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When closing Godot you might get: "Attempt to disconnect a nonexistent connection from RichTextLabel". Although this seems to be harmless.. this is godot engine-related bug caused by the mix of the [tool] keyword with C#.
The text was updated successfully, but these errors were encountered:
When closing Godot you might get: "Attempt to disconnect a nonexistent connection from RichTextLabel". Although this seems to be harmless.. this is godot engine-related bug caused by the mix of the [tool] keyword with C#.
The text was updated successfully, but these errors were encountered: