MPEG-1
Video decoder, MP2
Audio decoder and MPEG-PS
Demuxer in pure Go.
This is a simple way to get video playback into your app or game.
MPEG-1
is an old and inefficient codec, but it is still good enough for many use cases. The quality and compression ratio still holds up surprisingly well.
Decoding costs very little CPU time compared to modern video formats. All patents related to MPEG-1
and MP2
have expired, so it is entirely free now.
- frames - extracts all frames from a video and saves them as JPEG
- player-eb - player using
Ebitengine
, also check better, accelerated example - player-rl - player using
raylib
with YUV->RGB conversion done on CPU - player-sdl - player using
SDL2
with accelerated YUV->RGB conversion - player-web - player using
WebGL
andWebAudio
, see live example - player-xv - player using
X11/XVideo
andOSS
, accelerated
Most MPEG-PS (.mpg
) files containing MPEG-1 video (mpeg1video
) and MPEG-1 Audio Layer II (mp2
) streams should work.
Note that .mpg
files can also contain MPEG-2 video, which this library does not support.
You can encode video in a suitable format with FFmpeg
:
ffmpeg -i input.mp4 -c:v mpeg1video -q:v 16 -c:a mp2 -format mpeg output.mpg
-q:v
sets a fixed video quality with a variable bitrate, where 0
is the highest.
You can use -b:v
to set a fixed bitrate instead; e.g. -b:v 2000k
for 2000 kbit/s.
Refer to the FFmpeg documentation for more details.
- pl_mpeg by Dominic Szablewski.
- javampeg1video by Korandi Zoltan.
- kjmp2 by Martin J. Fiedler.