weird colours and blurriness #4087
Replies: 1 comment
-
got an answer! The reason the color looks different is probably due to the sRGBness of the surface texture. There are two ways you can fix this:
|
Beta Was this translation helpful? Give feedback.
-
hi just a couple questions since I recently ported my application to wgpu
I'm now using winit and I've compiled this manifest with winres as well so not sure why this is
also the colours seem to be off - the meshes shown above use
vec4(0.2, 0.5, 1.0, 1.0)
for colour which should look like thisthe code is on this branch if anyone would like to help
thank you!
Beta Was this translation helpful? Give feedback.
All reactions