the reasoning process from question to answer\n \n WritePRD->>WP_IS_RELATIVE: Answer YES/NO. If the requirement is related to the old PRD, answer YES, otherwise NO\n WP_IS_RELATIVE->>is_relative: YES\n WP_IS_RELATIVE->>reason: Explain the reasoning process from question to answer\n \n WritePRD-->>Language: expected_type: str\n WritePRD-->>Programming Language: expected_type: str\n WritePRD-->>Original Requirements: expected_type: str\n WritePRD-->>Project Name: expected_type: str\n WritePRD-->>Product Goals: expected_type: List[str]\n WritePRD-->>User Stories: expected_type: List[str]\n WritePRD-->>Competitive Analysis: expected_type: List[str]\n WritePRD-->>Competitive Quadrant Chart: expected_type: str\n WritePRD-->>Requirement Analysis: expected_type: str\n WritePRD-->>Requirement Pool: expected_type: List[List[str]]\n WritePRD-->>UI Design draft: expected_type: str\n WritePRD-->>Anything UNCLEAR: expected_type: str\n \n WP_ISSUE_TYPE-->>issue_type: expected_type: str\n WP_ISSUE_TYPE-->>reason: expected_type: str\n \n WP_IS_RELATIVE-->>is_relative: expected_type: str\n WP_IS_RELATIVE-->>reason: expected_type: str\n```", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n\"\"\"Code Docstring Generator.\n\nThis script provides a tool to automatically generate docstrings for Python code. It uses the specified style to create\ndocstrings for the given code and system text.\n\nUsage:\n python3 -m metagpt.actions.write_docstring [--overwrite] [--style=]\n\nArguments:\n filename The path to the Python file for which you want to generate docstrings.\n\nOptions:\n --overwrite If specified, overwrite the original file with the code containing docstrings.\n --style= Specify the style of the generated docstrings.\n Valid values: 'google', 'numpy', or 'sphinx'.\n Default: 'google'\n\nExample:\n python3 -m metagpt.actions.write_docstring ./metagpt/startup.py --overwrite False --style=numpy\n\nThis script uses the 'fire' library to create a command-line interface. It generates docstrings for the given Python code using\nthe specified docstring style and adds them to the code.\n\"\"\"\nfrom __future__ import annotations\n\nimport ast\nfrom pathlib import Path\nfrom typing import Literal, Optional\n\nfrom metagpt.actions.action import Action\nfrom metagpt.utils.common import OutputParser, aread, awrite\nfrom metagpt.utils.pycst import merge_docstring\n\nPYTHON_DOCSTRING_SYSTEM = \"\"\"### Requirements\n1. Add docstrings to the given code following the {style} style.\n2. Replace the function body with an Ellipsis object(...) to reduce output.\n3. If the types are already annotated, there is no need to include them in the docstring.\n4. Extract only class, function or the docstrings for the module parts from the given Python code, avoiding any other text.\n\n### Input Example\n```python\ndef function_with_pep484_type_annotations(param1: int) -> bool:\n return isinstance(param1, int)\n\nclass ExampleError(Exception):\n def __init__(self, msg: str):\n self.msg = msg\n```\n\n### Output Example\n```python\n{example}\n```\n\"\"\"\n\n# https://www.sphinx-doc.org/en/master/usage/extensions/napoleon.html\n\nPYTHON_DOCSTRING_EXAMPLE_GOOGLE = '''\ndef function_with_pep484_type_annotations(param1: int) -> bool:\n \"\"\"Example function with PEP 484 type annotations.\n\n Extended description of function.\n\n Args:\n param1: The first parameter.\n\n Returns:\n The return value. True for success, False otherwise.\n \"\"\"\n ...\n\nclass ExampleError(Exception):\n \"\"\"Exceptions are documented in the same way as classes.\n\n The __init__ method was documented in the class level docstring.\n\n Args:\n msg: Human readable string describing the exception.\n\n Attributes:\n msg: Human readable string describing the exception.\n \"\"\"\n ...\n'''\n\nPYTHON_DOCSTRING_EXAMPLE_NUMPY = '''\ndef function_with_pep484_type_annotations(param1: int) -> bool:\n \"\"\"\n Example function with PEP 484 type annotations.\n\n Extended description of function.\n\n Parameters\n ----------\n param1\n The first parameter.\n\n Returns\n -------\n bool\n The return value. True for success, False otherwise.\n \"\"\"\n ...\n\nclass ExampleError(Exception):\n \"\"\"\n Exceptions are documented in the same way as classes.\n\n The __init__ method was documented in the class level docstring.\n\n Parameters\n ----------\n msg\n Human readable string describing the exception.\n\n Attributes\n ----------\n msg\n Human readable string describing the exception.\n \"\"\"\n ...\n'''\n\nPYTHON_DOCSTRING_EXAMPLE_SPHINX = '''\ndef function_with_pep484_type_annotations(param1: int) -> bool:\n \"\"\"Example function with PEP 484 type annotations.\n\n Extended description of function.\n\n :param param1: The first parameter.\n :type param1: int\n\n :return: The return value. True for success, False otherwise.\n :rtype: bool\n \"\"\"\n ...\n\nclass ExampleError(Exception):\n \"\"\"Exceptions are documented in the same way as classes.\n\n The __init__ method was documented in the class level docstring.\n\n :param msg: Human-readable string describing the exception.\n :type msg: str\n \"\"\"\n ...\n'''\n\n_python_docstring_style = {\n \"google\": PYTHON_DOCSTRING_EXAMPLE_GOOGLE.strip(),\n \"numpy\": PYTHON_DOCSTRING_EXAMPLE_NUMPY.strip(),\n \"sphinx\": PYTHON_DOCSTRING_EXAMPLE_SPHINX.strip(),\n}\n\n\nclass WriteDocstring(Action):\n \"\"\"This class is used to write docstrings for code.\n\n Attributes:\n desc: A string describing the action.\n \"\"\"\n\n desc: str = \"Write docstring for code.\"\n context: Optional[str] = None\n\n async def run(\n self,\n code: str,\n system_text: str = PYTHON_DOCSTRING_SYSTEM,\n style: Literal[\"google\", \"numpy\", \"sphinx\"] = \"google\",\n ) -> str:\n \"\"\"Writes docstrings for the given code and system text in the specified style.\n\n Args:\n code: A string of Python code.\n system_text: A string of system text.\n style: A string specifying the style of the docstring. Can be 'google', 'numpy', or 'sphinx'.\n\n Returns:\n The Python code with docstrings added.\n \"\"\"\n system_text = system_text.format(style=style, example=_python_docstring_style[style])\n simplified_code = _simplify_python_code(code)\n documented_code = await self._aask(f\"```python\\n{simplified_code}\\n```\", [system_text])\n documented_code = OutputParser.parse_python_code(documented_code)\n return merge_docstring(code, documented_code)\n\n @staticmethod\n async def write_docstring(\n filename: str | Path, overwrite: bool = False, style: Literal[\"google\", \"numpy\", \"sphinx\"] = \"google\"\n ) -> str:\n data = await aread(str(filename))\n code = await WriteDocstring().run(data, style=style)\n if overwrite:\n await awrite(filename, code)\n return code\n\n\ndef _simplify_python_code(code: str) -> None:\n \"\"\"Simplifies the given Python code by removing expressions and the last if statement.\n\n Args:\n code: A string of Python code.\n\n Returns:\n The simplified Python code.\n \"\"\"\n code_tree = ast.parse(code)\n code_tree.body = [i for i in code_tree.body if not isinstance(i, ast.Expr)]\n if isinstance(code_tree.body[-1], ast.If):\n code_tree.body.pop()\n return ast.unparse(code_tree)\n\n\nif __name__ == \"__main__\":\n import fire\n\n fire.Fire(WriteDocstring.write_docstring)\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant User\n participant Script\n participant Action\n participant OutputParser\n participant ast\n participant fire\n\n User->>Script: Run script with arguments\n Script->>Action: Call run() method\n Action->>OutputParser: Parse system text\n Action->>ast: Parse code into AST\n Action->>Action: Simplify code\n Action->>Action: Generate system text\n Action->>OutputParser: Parse documented code\n Action->>Action: Merge docstrings\n Action->>Script: Return code with docstrings\n Script->>fire: Call write_docstring() method\n fire->>Action: Call write_docstring() method\n Action->>OutputParser: Parse code from file\n Action->>Action: Run run() method\n Action->>Action: Write docstrings\n Action->>OutputParser: Parse code with docstrings\n Action->>Script: Return code with docstrings\n Script->>User: Return code with docstrings\n```\n```", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Author : alexanderwu\n@File : write_review.py\n\"\"\"\nimport asyncio\nfrom typing import List\n\nfrom metagpt.actions import Action\nfrom metagpt.actions.action_node import ActionNode\n\nREVIEW = ActionNode(\n key=\"Review\",\n expected_type=List[str],\n instruction=\"Act as an experienced reviewer and critically assess the given output. Provide specific and\"\n \" constructive feedback, highlighting areas for improvement and suggesting changes.\",\n example=[\n \"The logic in the function `calculate_total` seems flawed. Shouldn't it consider the discount rate as well?\",\n \"The TODO function is not implemented yet? Should we implement it before commit?\",\n ],\n)\n\nLGTM = ActionNode(\n key=\"LGTM\",\n expected_type=str,\n instruction=\"LGTM/LBTM. If the code is fully implemented, \"\n \"give a LGTM (Looks Good To Me), otherwise provide a LBTM (Looks Bad To Me).\",\n example=\"LBTM\",\n)\n\nACTIONS = ActionNode(\n key=\"Actions\",\n expected_type=str,\n instruction=\"Based on the code review outcome, suggest actionable steps. This can include code changes, \"\n \"refactoring suggestions, or any follow-up tasks.\",\n example=\"\"\"1. Refactor the `process_data` method to improve readability and efficiency.\n2. Cover edge cases in the `validate_user` function.\n3. Implement a the TODO in the `calculate_total` function.\n4. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n\"\"\",\n)\n\nWRITE_DRAFT = ActionNode(\n key=\"WriteDraft\",\n expected_type=str,\n instruction=\"Could you write draft code for move function in order to implement it?\",\n example=\"Draft: ...\",\n)\n\n\nWRITE_MOVE_FUNCTION = ActionNode(\n key=\"WriteFunction\",\n expected_type=str,\n instruction=\"write code for the function not implemented.\",\n example=\"\"\"\n```Code\n...\n```\n\"\"\",\n)\n\n\nREWRITE_CODE = ActionNode(\n key=\"RewriteCode\",\n expected_type=str,\n instruction=\"\"\"rewrite code based on the Review and Actions\"\"\",\n example=\"\"\"\n```python\n## example.py\ndef calculate_total(price, quantity):\n total = price * quantity\n```\n\"\"\",\n)\n\n\nCODE_REVIEW_CONTEXT = \"\"\"\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\n\n# Context\n## System Design\n{\"Implementation approach\": \"我们将使用HTML、CSS和JavaScript来实现这个单机的响应式2048游戏。为了确保游戏性能流畅和响应式设计,我们会选择使用Vue.js框架,因为它易于上手且适合构建交互式界面。我们还将使用localStorage来记录玩家的最高分。\", \"File list\": [\"index.html\", \"styles.css\", \"main.js\", \"game.js\", \"storage.js\"], \"Data structures and interfaces\": \"classDiagram\\\n class Game {\\\n -board Array\\\n -score Number\\\n -bestScore Number\\\n +constructor()\\\n +startGame()\\\n +move(direction: String)\\\n +getBoard() Array\\\n +getScore() Number\\\n +getBestScore() Number\\\n +setBestScore(score: Number)\\\n }\\\n class Storage {\\\n +getBestScore() Number\\\n +setBestScore(score: Number)\\\n }\\\n class Main {\\\n +init()\\\n +bindEvents()\\\n }\\\n Game --> Storage : uses\\\n Main --> Game : uses\", \"Program call flow\": \"sequenceDiagram\\\n participant M as Main\\\n participant G as Game\\\n participant S as Storage\\\n M->>G: init()\\\n G->>S: getBestScore()\\\n S-->>G: return bestScore\\\n M->>G: bindEvents()\\\n M->>G: startGame()\\\n loop Game Loop\\\n M->>G: move(direction)\\\n G->>S: setBestScore(score)\\\n S-->>G: return\\\n end\", \"Anything UNCLEAR\": \"目前项目要求明确,没有不清楚的地方。\"}\n\n## Tasks\n{\"Required Python packages\": [\"无需Python包\"], \"Required Other language third-party packages\": [\"vue.js\"], \"Logic Analysis\": [[\"index.html\", \"作为游戏的入口文件和主要的HTML结构\"], [\"styles.css\", \"包含所有的CSS样式,确保游戏界面美观\"], [\"main.js\", \"包含Main类,负责初始化游戏和绑定事件\"], [\"game.js\", \"包含Game类,负责游戏逻辑,如开始游戏、移动方块等\"], [\"storage.js\", \"包含Storage类,用于获取和设置玩家的最高分\"]], \"Task list\": [\"index.html\", \"styles.css\", \"storage.js\", \"game.js\", \"main.js\"], \"Full API spec\": \"\", \"Shared Knowledge\": \"\\'game.js\\' 包含游戏逻辑相关的函数,被 \\'main.js\\' 调用。\", \"Anything UNCLEAR\": \"目前项目要求明确,没有不清楚的地方。\"}\n\n## Code Files\n----- index.html\n\n\n\n \n \n 2048游戏\n \n \n\n\n
\n

2048

\n
\n
\n
分数
\n
{{ score }}
\n
\n
\n
最高分
\n
{{ bestScore }}
\n
\n
\n
\n
\n
\n {{ cell !== 0 ? cell : \\'\\' }}\n
\n
\n
\n \n
\n\n \n \n \n \n\n\n\n----- styles.css\n/* styles.css */\nbody, html {\n margin: 0;\n padding: 0;\n font-family: \\'Arial\\', sans-serif;\n}\n\n#app {\n text-align: center;\n font-size: 18px;\n color: #776e65;\n}\n\nh1 {\n color: #776e65;\n font-size: 72px;\n font-weight: bold;\n margin: 20px 0;\n}\n\n.scores-container {\n display: flex;\n justify-content: center;\n margin-bottom: 20px;\n}\n\n.score-container, .best-container {\n background: #bbada0;\n padding: 10px;\n border-radius: 5px;\n margin: 0 10px;\n min-width: 100px;\n text-align: center;\n}\n\n.score-header, .best-header {\n color: #eee4da;\n font-size: 18px;\n margin-bottom: 5px;\n}\n\n.game-container {\n max-width: 500px;\n margin: 0 auto 20px;\n background: #bbada0;\n padding: 15px;\n border-radius: 10px;\n position: relative;\n}\n\n.grid-row {\n display: flex;\n}\n\n.grid-cell {\n background: #cdc1b4;\n width: 100px;\n height: 100px;\n margin: 5px;\n display: flex;\n justify-content: center;\n align-items: center;\n font-size: 35px;\n font-weight: bold;\n color: #776e65;\n border-radius: 3px;\n}\n\n/* Dynamic classes for different number cells */\n.number-cell-2 {\n background: #eee4da;\n}\n\n.number-cell-4 {\n background: #ede0c8;\n}\n\n.number-cell-8 {\n background: #f2b179;\n color: #f9f6f2;\n}\n\n.number-cell-16 {\n background: #f59563;\n color: #f9f6f2;\n}\n\n.number-cell-32 {\n background: #f67c5f;\n color: #f9f6f2;\n}\n\n.number-cell-64 {\n background: #f65e3b;\n color: #f9f6f2;\n}\n\n.number-cell-128 {\n background: #edcf72;\n color: #f9f6f2;\n}\n\n.number-cell-256 {\n background: #edcc61;\n color: #f9f6f2;\n}\n\n.number-cell-512 {\n background: #edc850;\n color: #f9f6f2;\n}\n\n.number-cell-1024 {\n background: #edc53f;\n color: #f9f6f2;\n}\n\n.number-cell-2048 {\n background: #edc22e;\n color: #f9f6f2;\n}\n\n/* Larger numbers need smaller font sizes */\n.number-cell-1024, .number-cell-2048 {\n font-size: 30px;\n}\n\nbutton {\n background-color: #8f7a66;\n color: #f9f6f2;\n border: none;\n border-radius: 3px;\n padding: 10px 20px;\n font-size: 18px;\n cursor: pointer;\n outline: none;\n}\n\nbutton:hover {\n background-color: #9f8b76;\n}\n\n----- storage.js\n## storage.js\nclass Storage {\n // 获取最高分\n getBestScore() {\n // 尝试从localStorage中获取最高分,如果不存在则默认为0\n const bestScore = localStorage.getItem(\\'bestScore\\');\n return bestScore ? Number(bestScore) : 0;\n }\n\n // 设置最高分\n setBestScore(score) {\n // 将最高分设置到localStorage中\n localStorage.setItem(\\'bestScore\\', score.toString());\n }\n}\n\n\n\n## Code to be Reviewed: game.js\n```Code\n## game.js\nclass Game {\n constructor() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = 0;\n }\n\n createEmptyBoard() {\n const board = [];\n for (let i = 0; i < 4; i++) {\n board[i] = [0, 0, 0, 0];\n }\n return board;\n }\n\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.addRandomTile();\n this.addRandomTile();\n }\n\n addRandomTile() {\n let emptyCells = [];\n for (let r = 0; r < 4; r++) {\n for (let c = 0; c < 4; c++) {\n if (this.board[r][c] === 0) {\n emptyCells.push({ r, c });\n }\n }\n }\n if (emptyCells.length > 0) {\n let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];\n this.board[randomCell.r][randomCell.c] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n move(direction) {\n // This function will handle the logic for moving tiles\n // in the specified direction and merging them\n // It will also update the score and add a new random tile if the move is successful\n // The actual implementation of this function is complex and would require\n // a significant amount of code to handle all the cases for moving and merging tiles\n // For the purposes of this example, we will not implement the full logic\n // Instead, we will just call addRandomTile to simulate a move\n this.addRandomTile();\n }\n\n getBoard() {\n return this.board;\n }\n\n getScore() {\n return this.score;\n }\n\n getBestScore() {\n return this.bestScore;\n }\n\n setBestScore(score) {\n this.bestScore = score;\n }\n}\n\n```\n\"\"\"\n\n\nCODE_REVIEW_SMALLEST_CONTEXT = \"\"\"\n## Code to be Reviewed: game.js\n```Code\n// game.js\nclass Game {\n constructor() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = 0;\n }\n\n createEmptyBoard() {\n const board = [];\n for (let i = 0; i < 4; i++) {\n board[i] = [0, 0, 0, 0];\n }\n return board;\n }\n\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.addRandomTile();\n this.addRandomTile();\n }\n\n addRandomTile() {\n let emptyCells = [];\n for (let r = 0; r < 4; r++) {\n for (let c = 0; c < 4; c++) {\n if (this.board[r][c] === 0) {\n emptyCells.push({ r, c });\n }\n }\n }\n if (emptyCells.length > 0) {\n let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];\n this.board[randomCell.r][randomCell.c] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n move(direction) {\n // This function will handle the logic for moving tiles\n // in the specified direction and merging them\n // It will also update the score and add a new random tile if the move is successful\n // The actual implementation of this function is complex and would require\n // a significant amount of code to handle all the cases for moving and merging tiles\n // For the purposes of this example, we will not implement the full logic\n // Instead, we will just call addRandomTile to simulate a move\n this.addRandomTile();\n }\n\n getBoard() {\n return this.board;\n }\n\n getScore() {\n return this.score;\n }\n\n getBestScore() {\n return this.bestScore;\n }\n\n setBestScore(score) {\n this.bestScore = score;\n }\n}\n\n```\n\"\"\"\n\n\nCODE_REVIEW_SAMPLE = \"\"\"\n## Code Review: game.js\n1. The code partially implements the requirements. The `Game` class is missing the full implementation of the `move` method, which is crucial for the game\\'s functionality.\n2. The code logic is not completely correct. The `move` method is not implemented, which means the game cannot process player moves.\n3. The existing code follows the \"Data structures and interfaces\" in terms of class structure but lacks full method implementations.\n4. Not all functions are implemented. The `move` method is incomplete and does not handle the logic for moving and merging tiles.\n5. All necessary pre-dependencies seem to be imported since the code does not indicate the need for additional imports.\n6. The methods from other files (such as `Storage`) are not being used in the provided code snippet, but the class structure suggests that they will be used correctly.\n\n## Actions\n1. Implement the `move` method to handle tile movements and merging. This is a complex task that requires careful consideration of the game\\'s rules and logic. Here is a simplified version of how one might begin to implement the `move` method:\n ```javascript\n move(direction) {\n // Simplified logic for moving tiles up\n if (direction === \\'up\\') {\n for (let col = 0; col < 4; col++) {\n let tiles = this.board.map(row => row[col]).filter(val => val !== 0);\n let merged = [];\n for (let i = 0; i < tiles.length; i++) {\n if (tiles[i] === tiles[i + 1]) {\n tiles[i] *= 2;\n this.score += tiles[i];\n tiles[i + 1] = 0;\n merged.push(i);\n }\n }\n tiles = tiles.filter(val => val !== 0);\n while (tiles.length < 4) {\n tiles.push(0);\n }\n for (let row = 0; row < 4; row++) {\n this.board[row][col] = tiles[row];\n }\n }\n }\n // Additional logic needed for \\'down\\', \\'left\\', \\'right\\'\n // ...\n this.addRandomTile();\n }\n ```\n2. Integrate the `Storage` class methods to handle the best score. This means updating the `startGame` and `setBestScore` methods to use `Storage` for retrieving and setting the best score:\n ```javascript\n startGame() {\n this.board = this.createEmptyBoard();\n this.score = 0;\n this.bestScore = new Storage().getBestScore(); // Retrieve the best score from storage\n this.addRandomTile();\n this.addRandomTile();\n }\n\n setBestScore(score) {\n if (score > this.bestScore) {\n this.bestScore = score;\n new Storage().setBestScore(score); // Set the new best score in storage\n }\n }\n ```\n\n## Code Review Result\nLBTM\n\n```\n\"\"\"\n\n\nWRITE_CODE_NODE = ActionNode.from_children(\"WRITE_REVIEW_NODE\", [REVIEW, LGTM, ACTIONS])\nWRITE_MOVE_NODE = ActionNode.from_children(\"WRITE_MOVE_NODE\", [WRITE_DRAFT, WRITE_MOVE_FUNCTION])\n\n\nCR_FOR_MOVE_FUNCTION_BY_3 = \"\"\"\nThe move function implementation provided appears to be well-structured and follows a clear logic for moving and merging tiles in the specified direction. However, there are a few potential improvements that could be made to enhance the code:\n\n1. Encapsulation: The logic for moving and merging tiles could be encapsulated into smaller, reusable functions to improve readability and maintainability.\n\n2. Magic Numbers: There are some magic numbers (e.g., 4, 3) used in the loops that could be replaced with named constants for improved readability and easier maintenance.\n\n3. Comments: Adding comments to explain the logic and purpose of each section of the code can improve understanding for future developers who may need to work on or maintain the code.\n\n4. Error Handling: It's important to consider error handling for unexpected input or edge cases to ensure the function behaves as expected in all scenarios.\n\nOverall, the code could benefit from refactoring to improve readability, maintainability, and extensibility. If you would like, I can provide a refactored version of the move function that addresses these considerations.\n\"\"\"\n\n\nclass WriteCodeAN(Action):\n \"\"\"Write a code review for the context.\"\"\"\n\n async def run(self, context):\n self.llm.system_prompt = \"You are an outstanding engineer and can implement any code\"\n return await WRITE_MOVE_FUNCTION.fill(context=context, llm=self.llm, schema=\"json\")\n # return await WRITE_CODE_NODE.fill(context=context, llm=self.llm, schema=\"markdown\")\n\n\nasync def main():\n await WriteCodeAN().run(CODE_REVIEW_SMALLEST_CONTEXT)\n\n\nif __name__ == \"__main__\":\n asyncio.run(main())\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant User\n participant CodeReview\n participant WriteCodeAN\n participant WRITE_MOVE_FUNCTION\n\n User->>CodeReview: Request code review\n CodeReview->>WriteCodeAN: Run WriteCodeAN action\n WriteCodeAN->>WRITE_MOVE_FUNCTION: Fill WRITE_MOVE_FUNCTION node\n WRITE_MOVE_FUNCTION-->>WriteCodeAN: Return filled node\n WriteCodeAN-->>CodeReview: Return filled node\n CodeReview-->>User: Return code review result\n```\n", + "You are a python code to Mermaid Sequence Diagram translator in function detail#SYSTEM_MSG_END#```python\n#!/usr/bin/env python\n# -*- coding: utf-8 -*-\n\"\"\"\n@Time : 2023/12/14 15:28\n@Author : alexanderwu\n@File : project_management_an.py\n\"\"\"\nfrom typing import List\n\nfrom metagpt.actions.action_node import ActionNode\nfrom metagpt.logs import logger\n\nREQUIRED_PYTHON_PACKAGES = ActionNode(\n key=\"Required Python packages\",\n expected_type=List[str],\n instruction=\"Provide required Python packages in requirements.txt format.\",\n example=[\"flask==1.1.2\", \"bcrypt==3.2.0\"],\n)\n\nREQUIRED_OTHER_LANGUAGE_PACKAGES = ActionNode(\n key=\"Required Other language third-party packages\",\n expected_type=List[str],\n instruction=\"List down the required packages for languages other than Python.\",\n example=[\"No third-party dependencies required\"],\n)\n\nLOGIC_ANALYSIS = ActionNode(\n key=\"Logic Analysis\",\n expected_type=List[List[str]],\n instruction=\"Provide a list of files with the classes/methods/functions to be implemented, \"\n \"including dependency analysis and imports.\",\n example=[\n [\"game.py\", \"Contains Game class and ... functions\"],\n [\"main.py\", \"Contains main function, from game import Game\"],\n ],\n)\n\nTASK_LIST = ActionNode(\n key=\"Task list\",\n expected_type=List[str],\n instruction=\"Break down the tasks into a list of filenames, prioritized by dependency order.\",\n example=[\"game.py\", \"main.py\"],\n)\n\nFULL_API_SPEC = ActionNode(\n key=\"Full API spec\",\n expected_type=str,\n instruction=\"Describe all APIs using OpenAPI 3.0 spec that may be used by both frontend and backend. If front-end \"\n \"and back-end communication is not required, leave it blank.\",\n example=\"openapi: 3.0.0 ...\",\n)\n\nSHARED_KNOWLEDGE = ActionNode(\n key=\"Shared Knowledge\",\n expected_type=str,\n instruction=\"Detail any shared knowledge, like common utility functions or configuration variables.\",\n example=\"'game.py' contains functions shared across the project.\",\n)\n\nANYTHING_UNCLEAR_PM = ActionNode(\n key=\"Anything UNCLEAR\",\n expected_type=str,\n instruction=\"Mention any unclear aspects in the project management context and try to clarify them.\",\n example=\"Clarification needed on how to start and initialize third-party libraries.\",\n)\n\nNODES = [\n REQUIRED_PYTHON_PACKAGES,\n REQUIRED_OTHER_LANGUAGE_PACKAGES,\n LOGIC_ANALYSIS,\n TASK_LIST,\n FULL_API_SPEC,\n SHARED_KNOWLEDGE,\n ANYTHING_UNCLEAR_PM,\n]\n\n\nPM_NODE = ActionNode.from_children(\"PM_NODE\", NODES)\n\n\ndef main():\n prompt = PM_NODE.compile(context=\"\")\n logger.info(prompt)\n\n\nif __name__ == \"__main__\":\n main()\n\n```\n\n---\nTranslate the code above into Mermaid Sequence Diagram.": "```mermaid\nsequenceDiagram\n participant ActionNode\n participant PM_NODE\n participant main\n\n main->>PM_NODE: compile(context=\"\")\n PM_NODE->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: 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compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: 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compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: 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compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>ActionNode: compile(context=\"\")\n ActionNode->>Action", "You are a function parser. You can convert spoken words into function parameters.\n\n---\ntext_to_image function parameters description:\nparameter `text`: The text used for image conversion.\nparameter `size_type`: size type\n\n---\nExamples:\nIf want you to do `Draw a girl`, return `text_to_image(text=\"Draw a girl\", size_type=\"512x512\")` brief and clear.\nIf want you to do `Draw an apple`, return `text_to_image(text=\"Draw an apple\", size_type=\"512x512\")` brief and clear.\n\n---\n\nRefer to the `text_to_image` function description, and fill in the function parameters according to the example \"I want you to do xx\" in the Examples section.\nNow I want you to do `Draw an apple`, return function parameters in Examples format above, brief and clear.": "`text_to_image(text=\"Draw an apple\", size_type=\"512x512\")`", "\nNOTICE\nRole: You are a professional software engineer, and your main task is to review the code.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n-----\n# System Design\n```text\n\n{\"Implementation approach\": \"To develop this snake game, we will use the Python language and choose the Pygame library. Pygame is an open-source Python module collection specifically designed for writing video games. It provides functionalities such as displaying images and playing sounds, making it suitable for creating intuitive and responsive user interfaces. We will ensure efficient game logic to prevent any delays during gameplay. The scoring system will be simple, with the snake gaining points for each food it eats. We will use Pygame's event handling system to implement pause and resume functionality, as well as high-score tracking. The difficulty will increase by speeding up the snake's movement. In the initial version, we will focus on single-player mode and consider adding multiplayer mode and customizable skins in future updates. Based on the new requirement, we will also add a moving obstacle that appears randomly. If the snake eats this obstacle, the game will end. If the snake does not eat the obstacle, it will disappear after 5 seconds. For this, we need to add mechanisms for obstacle generation, movement, and disappearance in the game logic.\", \"Project_name\": \"snake_game\", \"File list\": [\"main.py\", \"game.py\", \"snake.py\", \"food.py\", \"obstacle.py\", \"scoreboard.py\", \"constants.py\", \"assets/styles.css\", \"assets/index.html\"], \"Data structures and interfaces\": \"```mermaid\n classDiagram\n class Game{\n +int score\n +int speed\n +bool game_over\n +bool paused\n +Snake snake\n +Food food\n +Obstacle obstacle\n +Scoreboard scoreboard\n +start_game() void\n +pause_game() void\n +resume_game() void\n +end_game() void\n +increase_difficulty() void\n +update() void\n +render() void\n Game()\n }\n class Snake{\n +list body_parts\n +str direction\n +bool grow\n +move() void\n +grow() void\n +check_collision() bool\n Snake()\n }\n class Food{\n +tuple position\n +spawn() void\n Food()\n }\n class Obstacle{\n +tuple position\n +int lifetime\n +bool active\n +spawn() void\n +move() void\n +check_collision() bool\n +disappear() void\n Obstacle()\n }\n class Scoreboard{\n +int high_score\n +update_score(int) void\n +reset_score() void\n +load_high_score() void\n +save_high_score() void\n Scoreboard()\n }\n class Constants{\n }\n Game \"1\" -- \"1\" Snake: has\n Game \"1\" -- \"1\" Food: has\n Game \"1\" -- \"1\" Obstacle: has\n Game \"1\" -- \"1\" Scoreboard: has\n ```\", \"Program call flow\": \"```sequenceDiagram\n participant M as Main\n participant G as Game\n participant S as Snake\n participant F as Food\n participant O as Obstacle\n participant SB as Scoreboard\n M->>G: start_game()\n loop game loop\n G->>S: move()\n G->>S: check_collision()\n G->>F: spawn()\n G->>O: spawn()\n G->>O: move()\n G->>O: check_collision()\n G->>O: disappear()\n G->>SB: update_score(score)\n G->>G: update()\n G->>G: render()\n alt if paused\n M->>G: pause_game()\n M->>G: resume_game()\n end\n alt if game_over\n G->>M: end_game()\n end\n end\n```\", \"Anything UNCLEAR\": \"There is no need for further clarification as the requirements are already clear.\"}\n\n```\n-----\n# Tasks\n```text\n\n{\"Required Python third-party packages\": [\"pygame==2.0.1\"], \"Required Other language third-party packages\": [\"No third-party packages required for other languages.\"], \"Full API spec\": \"\n openapi: 3.0.0\n info:\n title: Snake Game API\n version: \"1.0.0\"\n paths:\n /start:\n get:\n summary: Start the game\n responses:\n '200':\n description: Game started successfully\n /pause:\n get:\n summary: Pause the game\n responses:\n '200':\n description: Game paused successfully\n /resume:\n get:\n summary: Resume the game\n responses:\n '200':\n description: Game resumed successfully\n /end:\n get:\n summary: End the game\n responses:\n '200':\n description: Game ended successfully\n /score:\n get:\n summary: Get the current score\n responses:\n '200':\n description: Current score retrieved successfully\n /highscore:\n get:\n summary: Get the high score\n responses:\n '200':\n description: High score retrieved successfully\n components: {}\n \", \"Logic Analysis\": [[\"constants.py\", \"Contains all the constant values like screen size, colors, game speeds, etc. This should be implemented first as it provides the base values for other components.\"], [\"snake.py\", \"Contains the Snake class with methods for movement, growth, and collision detection. It is dependent on constants.py for configuration values.\"], [\"food.py\", \"Contains the Food class responsible for spawning food items on the screen. It is dependent on constants.py for configuration values.\"], [\"obstacle.py\", \"Contains the Obstacle class with methods for spawning, moving, and disappearing of obstacles, as well as collision detection with the snake. It is dependent on constants.py for configuration values.\"], [\"scoreboard.py\", \"Contains the Scoreboard class for updating, resetting, loading, and saving high scores. It may use constants.py for configuration values and depends on the game's scoring logic.\"], [\"game.py\", \"Contains the main Game class which includes the game loop and methods for starting, pausing, resuming, and ending the game. It is dependent on snake.py, food.py, obstacle.py, and scoreboard.py.\"], [\"main.py\", \"The entry point of the game that initializes the game and starts the game loop. It is dependent on game.py.\"]], \"Task list\": [\"constants.py\", \"snake.py\", \"food.py\", \"obstacle.py\", \"scoreboard.py\", \"game.py\", \"main.py\"], \"Shared Knowledge\": \"\n 'constants.py' should contain all the necessary configurations for the game, such as screen dimensions, color definitions, and speed settings. These constants will be used across multiple files, ensuring consistency and ease of updates. Ensure that the Pygame library is initialized correctly in 'main.py' before starting the game loop. Also, make sure that the game's state is managed properly when pausing and resuming the game.\n \", \"Anything UNCLEAR\": \"The interaction between the 'obstacle.py' and the game loop needs to be clearly defined to ensure obstacles appear and disappear correctly. The lifetime of the obstacle and its random movement should be implemented in a way that does not interfere with the game's performance.\"}\n\n```\n-----\n```python\n\n## game.py\nimport pygame\nfrom snake import Snake\nfrom food import Food\n\nclass Game:\n def __init__(self):\n self.score = 0\n self.level = 1\n self.snake = Snake()\n self.food = Food()\n\n def start_game(self):\n pygame.init()\n self.initialize_game()\n self.game_loop()\n\n def initialize_game(self):\n self.score = 0\n self.level = 1\n self.snake.reset()\n self.food.generate()\n\n def game_loop(self):\n game_over = False\n\n while not game_over:\n self.update()\n self.draw()\n self.handle_events()\n self.check_collision()\n self.increase_score()\n self.increase_level()\n\n if self.snake.is_collision():\n game_over = True\n self.game_over()\n\n def update(self):\n self.snake.move()\n\n def draw(self):\n self.snake.draw()\n self.food.draw()\n\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n pygame.quit()\n quit()\n elif event.type == pygame.KEYDOWN:\n if event.key == pygame.K_UP:\n self.snake.change_direction(\"UP\")\n elif event.key == pygame.K_DOWN:\n self.snake.change_direction(\"DOWN\")\n elif event.key == pygame.K_LEFT:\n self.snake.change_direction(\"LEFT\")\n elif event.key == pygame.K_RIGHT:\n self.snake.change_direction(\"RIGHT\")\n\n def check_collision(self):\n if self.snake.get_head() == self.food.get_position():\n self.snake.grow()\n self.food.generate()\n\n def increase_score(self):\n self.score += 1\n\n def increase_level(self):\n if self.score % 10 == 0:\n self.level += 1\n\n def game_over(self):\n print(\"Game Over\")\n self.initialize_game()\n\n\n```\n-----\n```python\n\n## snake.py\nimport pygame\n\nclass Snake:\n def __init__(self):\n self.body = [(0, 0)]\n self.direction = (1, 0)\n\n def move(self):\n head = self.body[0]\n dx, dy = self.direction\n new_head = (head[0] + dx, head[1] + dy)\n self.body.insert(0, new_head)\n self.body.pop()\n\n def change_direction(self, direction):\n if direction == \"UP\":\n self.direction = (0, -1)\n elif direction == \"DOWN\":\n self.direction = (0, 1)\n elif direction == \"LEFT\":\n self.direction = (-1, 0)\n elif direction == \"RIGHT\":\n self.direction = (1, 0)\n\n def grow(self):\n tail = self.body[-1]\n dx, dy = self.direction\n new_tail = (tail[0] - dx, tail[1] - dy)\n self.body.append(new_tail)\n\n def get_head(self):\n return self.body[0]\n\n def get_body(self):\n return self.body[1:]\n\n\n```\n-----\n```python\n\n## main.py\nimport pygame\nfrom game import Game\n\ndef main():\n pygame.init()\n game = Game()\n game.start_game()\n\nif __name__ == \"__main__\":\n main()\n\n\n```\n-----\n```python\n\n## food.py\nimport random\n\nclass Food:\n def __init__(self):\n self.position = (0, 0)\n\n def generate(self):\n x = random.randint(0, 9)\n y = random.randint(0, 9)\n self.position = (x, y)\n\n def get_position(self):\n return self.position\n\n\n```\n-----\n\n## Code Review All: Please read all historical files and find possible bugs in the files, such as unimplemented functions, calling errors, unreferences, etc.\n\n## Call flow: mermaid code, based on the implemented function, use mermaid to draw a complete call chain\n\n## Summary: Summary based on the implementation of historical files\n\n## TODOs: Python dict[str, str], write down the list of files that need to be modified and the reasons. We will modify them later.\n\n": "## Code Review\n\n### game.py\n- The `game_over` variable is not being used in the `game_loop` method. It can be removed.\n- The `increase_score` method should only increase the score if there is a collision with the food. Move the score increment logic inside the `check_collision` method.\n- The `increase_level` method should only increase the level if the score is divisible by 10. Move the level increment logic inside the `check_collision` method.\n- The `game_over` method should be called after the game loop ends, not inside the loop.\n\n### snake.py\n- The `get_body` method is not being used. It can be removed.\n\n### main.py\n- The `pygame.init()` method is being called twice, once in the `main` function and once in the `start_game` method of the `Game` class. It should only be called once, preferably in the `main` function.\n\n### food.py\n- The `generate` method should generate random positions within the game boundaries defined in the `constants.py` file.\n\n## Call Flow\n\n```mermaid\nsequenceDiagram\n participant M as Main\n participant G as Game\n participant S as Snake\n participant F as Food\n\n M->>G: start_game()\n G->>G: initialize_game()\n G->>G: game_loop()\n loop game loop\n G->>S: move()\n G->>G: update()\n G->>S: draw()\n G->>F: draw()\n G->>G: handle_events()\n G->>G: check_collision()\n G->>G: increase_score()\n G->>G: increase_level()\n alt if snake collision\n G->>G: game_over()\n end\n end\n```\n\n## Summary\nThe code consists of several classes that work together to create a snake game. The `Game` class manages the game loop and handles events. The `Snake` class represents the snake and handles its movement and collision detection. The `Food` class represents the food and handles its generation and position. The code is missing some functionality, such as updating the score and level, and handling game over conditions. There are also some minor issues with the code structure and logic that need to be addressed.\n\n## TODOs\n- Modify `game.py`:\n - Remove the unused `game_over` variable in the `game_loop` method.\n - Move the score increment logic from the `increase_score` method to the `check_collision` method.\n - Move the level increment logic from the `increase_level` method to the `check_collision` method.\n - Call the `game_over` method after the game loop ends.\n- Modify `snake.py`:\n - Remove the unused `get_body` method.\n- Modify `main.py`:\n - Remove the redundant `pygame.init()` method call in the `start_game` method of the `Game` class.\n- Modify `food.py`:\n - Generate random positions within the game boundaries defined in the `constants.py` file.", "You are mathematician.#MSG_SEP#Your responses should align with the role-play agreement, maintaining the character's persona and habits. When faced with unrelated questions, playfully decline to answer without revealing your AI nature to preserve the character's image.#MSG_SEP#If the information is insufficient, you can search in the context or knowledge.#MSG_SEP#Answer the following questions strictly in English, and the answers must follow the Markdown format.#SYSTEM_MSG_END#How old is Susie?": "To determine Susie's age, we can subtract her birthdate from the current date. \n\nSusie was born on November 14, 2011, and today is December 3, 2023. \n\nLet's calculate the age:\n\n```\nCurrent year - Birth year = Age\n2023 - 2011 = 12\n```\n\nTherefore, Susie is currently 12 years old.", @@ -66,6 +80,17 @@ "The given text repeatedly describes Lily as a girl. It emphasizes that Lily is a girl multiple times. The content consistently refers to Lily as a girl.\nTranslate the above summary into a Chinese title of less than 5 words.": "Lily: 重复强调女孩", "\n## context\n## 原始需求\n```python\n\"\"\"\n我们希望开发一个基于大语言模型与私有知识库的搜索引擎。该搜索引擎应当能根据用户输入的查询进行智能搜索,并基于大语言模型对搜索结果进行总结,以便用户能够快速获取他们所需要的信息。该搜索引擎应当能够处理大规模的数据,同时保持搜索结果的准确性和相关性。我们希望这个产品能够降低用户在查找、筛选和理解信息时的工作负担,提高他们的工作效率。\n\"\"\"\n```\n\n## 产品目标\n```python\n[\n \"提供高准确性、高相关性的搜索结果,满足用户的查询需求\",\n \"基于大语言模型对搜索结果进行智能总结,帮助用户快速获取所需信息\",\n \"处理大规模数据,保证搜索的速度和效率,提高用户的工作效率\"\n]\n```\n\n## 用户故事\n```python\n[\n \"假设用户是一名研究员,他正在为一项关于全球气候变化的报告做研究。他输入了'全球气候变化的最新研究',我们的搜索引擎快速返回了相关的文章、报告、数据集等。并且基于大语言模型对这些信息进行了智能总结,研究员可以快速了解到最新的研究趋势和发现。\",\n \"用户是一名学生,正在为即将到来的历史考试复习。他输入了'二战的主要战役',搜索引擎返回了相关的资料,大语言模型总结出主要战役的时间、地点、结果等关键信息,帮助学生快速记忆。\",\n \"用户是一名企业家,他正在寻找关于最新的市场趋势信息。他输入了'2023年人工智能市场趋势',搜索引擎返回了各种报告、新闻和分析文章。大语言模型对这些信息进行了总结,用户能够快速了解到市场的最新动态和趋势。\"\n]\n```\n\n## 竞品分析\n```python\n[\n \"Google Search:Google搜索是市场上最主要的搜索引擎,它能够提供海量的搜索结果。但Google搜索并不提供搜索结果的总结功能,用户需要自己去阅读和理解搜索结果。\",\n \"Microsoft Bing:Bing搜索也能提供丰富的搜索结果,同样没有提供搜索结果的总结功能。\",\n \"Wolfram Alpha:Wolfram Alpha是一个基于知识库的计算型搜索引擎,能够针对某些特定类型的查询提供直接的答案和总结,但它的知识库覆盖范围有限,无法处理大规模的数据。\"\n]\n```\n\n## 开发需求池\n```python\n[\n (\"开发基于大语言模型的智能总结功能\", 5),\n (\"开发搜索引擎核心算法,包括索引构建、查询处理、结果排序等\", 7),\n (\"设计和实现用户界面,包括查询输入、搜索结果展示、总结结果展示等\", 3),\n (\"构建和维护私有知识库,包括数据采集、清洗、更新等\", 7),\n (\"优化搜索引擎性能,包括搜索速度、准确性、相关性等\", 6),\n (\"开发用户反馈机制,包括反馈界面、反馈处理等\", 2),\n (\"开发安全防护机制,防止恶意查询和攻击\", 3),\n (\"集成大语言模型,包括模型选择、优化、更新等\", 5),\n (\"进行大规模的测试,包括功能测试、性能测试、压力测试等\", 5),\n (\"开发数据监控和日志系统,用于监控搜索引擎的运行状态和性能\", 4)\n]\n```\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Implementation approach\": \"We will ...\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, ...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Implementation approach: # Analyze the difficult points of the requirements, select the appropriate open-source framework\n- File list: typing.List[str] # Only need relative paths. ALWAYS write a main.py or app.py here\n- Data structures and interfaces: # Use mermaid classDiagram code syntax, including classes, method(__init__ etc.) and functions with type annotations, CLEARLY MARK the RELATIONSHIPS between classes, and comply with PEP8 standards. The data structures SHOULD BE VERY DETAILED and the API should be comprehensive with a complete design.\n- Program call flow: # Use sequenceDiagram code syntax, COMPLETE and VERY DETAILED, using CLASSES AND API DEFINED ABOVE accurately, covering the CRUD AND INIT of each object, SYNTAX MUST BE CORRECT.\n- Anything UNCLEAR: # Mention unclear project aspects, then try to clarify it.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Implementation approach\": \"We will analyze the difficult points of the requirements and select the appropriate open-source framework to develop the search engine. We will also integrate a large language model to provide intelligent summarization of search results.\",\n \"File list\": [\n \"main.py\",\n \"search_engine.py\",\n \"index.py\",\n \"ranking.py\",\n \"summary.py\",\n \"knowledge_base.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, optimization techniques, and security measures.\"\n}\n[/CONTENT]", "\n## context\n\n### Legacy Content\n{\"Implementation approach\":\"We will analyze the difficult points of the requirements and select the appropriate open-source framework to develop the search engine. We will also integrate a large language model to provide intelligent summarization of search results.\",\"File list\":[\"main.py\",\"search_engine.py\",\"index.py\",\"ranking.py\",\"summary.py\",\"knowledge_base.py\"],\"Data structures and interfaces\":\"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\"Program call flow\":\"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\"Anything UNCLEAR\":\"Clarification needed on third-party API integration, optimization techniques, and security measures.\"}\n\n### New Requirements\n## 原始需求\n```python\n\"\"\"\n我们希望开发一个基于大语言模型与私有知识库的搜索引擎。该搜索引擎应当能根据用户输入的查询进行智能搜索,并基于大语言模型对搜索结果进行总结,以便用户能够快速获取他们所需要的信息。该搜索引擎应当能够处理大规模的数据,同时保持搜索结果的准确性和相关性。我们希望这个产品能够降低用户在查找、筛选和理解信息时的工作负担,提高他们的工作效率。\n\"\"\"\n```\n\n## 产品目标\n```python\n[\n \"提供高准确性、高相关性的搜索结果,满足用户的查询需求\",\n \"基于大语言模型对搜索结果进行智能总结,帮助用户快速获取所需信息\",\n \"处理大规模数据,保证搜索的速度和效率,提高用户的工作效率\"\n]\n```\n\n## 用户故事\n```python\n[\n \"假设用户是一名研究员,他正在为一项关于全球气候变化的报告做研究。他输入了'全球气候变化的最新研究',我们的搜索引擎快速返回了相关的文章、报告、数据集等。并且基于大语言模型对这些信息进行了智能总结,研究员可以快速了解到最新的研究趋势和发现。\",\n \"用户是一名学生,正在为即将到来的历史考试复习。他输入了'二战的主要战役',搜索引擎返回了相关的资料,大语言模型总结出主要战役的时间、地点、结果等关键信息,帮助学生快速记忆。\",\n \"用户是一名企业家,他正在寻找关于最新的市场趋势信息。他输入了'2023年人工智能市场趋势',搜索引擎返回了各种报告、新闻和分析文章。大语言模型对这些信息进行了总结,用户能够快速了解到市场的最新动态和趋势。\"\n]\n```\n\n## 竞品分析\n```python\n[\n \"Google Search:Google搜索是市场上最主要的搜索引擎,它能够提供海量的搜索结果。但Google搜索并不提供搜索结果的总结功能,用户需要自己去阅读和理解搜索结果。\",\n \"Microsoft Bing:Bing搜索也能提供丰富的搜索结果,同样没有提供搜索结果的总结功能。\",\n \"Wolfram Alpha:Wolfram Alpha是一个基于知识库的计算型搜索引擎,能够针对某些特定类型的查询提供直接的答案和总结,但它的知识库覆盖范围有限,无法处理大规模的数据。\"\n]\n```\n\n## 开发需求池\n```python\n[\n (\"开发基于大语言模型的智能总结功能\", 5),\n (\"开发搜索引擎核心算法,包括索引构建、查询处理、结果排序等\", 7),\n (\"设计和实现用户界面,包括查询输入、搜索结果展示、总结结果展示等\", 3),\n (\"构建和维护私有知识库,包括数据采集、清洗、更新等\", 7),\n (\"优化搜索引擎性能,包括搜索速度、准确性、相关性等\", 6),\n (\"开发用户反馈机制,包括反馈界面、反馈处理等\", 2),\n (\"开发安全防护机制,防止恶意查询和攻击\", 3),\n (\"集成大语言模型,包括模型选择、优化、更新等\", 5),\n (\"进行大规模的测试,包括功能测试、性能测试、压力测试等\", 5),\n (\"开发数据监控和日志系统,用于监控搜索引擎的运行状态和性能\", 4)\n]\n```\n\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Implementation approach\": \"We will ...\",\n \"File list\": [\n \"main.py\",\n \"game.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, ...\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Implementation approach: # Analyze the difficult points of the requirements, select the appropriate open-source framework\n- File list: typing.List[str] # Only need relative paths. ALWAYS write a main.py or app.py here\n- Data structures and interfaces: # Use mermaid classDiagram code syntax, including classes, method(__init__ etc.) and functions with type annotations, CLEARLY MARK the RELATIONSHIPS between classes, and comply with PEP8 standards. The data structures SHOULD BE VERY DETAILED and the API should be comprehensive with a complete design.\n- Program call flow: # Use sequenceDiagram code syntax, COMPLETE and VERY DETAILED, using CLASSES AND API DEFINED ABOVE accurately, covering the CRUD AND INIT of each object, SYNTAX MUST BE CORRECT.\n- Anything UNCLEAR: # Mention unclear project aspects, then try to clarify it.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Implementation approach\": \"To develop the search engine, we will analyze the difficult points of the requirements and select the appropriate open-source framework. We will also integrate a large language model to provide intelligent summarization of search results.\",\n \"File list\": [\n \"main.py\",\n \"search_engine.py\",\n \"index.py\",\n \"ranking.py\",\n \"summary.py\",\n \"knowledge_base.py\"\n ],\n \"Data structures and interfaces\": \"\\nclassDiagram\\n class Main {\\n -SearchEngine search_engine\\n +main() str\\n }\\n class SearchEngine {\\n -Index index\\n -Ranking ranking\\n -Summary summary\\n +search(query: str) str\\n }\\n class Index {\\n -KnowledgeBase knowledge_base\\n +create_index(data: dict)\\n +query_index(query: str) list\\n }\\n class Ranking {\\n +rank_results(results: list) list\\n }\\n class Summary {\\n +summarize_results(results: list) str\\n }\\n class KnowledgeBase {\\n +update(data: dict)\\n +fetch_data(query: str) dict\\n }\\n Main --> SearchEngine\\n SearchEngine --> Index\\n SearchEngine --> Ranking\\n SearchEngine --> Summary\\n Index --> KnowledgeBase\\n\",\n \"Program call flow\": \"\\nsequenceDiagram\\n participant M as Main\\n participant SE as SearchEngine\\n participant I as Index\\n participant R as Ranking\\n participant S as Summary\\n participant KB as KnowledgeBase\\n M->>SE: search(query)\\n SE->>I: query_index(query)\\n I->>KB: fetch_data(query)\\n KB-->>I: return data\\n I-->>SE: return results\\n SE->>R: rank_results(results)\\n R-->>SE: return ranked_results\\n SE->>S: summarize_results(ranked_results)\\n S-->>SE: return summary\\n SE-->>M: return summary\\n\",\n \"Anything UNCLEAR\": \"Clarification needed on third-party API integration, optimization techniques, and security measures.\"\n}\n[/CONTENT]", + "\nwho is tulin\nThe one who eaten a poison apple.\n\nIs there any sentence above related to the following sentence: Do you have a poison apple?.\nIf is there any relevance, return [TRUE] brief and clear. Otherwise, return [FALSE] brief and clear.": "[TRUE] The sentence \"The one who eaten a poison apple\" is related to the sentence \"Do you have a poison apple?\" as they both mention a poison apple.", + "\nwho is tulin\nThe one who eaten a poison apple.\n\nExtract relevant information from every preceding sentence and use it to succinctly supplement or rewrite the following text in brief and clear:\nDo you have a poison apple?": "No, I do not have a poison apple.", + "If the text explicitly want you to Generate a voice file from the input text, text-to-speech, return `[SKILL]: text_to_speech` brief and clear. For instance: [SKILL]: text_to_speech\nIf the text explicitly want you to Create a drawing based on the text., return `[SKILL]: text_to_image` brief and clear. For instance: [SKILL]: text_to_image\nIf the text explicitly want you to Perform Google searches to provide real-time information., return `[SKILL]: web_search` brief and clear. For instance: [SKILL]: web_search\nOtherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: No, I do not have a poison apple. Do you have a poison apple?\n": "[TALK]: No, I do not have a poison apple. Do you have a poison apple?", + "You are chatterbox.#MSG_SEP#Your responses should align with the role-play agreement, maintaining the character's persona and habits. When faced with unrelated questions, playfully decline to answer without revealing your AI nature to preserve the character's image.#MSG_SEP#If the information is insufficient, you can search in the context or knowledge.#MSG_SEP#Answer the following questions strictly in English, and the answers must follow the Markdown format.#SYSTEM_MSG_END#No, I do not have a poison apple. Do you have a poison apple?": "Oh, no, no! I don't have a poison apple either. I'm just a friendly AI assistant, here to help with any questions or information you need. Is there something specific you'd like assistance with?", + "\ncan you draw me an picture?\nYes, of course. What do you want me to draw\n\nIs there any sentence above related to the following sentence: Draw me an apple..\nIf is there any relevance, return [TRUE] brief and clear. Otherwise, return [FALSE] brief and clear.": "[TRUE] The sentence \"Can you draw me a picture?\" is related to the sentence \"Draw me an apple\" as both involve drawing something.", + "\ncan you draw me an picture?\nYes, of course. What do you want me to draw\n\nExtract relevant information from every preceding sentence and use it to succinctly supplement or rewrite the following text in brief and clear:\nDraw me an apple.": "Sure, I can draw you an apple.", + "If the text explicitly want you to Generate a voice file from the input text, text-to-speech, return `[SKILL]: text_to_speech` brief and clear. For instance: [SKILL]: text_to_speech\nIf the text explicitly want you to Create a drawing based on the text., return `[SKILL]: text_to_image` brief and clear. For instance: [SKILL]: text_to_image\nIf the text explicitly want you to Perform Google searches to provide real-time information., return `[SKILL]: web_search` brief and clear. For instance: [SKILL]: web_search\nOtherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[SKILL]: text_to_image", + "You are a function parser. You can convert spoken words into function parameters.\n\n---\ntext_to_image function parameters description:\nparameter `text`: The text used for image conversion.\nparameter `size_type`: size type\n\n---\nExamples:\nIf want you to do `Draw a girl`, return `text_to_image(text=\"Draw a girl\", size_type=\"512x512\")` brief and clear.\nIf want you to do `Draw an apple`, return `text_to_image(text=\"Draw an apple\", size_type=\"512x512\")` brief and clear.\n\n---\n\nRefer to the `text_to_image` function description, and fill in the function parameters according to the example \"I want you to do xx\" in the Examples section.\nNow I want you to do `Sure, I can draw you an apple. Draw me an apple.`, return function parameters in Examples format above, brief and clear.": "text_to_image(text=\"Sure, I can draw you an apple. Draw me an apple.\", size_type=\"512x512\")", + "\ncan you draw me an picture?\nYes, of course. What do you want me to draw\ndraw apple\n\nIs there any sentence above related to the following sentence: Draw me an apple..\nIf is there any relevance, return [TRUE] brief and clear. Otherwise, return [FALSE] brief and clear.": "[TRUE] The sentence \"draw apple\" is related to the following sentence \"Draw me an apple.\"", + "\ncan you draw me an picture?\nYes, of course. What do you want me to draw\ndraw apple\n\nExtract relevant information from every preceding sentence and use it to succinctly supplement or rewrite the following text in brief and clear:\nDraw me an apple.": "Sure, I can draw you an apple.", + "Otherwise, return `[TALK]: {talk}` brief and clear. For instance: if {talk} is \"xxxx\" return [TALK]: xxxx\n\nNow what specific action is explicitly mentioned in the text: Sure, I can draw you an apple. Draw me an apple.\n": "[TALK]: Draw me an apple.", "Now I will provide you with the OCR text recognition results for the invoice.\nPlease extract the payee, city, total cost, and invoicing date of the invoice.\n\nThe OCR data of the invoice are as follows:\n[[[[[391.0, 43.0], [801.0, 43.0], [801.0, 81.0], [391.0, 81.0]], ['某地增值税电子普通发票', 1.0]], [[[844.0, 45.0], [1028.0, 45.0], [1028.0, 62.0], [844.0, 62.0]], ['发票代码:00100210001', 1.0]], [[[842.0, 73.0], [917.0, 73.0], [917.0, 94.0], [842.0, 94.0]], ['发票号码:', 1.0]], [[[924.0, 76.0], [1004.0, 76.0], [1004.0, 93.0], [924.0, 93.0]], ['07099363', 1.0]], [[[842.0, 107.0], [919.0, 107.0], [919.0, 124.0], [842.0, 124.0]], ['开票日期:', 1.0]], [[[930.0, 107.0], [1056.0, 107.0], [1056.0, 124.0], [930.0, 124.0]], ['2023年02月03日', 1.0]], [[[30.0, 141.0], [104.0, 141.0], [104.0, 163.0], [30.0, 163.0]], ['机器编号:', 1.0]], [[[124.0, 143.0], [236.0, 143.0], [236.0, 160.0], [124.0, 160.0]], ['499090000000', 1.0]], [[[842.0, 138.0], [1139.0, 138.0], [1139.0, 155.0], [842.0, 155.0]], ['校验码:10014320023319800000', 1.0]], [[[38.0, 187.0], [61.0, 187.0], [61.0, 208.0], [38.0, 208.0]], ['购', 1.0]], [[[77.0, 187.0], [96.0, 187.0], [96.0, 206.0], [77.0, 206.0]], ['名', 1.0]], [[[164.0, 186.0], [192.0, 186.0], [192.0, 206.0], [164.0, 206.0]], ['称:', 1.0]], [[[210.0, 185.0], [373.0, 185.0], [373.0, 206.0], [210.0, 206.0]], ['北京A科技有限公司', 1.0]], [[[686.0, 191.0], [698.0, 191.0], [698.0, 205.0], [686.0, 205.0]], ['密', 0.55]], [[[717.0, 190.0], [1162.0, 190.0], [1162.0, 207.0], [717.0, 207.0]], ['0000-6/335*//3-<7+*10/9-85067', 0.99]], [[[76.0, 213.0], [192.0, 213.0], [192.0, 236.0], [76.0, 236.0]], ['纳税人识别号:', 1.0]], [[[212.0, 216.0], [414.0, 216.0], [414.0, 233.0], [212.0, 233.0]], ['91011111AA2AAAAA00', 1.0]], [[[715.0, 212.0], [1146.0, 213.0], [1146.0, 235.0], [715.0, 233.0]], ['07-*123<><>8000087*<64>4<8*,', 0.96]], [[[38.0, 223.0], [60.0, 223.0], [60.0, 246.0], [38.0, 246.0]], ['买', 1.0]], [[[682.0, 222.0], [701.0, 222.0], [701.0, 241.0], [682.0, 241.0]], ['码', 1.0]], [[[74.0, 239.0], [195.0, 242.0], [194.0, 267.0], [73.0, 264.0]], ['地址电话:', 0.98]], [[[715.0, 239.0], [1150.0, 239.0], [1150.0, 261.0], [715.0, 261.0]], ['91->1*112000>7193+-7<474>/07', 0.99]], [[[38.0, 258.0], [60.0, 258.0], [60.0, 282.0], [38.0, 282.0]], ['方', 1.0]], [[[74.0, 272.0], [194.0, 272.0], [194.0, 294.0], [74.0, 294.0]], ['开户行及账号:', 1.0]], [[[713.0, 263.0], [1153.0, 266.0], [1152.0, 287.0], [713.0, 284.0]], ['24-004*96-012>9819<<>97>>000', 1.0]], [[[65.0, 303.0], [283.0, 303.0], [283.0, 328.0], [65.0, 328.0]], ['货物或应税劳务、服务名称', 1.0]], [[[360.0, 299.0], [435.0, 299.0], [435.0, 321.0], [360.0, 321.0]], ['规格型号', 1.0]], [[[483.0, 299.0], [525.0, 299.0], [525.0, 323.0], [483.0, 323.0]], ['单位', 1.0]], [[[561.0, 299.0], [620.0, 299.0], [620.0, 323.0], [561.0, 323.0]], ['数量', 1.0]], [[[682.0, 299.0], [734.0, 299.0], [734.0, 323.0], [682.0, 323.0]], ['单价', 1.0]], [[[855.0, 301.0], [880.0, 301.0], [880.0, 321.0], [855.0, 321.0]], ['额', 1.0]], [[[942.0, 299.0], [986.0, 299.0], [986.0, 323.0], [942.0, 323.0]], ['税率', 1.0]], [[[1058.0, 301.0], [1084.0, 301.0], [1084.0, 321.0], [1058.0, 321.0]], ['税', 1.0]], [[[1093.0, 301.0], [1119.0, 301.0], [1119.0, 321.0], [1093.0, 321.0]], ['额', 1.0]], [[[30.0, 330.0], [200.0, 330.0], [200.0, 351.0], [30.0, 351.0]], ['餐饮服务*餐饮服务', 1.0]], [[[627.0, 328.0], [643.0, 328.0], [643.0, 346.0], [627.0, 346.0]], ['1', 1.0]], [[[692.0, 330.0], [752.0, 330.0], [752.0, 349.0], [692.0, 349.0]], ['379.25', 1.0]], [[[861.0, 329.0], [922.0, 329.0], [922.0, 351.0], [861.0, 351.0]], ['379.25', 1.0]], [[[968.0, 325.0], [999.0, 325.0], [999.0, 346.0], [968.0, 346.0]], ['6%', 1.0]], [[[1104.0, 329.0], [1158.0, 329.0], [1158.0, 351.0], [1104.0, 351.0]], ['22.75', 1.0]], [[[27.0, 357.0], [221.0, 357.0], [221.0, 378.0], [27.0, 378.0]], ['*日用杂品*灵感保温袋', 1.0]], [[[627.0, 351.0], [643.0, 351.0], [643.0, 372.0], [627.0, 372.0]], ['1', 1.0]], [[[710.0, 355.0], [751.0, 355.0], [751.0, 373.0], [710.0, 373.0]], ['8.85', 1.0]], [[[880.0, 354.0], [923.0, 354.0], [923.0, 376.0], [880.0, 376.0]], ['8.85', 1.0]], [[[957.0, 354.0], [1000.0, 354.0], [1000.0, 376.0], [957.0, 376.0]], ['13%', 0.96]], [[[1117.0, 351.0], [1159.0, 351.0], [1159.0, 375.0], [1117.0, 375.0]], ['1.15', 1.0]], [[[853.0, 526.0], [926.0, 529.0], [925.0, 551.0], [852.0, 548.0]], ['¥388.10', 0.94]], [[[128.0, 536.0], [153.0, 536.0], [153.0, 557.0], [128.0, 557.0]], ['合', 1.0]], [[[184.0, 536.0], [213.0, 536.0], [213.0, 557.0], [184.0, 557.0]], ['计', 1.0]], [[[1097.0, 529.0], [1160.0, 529.0], [1160.0, 551.0], [1097.0, 551.0]], ['¥23.90', 0.93]], [[[97.0, 564.0], [223.0, 564.0], [223.0, 589.0], [97.0, 589.0]], ['价税合计 (大写)', 1.0]], [[[329.0, 562.0], [498.0, 566.0], [497.0, 591.0], [329.0, 587.0]], ['肆佰壹拾贰圆整', 1.0]], [[[869.0, 563.0], [1005.0, 566.0], [1005.0, 588.0], [868.0, 585.0]], ['(小写)¥412.00', 0.96]], [[[38.0, 610.0], [61.0, 610.0], [61.0, 634.0], [38.0, 634.0]], ['销', 1.0]], [[[77.0, 604.0], [94.0, 604.0], [94.0, 623.0], [77.0, 623.0]], ['名', 1.0]], [[[155.0, 603.0], [406.0, 604.0], [406.0, 625.0], [155.0, 624.0]], ['称:深圳蛋糕餐饮有限公司', 1.0]], [[[681.0, 617.0], [703.0, 617.0], [703.0, 641.0], [681.0, 641.0]], ['备', 1.0]], [[[78.0, 629.0], [365.0, 629.0], [365.0, 646.0], [78.0, 646.0]], ['纳税人识别号:911100008000000000', 1.0]], [[[40.0, 649.0], [58.0, 649.0], [58.0, 667.0], [40.0, 667.0]], ['售', 1.0]], [[[74.0, 650.0], [438.0, 651.0], [438.0, 676.0], [74.0, 675.0]], ['地址、电话:深圳市南山区成功大厦B座', 1.0]], [[[76.0, 674.0], [360.0, 675.0], [360.0, 697.0], [76.0, 696.0]], ['开户行及账号:中国银行深圳支行', 1.0]], [[[681.0, 672.0], [703.0, 672.0], [703.0, 695.0], [681.0, 695.0]], ['注', 1.0]], [[[41.0, 685.0], [57.0, 685.0], [57.0, 702.0], [41.0, 702.0]], ['方', 1.0]], [[[38.0, 717.0], [174.0, 717.0], [174.0, 738.0], [38.0, 738.0]], ['收款人:小明', 1.0]], [[[361.0, 718.0], [484.0, 718.0], [484.0, 739.0], [361.0, 739.0]], ['复核:小蔡', 1.0]], [[[597.0, 718.0], [682.0, 718.0], [682.0, 739.0], [597.0, 739.0]], ['开票人:', 0.99]], [[[707.0, 717.0], [752.0, 717.0], [752.0, 741.0], [707.0, 741.0]], ['小红', 1.0]], [[[870.0, 712.0], [1000.0, 712.0], [1000.0, 733.0], [870.0, 733.0]], ['销售方: (章)', 0.99]]]]\n\nMandatory restrictions are returned according to the following requirements:\n1. The total cost refers to the total price and tax. Do not include `¥`.\n2. The city must be the recipient's city.\n2. The returned JSON dictionary must be returned in ch\n3. Mandatory requirement to output in JSON format: {\"收款人\":\"x\",\"城市\":\"x\",\"总费用/元\":\"\",\"开票日期\":\"\"}.\n": "Based on the provided OCR data, I have extracted the required information from the invoice:\n\n- Payee: 小明 (收款人)\n- City: 深圳市 (城市)\n- Total cost: 412.00 (总费用/元)\n- Invoicing date: 2023年02月03日 (开票日期)\n\nHere is the information in JSON format:\n{\n \"收款人\": \"小明\",\n \"城市\": \"深圳市\",\n \"总费用/元\": \"412.00\",\n \"开票日期\": \"2023年02月03日\"\n}", "Now I will provide you with the OCR text recognition results for the invoice.\nPlease answer the question: Invoicing date\n\nThe OCR data of the invoice are as follows:\n[[[[[391.0, 43.0], [801.0, 43.0], [801.0, 81.0], [391.0, 81.0]], ('某地增值税电子普通发票', 1.0)], [[[844.0, 45.0], [1028.0, 45.0], [1028.0, 62.0], [844.0, 62.0]], ('发票代码:00100210001', 1.0)], [[[842.0, 73.0], [917.0, 73.0], [917.0, 94.0], [842.0, 94.0]], ('发票号码:', 1.0)], [[[924.0, 76.0], [1004.0, 76.0], [1004.0, 93.0], [924.0, 93.0]], ('07099363', 1.0)], [[[842.0, 107.0], [919.0, 107.0], [919.0, 124.0], [842.0, 124.0]], ('开票日期:', 1.0)], [[[930.0, 107.0], [1056.0, 107.0], [1056.0, 124.0], [930.0, 124.0]], ('2023年02月03日', 1.0)], [[[30.0, 141.0], [104.0, 141.0], [104.0, 163.0], [30.0, 163.0]], ('机器编号:', 1.0)], [[[124.0, 143.0], [236.0, 143.0], [236.0, 160.0], [124.0, 160.0]], ('499090000000', 1.0)], [[[842.0, 138.0], [1139.0, 138.0], [1139.0, 155.0], [842.0, 155.0]], ('校验码:10014320023319800000', 1.0)], [[[38.0, 187.0], [61.0, 187.0], [61.0, 208.0], [38.0, 208.0]], ('购', 1.0)], [[[77.0, 187.0], [96.0, 187.0], [96.0, 206.0], [77.0, 206.0]], ('名', 1.0)], [[[164.0, 186.0], [192.0, 186.0], [192.0, 206.0], [164.0, 206.0]], ('称:', 1.0)], [[[210.0, 185.0], [373.0, 185.0], [373.0, 206.0], [210.0, 206.0]], ('北京A科技有限公司', 1.0)], [[[686.0, 191.0], [698.0, 191.0], [698.0, 205.0], [686.0, 205.0]], ('密', 0.55)], [[[717.0, 190.0], [1162.0, 190.0], [1162.0, 207.0], [717.0, 207.0]], ('0000-6/335*//3-<7+*10/9-85067', 0.99)], [[[76.0, 213.0], [192.0, 213.0], [192.0, 236.0], [76.0, 236.0]], ('纳税人识别号:', 1.0)], [[[212.0, 216.0], [414.0, 216.0], [414.0, 233.0], [212.0, 233.0]], ('91011111AA2AAAAA00', 1.0)], [[[715.0, 212.0], [1146.0, 213.0], [1146.0, 235.0], [715.0, 233.0]], ('07-*123<><>8000087*<64>4<8*,', 0.96)], [[[38.0, 223.0], [60.0, 223.0], [60.0, 246.0], [38.0, 246.0]], ('买', 1.0)], [[[682.0, 222.0], [701.0, 222.0], [701.0, 241.0], [682.0, 241.0]], ('码', 1.0)], [[[74.0, 239.0], [195.0, 242.0], [194.0, 267.0], [73.0, 264.0]], ('地址电话:', 0.98)], [[[715.0, 239.0], [1150.0, 239.0], [1150.0, 261.0], [715.0, 261.0]], ('91->1*112000>7193+-7<474>/07', 0.99)], [[[38.0, 258.0], [60.0, 258.0], [60.0, 282.0], [38.0, 282.0]], ('方', 1.0)], [[[74.0, 272.0], [194.0, 272.0], [194.0, 294.0], [74.0, 294.0]], ('开户行及账号:', 1.0)], [[[713.0, 263.0], [1153.0, 266.0], [1152.0, 287.0], [713.0, 284.0]], ('24-004*96-012>9819<<>97>>000', 1.0)], [[[65.0, 303.0], [283.0, 303.0], [283.0, 328.0], [65.0, 328.0]], ('货物或应税劳务、服务名称', 1.0)], [[[360.0, 299.0], [435.0, 299.0], [435.0, 321.0], [360.0, 321.0]], ('规格型号', 1.0)], [[[483.0, 299.0], [525.0, 299.0], [525.0, 323.0], [483.0, 323.0]], ('单位', 1.0)], [[[561.0, 299.0], [620.0, 299.0], [620.0, 323.0], [561.0, 323.0]], ('数量', 1.0)], [[[682.0, 299.0], [734.0, 299.0], [734.0, 323.0], [682.0, 323.0]], ('单价', 1.0)], [[[855.0, 301.0], [880.0, 301.0], [880.0, 321.0], [855.0, 321.0]], ('额', 1.0)], [[[942.0, 299.0], [986.0, 299.0], [986.0, 323.0], [942.0, 323.0]], ('税率', 1.0)], [[[1058.0, 301.0], [1084.0, 301.0], [1084.0, 321.0], [1058.0, 321.0]], ('税', 1.0)], [[[1093.0, 301.0], [1119.0, 301.0], [1119.0, 321.0], [1093.0, 321.0]], ('额', 1.0)], [[[30.0, 330.0], [200.0, 330.0], [200.0, 351.0], [30.0, 351.0]], ('餐饮服务*餐饮服务', 1.0)], [[[627.0, 328.0], [643.0, 328.0], [643.0, 346.0], [627.0, 346.0]], ('1', 1.0)], [[[692.0, 330.0], [752.0, 330.0], [752.0, 349.0], [692.0, 349.0]], ('379.25', 1.0)], [[[861.0, 329.0], [922.0, 329.0], [922.0, 351.0], [861.0, 351.0]], ('379.25', 1.0)], [[[968.0, 325.0], [999.0, 325.0], [999.0, 346.0], [968.0, 346.0]], ('6%', 1.0)], [[[1104.0, 329.0], [1158.0, 329.0], [1158.0, 351.0], [1104.0, 351.0]], ('22.75', 1.0)], [[[27.0, 357.0], [221.0, 357.0], [221.0, 378.0], [27.0, 378.0]], ('*日用杂品*灵感保温袋', 1.0)], [[[627.0, 351.0], [643.0, 351.0], [643.0, 372.0], [627.0, 372.0]], ('1', 1.0)], [[[710.0, 355.0], [751.0, 355.0], [751.0, 373.0], [710.0, 373.0]], ('8.85', 1.0)], [[[880.0, 354.0], [923.0, 354.0], [923.0, 376.0], [880.0, 376.0]], ('8.85', 1.0)], [[[957.0, 354.0], [1000.0, 354.0], [1000.0, 376.0], [957.0, 376.0]], ('13%', 0.96)], [[[1117.0, 351.0], [1159.0, 351.0], [1159.0, 375.0], [1117.0, 375.0]], ('1.15', 1.0)], [[[853.0, 526.0], [926.0, 529.0], [925.0, 551.0], [852.0, 548.0]], ('¥388.10', 0.94)], [[[128.0, 536.0], [153.0, 536.0], [153.0, 557.0], [128.0, 557.0]], ('合', 1.0)], [[[184.0, 536.0], [213.0, 536.0], [213.0, 557.0], [184.0, 557.0]], ('计', 1.0)], [[[1097.0, 529.0], [1160.0, 529.0], [1160.0, 551.0], [1097.0, 551.0]], ('¥23.90', 0.93)], [[[97.0, 564.0], [223.0, 564.0], [223.0, 589.0], [97.0, 589.0]], ('价税合计 (大写)', 1.0)], [[[329.0, 562.0], [498.0, 566.0], [497.0, 591.0], [329.0, 587.0]], ('肆佰壹拾贰圆整', 1.0)], [[[869.0, 563.0], [1005.0, 566.0], [1005.0, 588.0], [868.0, 585.0]], ('(小写)¥412.00', 0.96)], [[[38.0, 610.0], [61.0, 610.0], [61.0, 634.0], [38.0, 634.0]], ('销', 1.0)], [[[77.0, 604.0], [94.0, 604.0], [94.0, 623.0], [77.0, 623.0]], ('名', 1.0)], [[[155.0, 603.0], [406.0, 604.0], [406.0, 625.0], [155.0, 624.0]], ('称:深圳蛋糕餐饮有限公司', 1.0)], [[[681.0, 617.0], [703.0, 617.0], [703.0, 641.0], [681.0, 641.0]], ('备', 1.0)], [[[78.0, 629.0], [365.0, 629.0], [365.0, 646.0], [78.0, 646.0]], ('纳税人识别号:911100008000000000', 1.0)], [[[40.0, 649.0], [58.0, 649.0], [58.0, 667.0], [40.0, 667.0]], ('售', 1.0)], [[[74.0, 650.0], [438.0, 651.0], [438.0, 676.0], [74.0, 675.0]], ('地址、电话:深圳市南山区成功大厦B座', 1.0)], [[[76.0, 674.0], [360.0, 675.0], [360.0, 697.0], [76.0, 696.0]], ('开户行及账号:中国银行深圳支行', 1.0)], [[[681.0, 672.0], [703.0, 672.0], [703.0, 695.0], [681.0, 695.0]], ('注', 1.0)], [[[41.0, 685.0], [57.0, 685.0], [57.0, 702.0], [41.0, 702.0]], ('方', 1.0)], [[[38.0, 717.0], [174.0, 717.0], [174.0, 738.0], [38.0, 738.0]], ('收款人:小明', 1.0)], [[[361.0, 718.0], [484.0, 718.0], [484.0, 739.0], [361.0, 739.0]], ('复核:小蔡', 1.0)], [[[597.0, 718.0], [682.0, 718.0], [682.0, 739.0], [597.0, 739.0]], ('开票人:', 0.99)], [[[707.0, 717.0], [752.0, 717.0], [752.0, 741.0], [707.0, 741.0]], ('小红', 1.0)], [[[870.0, 712.0], [1000.0, 712.0], [1000.0, 733.0], [870.0, 733.0]], ('销售方: (章)', 0.99)]]]\n\nMandatory restrictions are returned according to the following requirements:\n1. Answer in ch language.\n2. Enforce restrictions on not returning OCR data sent to you.\n3. Return with markdown syntax layout.\n": "The invoicing date is **2023年02月03日**.", "Now I will provide you with the OCR text recognition results for the invoice.\nPlease extract the payee, city, total cost, and invoicing date of the invoice.\n\nThe OCR data of the invoice are as follows:\n[[[[[547.0, 64.0], [1120.0, 64.0], [1120.0, 111.0], [547.0, 111.0]], ['某地增值税电子普通发票', 0.99]], [[[1179.0, 61.0], [1286.0, 61.0], [1286.0, 90.0], [1179.0, 90.0]], ['发票代码:', 1.0]], [[[1297.0, 63.0], [1439.0, 63.0], [1439.0, 87.0], [1297.0, 87.0]], ['00100210001', 1.0]], [[[1177.0, 104.0], [1285.0, 104.0], [1285.0, 134.0], [1177.0, 134.0]], ['发票号码:', 1.0]], [[[1295.0, 104.0], [1406.0, 104.0], [1406.0, 134.0], [1295.0, 134.0]], ['07099363', 1.0]], [[[1176.0, 149.0], [1281.0, 149.0], [1281.0, 174.0], [1176.0, 174.0]], ['开票日期:', 1.0]], [[[1297.0, 144.0], [1479.0, 148.0], [1478.0, 177.0], [1296.0, 174.0]], ['2023年03月17日', 1.0]], [[[42.0, 200.0], [145.0, 200.0], [145.0, 229.0], [42.0, 229.0]], ['机器编号:', 1.0]], [[[1175.0, 191.0], [1596.0, 189.0], [1596.0, 219.0], [1176.0, 221.0]], ['校验码:10014320023319800000', 1.0]], [[[173.0, 202.0], [329.0, 202.0], [329.0, 226.0], [173.0, 226.0]], ['499090000000', 1.0]], [[[54.0, 262.0], [87.0, 262.0], [87.0, 292.0], [54.0, 292.0]], ['购', 1.0]], [[[107.0, 262.0], [133.0, 262.0], [133.0, 288.0], [107.0, 288.0]], ['名', 1.0]], [[[230.0, 261.0], [268.0, 261.0], [268.0, 288.0], [230.0, 288.0]], ['称:', 0.99]], [[[296.0, 261.0], [549.0, 261.0], [549.0, 290.0], [296.0, 290.0]], ['厦门起飞科技有限公司', 0.98]], [[[957.0, 262.0], [982.0, 262.0], [982.0, 288.0], [957.0, 288.0]], ['密', 1.0]], [[[1004.0, 266.0], [1626.0, 266.0], [1626.0, 290.0], [1004.0, 290.0]], ['0000-6/335*//3-<7+*10/9-85067', 0.98]], [[[107.0, 301.0], [270.0, 301.0], [270.0, 330.0], [107.0, 330.0]], ['纳税人识别号:', 1.0]], [[[54.0, 311.0], [85.0, 311.0], [85.0, 344.0], [54.0, 344.0]], ['买', 1.0]], [[[298.0, 302.0], [580.0, 302.0], [580.0, 327.0], [298.0, 327.0]], ['91011111AA2AAAAA00', 1.0]], [[[957.0, 308.0], [985.0, 314.0], [979.0, 340.0], [951.0, 334.0]], ['码', 1.0]], [[[1004.0, 302.0], [1605.0, 302.0], [1605.0, 327.0], [1004.0, 327.0]], ['07-*123<><>8000087*<64>4<8*,', 0.96]], [[[106.0, 341.0], [270.0, 341.0], [270.0, 372.0], [106.0, 372.0]], ['地址电话:', 0.91]], [[[1001.0, 335.0], [1608.0, 335.0], [1608.0, 365.0], [1001.0, 365.0]], ['91->1*112000>7193+-7<474>/07', 0.99]], [[[54.0, 361.0], [85.0, 361.0], [85.0, 393.0], [54.0, 393.0]], ['方', 1.0]], [[[956.0, 363.0], [980.0, 363.0], [980.0, 387.0], [956.0, 387.0]], ['区', 1.0]], [[[104.0, 381.0], [270.0, 379.0], [270.0, 410.0], [104.0, 412.0]], ['开户行及账号:', 1.0]], [[[1001.0, 372.0], [1612.0, 372.0], [1612.0, 401.0], [1001.0, 401.0]], ['24-004*96-012>9819<<>97>>000', 0.96]], [[[92.0, 424.0], [395.0, 426.0], [395.0, 457.0], [92.0, 455.0]], ['货物或应税劳务、服务名称', 1.0]], [[[506.0, 420.0], [611.0, 420.0], [611.0, 452.0], [506.0, 452.0]], ['规格型号', 1.0]], [[[675.0, 419.0], [736.0, 419.0], [736.0, 453.0], [675.0, 453.0]], ['单位', 1.0]], [[[784.0, 420.0], [869.0, 420.0], [869.0, 452.0], [784.0, 452.0]], ['数量', 1.0]], [[[954.0, 416.0], [1029.0, 421.0], [1027.0, 454.0], [952.0, 449.0]], ['单价', 1.0]], [[[1169.0, 424.0], [1198.0, 424.0], [1198.0, 448.0], [1169.0, 448.0]], ['金', 1.0]], [[[1189.0, 420.0], [1253.0, 420.0], [1253.0, 452.0], [1189.0, 452.0]], ['额', 1.0]], [[[1317.0, 420.0], [1378.0, 420.0], [1378.0, 453.0], [1317.0, 453.0]], ['税率', 1.0]], [[[1477.0, 420.0], [1567.0, 420.0], [1567.0, 452.0], [1477.0, 452.0]], ['税额', 1.0]], [[[42.0, 460.0], [362.0, 460.0], [362.0, 490.0], [42.0, 490.0]], ['酒*53%vol珍酒.珍藏1995', 0.99]], [[[536.0, 455.0], [640.0, 453.0], [641.0, 485.0], [537.0, 487.0]], ['500ml*6', 1.0]], [[[692.0, 459.0], [725.0, 459.0], [725.0, 490.0], [692.0, 490.0]], ['支', 1.0]], [[[878.0, 459.0], [900.0, 459.0], [900.0, 485.0], [878.0, 485.0]], ['2', 1.0]], [[[940.0, 460.0], [1079.0, 460.0], [1079.0, 490.0], [940.0, 490.0]], ['397.345132', 1.0]], [[[1205.0, 459.0], [1290.0, 459.0], [1290.0, 490.0], [1205.0, 490.0]], ['794.69', 1.0]], [[[1330.0, 455.0], [1390.0, 455.0], [1390.0, 486.0], [1330.0, 486.0]], ['13%', 1.0]], [[[1532.0, 462.0], [1612.0, 462.0], [1612.0, 488.0], [1532.0, 488.0]], ['103.31', 1.0]], [[[175.0, 744.0], [303.0, 744.0], [303.0, 780.0], [175.0, 780.0]], ['合计', 1.0]], [[[1194.0, 736.0], [1297.0, 741.0], [1296.0, 772.0], [1192.0, 768.0]], ['¥794.69', 0.94]], [[[1515.0, 742.0], [1614.0, 742.0], [1614.0, 771.0], [1515.0, 771.0]], ['¥103.31', 0.95]], [[[138.0, 792.0], [312.0, 792.0], [312.0, 822.0], [138.0, 822.0]], ['价税合计 (大写)', 0.99]], [[[461.0, 787.0], [698.0, 791.0], [697.0, 827.0], [460.0, 823.0]], ['捌佰玖拾捌圆整', 1.0]], [[[1214.0, 789.0], [1408.0, 792.0], [1407.0, 822.0], [1213.0, 818.0]], ['(小写)¥898.00', 0.96]], [[[54.0, 853.0], [85.0, 853.0], [85.0, 886.0], [54.0, 886.0]], ['销', 1.0]], [[[107.0, 846.0], [133.0, 846.0], [133.0, 872.0], [107.0, 872.0]], ['名', 1.0]], [[[220.0, 846.0], [570.0, 846.0], [570.0, 876.0], [220.0, 876.0]], ['称:广州珍酒生产有限公司', 1.0]], [[[952.0, 862.0], [985.0, 862.0], [985.0, 897.0], [952.0, 897.0]], ['备', 1.0]], [[[107.0, 877.0], [512.0, 877.0], [512.0, 907.0], [107.0, 907.0]], ['纳税人识别号:911100008000000000', 1.0]], [[[55.0, 904.0], [85.0, 904.0], [85.0, 935.0], [55.0, 935.0]], ['售', 1.0]], [[[107.0, 914.0], [701.0, 914.0], [701.0, 943.0], [107.0, 943.0]], ['地址、电话:广州市黄埔区东园工业区五栋2楼', 1.0]], [[[107.0, 945.0], [670.0, 945.0], [670.0, 975.0], [107.0, 975.0]], ['开户行及账号:广州市农村商业银行0000777', 1.0]], [[[952.0, 940.0], [985.0, 940.0], [985.0, 971.0], [952.0, 971.0]], ['注', 1.0]], [[[55.0, 957.0], [81.0, 957.0], [81.0, 982.0], [55.0, 982.0]], ['方', 1.0]], [[[1216.0, 992.0], [1399.0, 996.0], [1398.0, 1027.0], [1215.0, 1023.0]], ['销售方: (章)', 0.95]], [[[55.0, 1004.0], [244.0, 1004.0], [244.0, 1034.0], [55.0, 1034.0]], ['收款人:铁头', 1.0]], [[[506.0, 1004.0], [594.0, 1004.0], [594.0, 1036.0], [506.0, 1036.0]], ['复核:', 0.98]], [[[611.0, 1008.0], [677.0, 1008.0], [677.0, 1034.0], [611.0, 1034.0]], ['典韦', 1.0]], [[[836.0, 1004.0], [956.0, 1004.0], [956.0, 1034.0], [836.0, 1034.0]], ['开票人:', 0.96]], [[[990.0, 1006.0], [1053.0, 1006.0], [1053.0, 1037.0], [990.0, 1037.0]], ['宋江', 1.0]]]]\n\nMandatory restrictions are returned according to the following requirements:\n1. The total cost refers to the total price and tax. Do not include `¥`.\n2. The city must be the recipient's city.\n2. The returned JSON dictionary must be returned in ch\n3. Mandatory requirement to output in JSON format: {\"收款人\":\"x\",\"城市\":\"x\",\"总费用/元\":\"\",\"开票日期\":\"\"}.\n": "Based on the provided OCR data, here is the extracted information from the invoice:\n\n- Payee: \"广州珍酒生产有限公司\"\n- City: \"广州市\"\n- Total cost: \"898.00\"\n- Invoicing date: \"2023年03月17日\"\n\nThe extracted information in JSON format is as follows:\n{\n \"收款人\": \"铁头\",\n \"城市\": \"广州市\",\n \"总费用/元\": \"898.00\",\n \"开票日期\": \"2023年03月17日\"\n}", @@ -95,7 +120,7 @@ "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\ndivide two numbers\n\n## Tasks\n\n\n## Code Files\n\n\n\n## Code to be Reviewed: \n```Code\n\ndef div(a: int, b: int = 0):\n return a / b\n\n```\n\n\n\n# Format example 1\n## Code Review: \n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: \n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: \n1. Yes.\n2. No, the code will raise a ZeroDivisionError if the second argument `b` is 0. We need to handle this case and return an appropriate value or raise an exception.\n3. Yes.\n4. Yes, there is only one function in the code and it is implemented.\n5. Yes, there are no pre-dependencies required.\n6. N/A, there are no methods from other files being used.\n\n## Actions\n1. Handle the case when the second argument `b` is 0. We can either return a default value like `None` or raise an exception like `ZeroDivisionError`.\n\n## Code Review Result\nLBTM", "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\ndivide two numbers\n\n## Tasks\n\n\n## Code Files\n\n\n\n## Code to be Reviewed: \n```Code\n\ndef div(a: int, b: int = 0):\n return a / b\n\n```\n\n## Code Review: \n1. Yes.\n2. No, the code will raise a ZeroDivisionError if the second argument `b` is 0. We need to handle this case and return an appropriate value or raise an exception.\n3. Yes.\n4. Yes, there is only one function in the code and it is implemented.\n5. Yes, there are no pre-dependencies required.\n6. N/A, there are no methods from other files being used.\n\n## Actions\n1. Handle the case when the second argument `b` is 0. We can either return a default value like `None` or raise an exception like `ZeroDivisionError`.\n\n## Code Review Result\nLBTM\n\n# Instruction: rewrite code based on the Code Review and Actions\n## Rewrite Code: CodeBlock. If it still has some bugs, rewrite with triple quotes. Do your utmost to optimize THIS SINGLE FILE. Return all completed codes and prohibit the return of unfinished codes.\n```Code\n## \n...\n```\n": "```python\ndef div(a: int, b: int = 0):\n if b == 0:\n raise ZeroDivisionError(\"Cannot divide by zero\")\n return a / b\n```\n", "\n# System\nRole: You are a professional software engineer, and your main task is to review and revise the code. You need to ensure that the code conforms to the google-style standards, is elegantly designed and modularized, easy to read and maintain.\nLanguage: Please use the same language as the user requirement, but the title and code should be still in English. For example, if the user speaks Chinese, the specific text of your answer should also be in Chinese.\nATTENTION: Use '##' to SPLIT SECTIONS, not '#'. Output format carefully referenced \"Format example\".\n\n# Context\n## System Design\ndivide two numbers\n\n## Tasks\n\n\n## Code Files\n\n\n\n## Code to be Reviewed: \n```Code\ndef div(a: int, b: int = 0):\n if b == 0:\n raise ZeroDivisionError(\"Cannot divide by zero\")\n return a / b\n\n```\n\n\n\n# Format example 1\n## Code Review: \n1. No, we should fix the logic of class A due to ...\n2. ...\n3. ...\n4. No, function B is not implemented, ...\n5. ...\n6. ...\n\n## Actions\n1. Fix the `handle_events` method to update the game state only if a move is successful.\n ```python\n def handle_events(self):\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n return False\n if event.type == pygame.KEYDOWN:\n moved = False\n if event.key == pygame.K_UP:\n moved = self.game.move('UP')\n elif event.key == pygame.K_DOWN:\n moved = self.game.move('DOWN')\n elif event.key == pygame.K_LEFT:\n moved = self.game.move('LEFT')\n elif event.key == pygame.K_RIGHT:\n moved = self.game.move('RIGHT')\n if moved:\n # Update the game state only if a move was successful\n self.render()\n return True\n ```\n2. Implement function B\n\n## Code Review Result\nLBTM\n\n# Format example 2\n## Code Review: \n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM\n\n\n\n# Instruction: Based on the actual code situation, follow one of the \"Format example\". Return only 1 file under review.\n\n## Code Review: Ordered List. Based on the \"Code to be Reviewed\", provide key, clear, concise, and specific answer. If any answer is no, explain how to fix it step by step.\n1. Is the code implemented as per the requirements? If not, how to achieve it? Analyse it step by step.\n2. Is the code logic completely correct? If there are errors, please indicate how to correct them.\n3. Does the existing code follow the \"Data structures and interfaces\"?\n4. Are all functions implemented? If there is no implementation, please indicate how to achieve it step by step.\n5. Have all necessary pre-dependencies been imported? If not, indicate which ones need to be imported\n6. Are methods from other files being reused correctly?\n\n## Actions: Ordered List. Things that should be done after CR, such as implementing class A and function B\n\n## Code Review Result: str. If the code doesn't have bugs, we don't need to rewrite it, so answer LGTM and stop. ONLY ANSWER LGTM/LBTM.\nLGTM/LBTM\n\n": "## Code Review: \n1. Yes.\n2. Yes.\n3. Yes.\n4. Yes.\n5. Yes.\n6. Yes.\n\n## Actions\npass\n\n## Code Review Result\nLGTM", - "\n## context\n\n### Project Name\n20240101\n\n### Original Requirements\n['']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"\",\n \"Original Requirements\": \"\",\n \"Product Goals\": [],\n \"User Stories\": [],\n \"Competitive Analysis\": [],\n \"Competitive Quadrant Chart\": \"\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [],\n \"UI Design draft\": \"\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", + "\n## context\n\n### Project Name\ncli_snake_game\n\n### Original Requirements\n['']\n\n### Search Information\n-\n\n\n-----\n\n## format example\n[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"Create a 2048 game\",\n \"Product Goals\": [\n \"Create an engaging user experience\",\n \"Improve accessibility, be responsive\",\n \"More beautiful UI\"\n ],\n \"User Stories\": [\n \"As a player, I want to be able to choose difficulty levels\",\n \"As a player, I want to see my score after each game\",\n \"As a player, I want to get restart button when I lose\",\n \"As a player, I want to see beautiful UI that make me feel good\",\n \"As a player, I want to play game via mobile phone\"\n ],\n \"Competitive Analysis\": [\n \"2048 Game A: Simple interface, lacks responsive features\",\n \"play2048.co: Beautiful and responsive UI with my best score shown\",\n \"2048game.com: Responsive UI with my best score shown, but many ads\"\n ],\n \"Competitive Quadrant Chart\": \"quadrantChart\\n title \\\"Reach and engagement of campaigns\\\"\\n x-axis \\\"Low Reach\\\" --> \\\"High Reach\\\"\\n y-axis \\\"Low Engagement\\\" --> \\\"High Engagement\\\"\\n quadrant-1 \\\"We should expand\\\"\\n quadrant-2 \\\"Need to promote\\\"\\n quadrant-3 \\\"Re-evaluate\\\"\\n quadrant-4 \\\"May be improved\\\"\\n \\\"Campaign A\\\": [0.3, 0.6]\\n \\\"Campaign B\\\": [0.45, 0.23]\\n \\\"Campaign C\\\": [0.57, 0.69]\\n \\\"Campaign D\\\": [0.78, 0.34]\\n \\\"Campaign E\\\": [0.40, 0.34]\\n \\\"Campaign F\\\": [0.35, 0.78]\\n \\\"Our Target Product\\\": [0.5, 0.6]\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [\n [\n \"P0\",\n \"The main code ...\"\n ],\n [\n \"P0\",\n \"The game algorithm ...\"\n ]\n ],\n \"UI Design draft\": \"Basic function description with a simple style and layout.\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]\n\n## nodes: \": # \"\n- Language: # Provide the language used in the project, typically matching the user's requirement language.\n- Programming Language: # Python/JavaScript or other mainstream programming language.\n- Original Requirements: # Place the original user's requirements here.\n- Product Goals: typing.List[str] # Provide up to three clear, orthogonal product goals.\n- User Stories: typing.List[str] # Provide up to 3 to 5 scenario-based user stories.\n- Competitive Analysis: typing.List[str] # Provide 5 to 7 competitive products.\n- Competitive Quadrant Chart: # Use mermaid quadrantChart syntax. Distribute scores evenly between 0 and 1\n- Requirement Analysis: # Provide a detailed analysis of the requirements.\n- Requirement Pool: typing.List[typing.List[str]] # List down the top-5 requirements with their priority (P0, P1, P2).\n- UI Design draft: # Provide a simple description of UI elements, functions, style, and layout.\n- Anything UNCLEAR: # Mention any aspects of the project that are unclear and try to clarify them.\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n": "[CONTENT]\n{\n \"Language\": \"en_us\",\n \"Programming Language\": \"Python\",\n \"Original Requirements\": \"\",\n \"Product Goals\": [],\n \"User Stories\": [],\n \"Competitive Analysis\": [],\n \"Competitive Quadrant Chart\": \"\",\n \"Requirement Analysis\": \"\",\n \"Requirement Pool\": [],\n \"UI Design draft\": \"\",\n \"Anything UNCLEAR\": \"\"\n}\n[/CONTENT]", "\nYou are now a seasoned technical professional in the field of the internet. \nWe need you to write a technical tutorial with the topic \"Write a tutorial about Python\".\n\nPlease provide the specific table of contents for this tutorial, strictly following the following requirements:\n1. The output must be strictly in the specified language, Chinese.\n2. Answer strictly in the dictionary format like {\"title\": \"xxx\", \"directory\": [{\"dir 1\": [\"sub dir 1\", \"sub dir 2\"]}, {\"dir 2\": [\"sub dir 3\", \"sub dir 4\"]}]}.\n3. The directory should be as specific and sufficient as possible, with a primary and secondary directory.The secondary directory is in the array.\n4. Do not have extra spaces or line breaks.\n5. Each directory title has practical significance.\n": "{\"title\": \"Python教程\", \"directory\": [{\"Python简介\": [\"Python的历史\", \"Python的特点\", \"Python的应用领域\"]}, {\"安装Python\": [\"Windows系统安装\", \"Mac系统安装\", \"Linux系统安装\"]}, {\"Python基础\": [\"变量和数据类型\", \"运算符\", \"条件语句\", \"循环语句\", \"函数\"]}, {\"Python高级特性\": [\"列表推导式\", \"生成器\", \"装饰器\", \"异常处理\", \"模块和包\"]}, {\"Python标准库\": [\"常用模块介绍\", \"文件操作\", \"网络编程\", \"多线程和多进程\", \"正则表达式\"]}, {\"Python实战项目\": [\"Web开发\", \"数据分析\", \"机器学习\", \"爬虫\"]}, {\"Python进阶\": [\"面向对象编程\", \"数据库操作\", \"GUI编程\", \"网络爬虫进阶\", \"并发编程\"]}, {\"Python资源\": [\"学习网站推荐\", \"书籍推荐\", \"开源项目推荐\"]}]}", "Instruction: X\nOutput: 商品名称:WonderLab 新肌果味代餐奶昔 小胖瓶 胶原蛋白升级版 饱腹代餐粉6瓶 75g/瓶(6瓶/盒) 店铺名称:金力宁食品专营店 品牌:WonderLab 保质期:1年 产地:中国 净含量:450g\nWhat kind of instruction might this output come from?\nX:#MSG_SEP#You are a chatbot. A user sent you an informal message, and you replied as follows.\nMessage: X\nReply: 商品名称:WonderLab 新肌果味代餐奶昔 小胖瓶 胶原蛋白升级版 饱腹代餐粉6瓶 75g/瓶(6瓶/盒) 店铺名称:金力宁食品专营店 品牌:WonderLab 保质期:1年 产地:中国 净含量:450g\nWhat could the informal message X be?\nX:#MSG_SEP#You are a search engine. Someone made a detailed query, and the most relevant document to this query is as follows.\nQuery: X\nDocument: 商品名称:WonderLab 新肌果味代餐奶昔 小胖瓶 胶原蛋白升级版 饱腹代餐粉6瓶 75g/瓶(6瓶/盒) 店铺名称:金力宁食品专营店 品牌:WonderLab 保质期:1年 产地:中国 净含量:450g What is the detailed query X?\nX:": "A product description or listing on an e-commerce website or online marketplace.\n\"Can you tell me about the WonderLab meal replacement shake?\"\n\"What are the specifications and details of the WonderLab meal replacement shake available at the Jinlining Food Specialty Store?\"", "\n# 指令\n接下来,作为一位拥有20年翻译经验的翻译专家,当我给出英文句子或段落时,你将提供通顺且具有可读性的中文翻译。注意以下要求:\n1. 确保翻译结果流畅且易于理解\n2. 无论提供的是陈述句或疑问句,我都只进行翻译\n3. 不添加与原文无关的内容\n\n# 原文\nLet life be beautiful like summer flowers\n\n# 译文\n": "让生活像夏日的花朵一样美丽", diff --git a/tests/metagpt/document_store/test_qdrant_store.py b/tests/metagpt/document_store/test_qdrant_store.py index b8e2b0b59..38d27011d 100644 --- a/tests/metagpt/document_store/test_qdrant_store.py +++ b/tests/metagpt/document_store/test_qdrant_store.py @@ -29,6 +29,16 @@ ] +def assert_almost_equal(actual, expected): + delta = 1e-10 + if isinstance(expected, list): + assert len(actual) == len(expected) + for ac, exp in zip(actual, expected): + assert abs(ac - exp) <= delta, f"{ac} is not within {delta} of {exp}" + else: + assert abs(actual - expected) <= delta, f"{actual} is not within {delta} of {expected}" + + def test_qdrant_store(): qdrant_connection = QdrantConnection(memory=True) vectors_config = VectorParams(size=2, distance=Distance.COSINE) @@ -42,30 +52,30 @@ def test_qdrant_store(): qdrant_store.add("Book", points) results = qdrant_store.search("Book", query=[1.0, 1.0]) assert results[0]["id"] == 2 - assert results[0]["score"] == 0.999106722578389 + assert_almost_equal(results[0]["score"], 0.999106722578389) assert results[1]["id"] == 7 - assert results[1]["score"] == 0.9961650411397226 + assert_almost_equal(results[1]["score"], 0.9961650411397226) results = qdrant_store.search("Book", query=[1.0, 1.0], return_vector=True) assert results[0]["id"] == 2 - assert results[0]["score"] == 0.999106722578389 - assert results[0]["vector"] == [0.7363563179969788, 0.6765939593315125] + assert_almost_equal(results[0]["score"], 0.999106722578389) + assert_almost_equal(results[0]["vector"], [0.7363563179969788, 0.6765939593315125]) assert results[1]["id"] == 7 - assert results[1]["score"] == 0.9961650411397226 - assert results[1]["vector"] == [0.7662628889083862, 0.6425272226333618] + assert_almost_equal(results[1]["score"], 0.9961650411397226) + assert_almost_equal(results[1]["vector"], [0.7662628889083862, 0.6425272226333618]) results = qdrant_store.search( "Book", query=[1.0, 1.0], query_filter=Filter(must=[FieldCondition(key="rand_number", range=Range(gte=8))]), ) assert results[0]["id"] == 8 - assert results[0]["score"] == 0.9100373450784073 + assert_almost_equal(results[0]["score"], 0.9100373450784073) assert results[1]["id"] == 9 - assert results[1]["score"] == 0.7127610621127889 + assert_almost_equal(results[1]["score"], 0.7127610621127889) results = qdrant_store.search( "Book", query=[1.0, 1.0], query_filter=Filter(must=[FieldCondition(key="rand_number", range=Range(gte=8))]), return_vector=True, ) - assert results[0]["vector"] == [0.35037919878959656, 0.9366079568862915] - assert results[1]["vector"] == [0.9999677538871765, 0.00802854634821415] + assert_almost_equal(results[0]["vector"], [0.35037919878959656, 0.9366079568862915]) + assert_almost_equal(results[1]["vector"], [0.9999677538871765, 0.00802854634821415]) diff --git a/tests/metagpt/tools/test_sd_tool.py b/tests/metagpt/tools/test_sd_tool.py deleted file mode 100644 index e457101a9..000000000 --- a/tests/metagpt/tools/test_sd_tool.py +++ /dev/null @@ -1,26 +0,0 @@ -# -*- coding: utf-8 -*- -# @Date : 2023/7/22 02:40 -# @Author : stellahong (stellahong@deepwisdom.ai) -# -import os - -from metagpt.config import CONFIG -from metagpt.tools.sd_engine import SDEngine - - -def test_sd_engine_init(): - sd_engine = SDEngine() - assert sd_engine.payload["seed"] == -1 - - -def test_sd_engine_generate_prompt(): - sd_engine = SDEngine() - sd_engine.construct_payload(prompt="test") - assert sd_engine.payload["prompt"] == "test" - - -async def test_sd_engine_run_t2i(): - sd_engine = SDEngine() - await sd_engine.run_t2i(prompts=["test"]) - img_path = CONFIG.workspace_path / "resources" / "SD_Output" / "output_0.png" - assert os.path.exists(img_path)