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Updated Debugging wgpu Applications (markdown)
Add note for new users that are using compute shaders.
Add note about how to fix wgpu traces from programs that crash or get interrupted.
Fix link to validation label "validation" -> "area: validation"
Add note about replaying traces that don't present into a swapchain.
Better link to Adapter::request_device
Add cross
Add Gecko info
Update debugging with Xcode link to go to the rendered markdown rather than the raw.
Replace the D3D info by a link to gfx-rs
Add Xcode guide
Explain the VS and XCode workflows a bit more
Updated Debbugging wgpu Applications (markdown)