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furniture_moving_intervals.cs
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furniture_moving_intervals.cs
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// Copyright 2010-2021 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections;
using System.Linq;
using Google.OrTools.ConstraintSolver;
public class FurnitureMovingIntervals
{
/**
*
* Moving furnitures (scheduling) problem in Google CP Solver.
*
* Marriott & Stukey: 'Programming with constraints', page 112f
*
* Also see http://www.hakank.org/or-tools/furniture_moving.py
*
*/
private static void Solve()
{
Solver solver = new Solver("FurnitureMovingIntervals");
const int n = 4;
int[] durations = { 30, 10, 15, 15 };
int[] demand = { 3, 1, 3, 2 };
const int upper_limit = 160;
const int max_num_workers = 5;
//
// Decision variables
//
IntervalVar[] tasks = new IntervalVar[n];
for (int i = 0; i < n; ++i)
{
tasks[i] =
solver.MakeFixedDurationIntervalVar(0, upper_limit - durations[i], durations[i], false, "task_" + i);
}
// Fillers that span the whole resource and limit the available
// number of workers.
IntervalVar[] fillers = new IntervalVar[max_num_workers];
for (int i = 0; i < max_num_workers; ++i)
{
fillers[i] = solver.MakeFixedDurationIntervalVar(0, 0, upper_limit, true, "filler_" + i);
}
// Number of needed resources, to be minimized or constrained.
IntVar num_workers = solver.MakeIntVar(0, max_num_workers, "num_workers");
// Links fillers and num_workers.
for (int i = 0; i < max_num_workers; ++i)
{
solver.Add((num_workers > i) + fillers[i].PerformedExpr() == 1);
}
// Creates makespan.
IntVar[] ends = new IntVar[n];
for (int i = 0; i < n; ++i)
{
ends[i] = tasks[i].EndExpr().Var();
}
IntVar end_time = ends.Max().VarWithName("end_time");
//
// Constraints
//
IntervalVar[] all_tasks = new IntervalVar[n + max_num_workers];
int[] all_demands = new int[n + max_num_workers];
for (int i = 0; i < n; ++i)
{
all_tasks[i] = tasks[i];
all_demands[i] = demand[i];
}
for (int i = 0; i < max_num_workers; ++i)
{
all_tasks[i + n] = fillers[i];
all_demands[i + n] = 1;
}
solver.Add(all_tasks.Cumulative(all_demands, max_num_workers, "workers"));
//
// Some extra constraints to play with
//
// all tasks must end within an hour
// solver.Add(end_time <= 60);
// All tasks should start at time 0
// for(int i = 0; i < n; i++) {
// solver.Add(tasks[i].StartAt(0));
// }
// limitation of the number of people
// solver.Add(num_workers <= 3);
solver.Add(num_workers <= 4);
//
// Objective
//
// OptimizeVar obj = num_workers.Minimize(1);
OptimizeVar obj = end_time.Minimize(1);
//
// Search
//
DecisionBuilder db = solver.MakePhase(all_tasks, Solver.INTERVAL_DEFAULT);
solver.NewSearch(db, obj);
while (solver.NextSolution())
{
Console.WriteLine(num_workers.ToString() + ", " + end_time.ToString());
for (int i = 0; i < n; i++)
{
Console.WriteLine("{0} (demand:{1})", tasks[i].ToString(), demand[i]);
}
Console.WriteLine();
}
Console.WriteLine("Solutions: {0}", solver.Solutions());
Console.WriteLine("WallTime: {0} ms", solver.WallTime());
Console.WriteLine("Failures: {0}", solver.Failures());
Console.WriteLine("Branches: {0} ", solver.Branches());
solver.EndSearch();
}
public static void Main(String[] args)
{
Solve();
}
}