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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, prevDice, inputScore , maxScore;
init();
//input box for retreiving and setting maximumScore : maxScore]
/*document.querySelector('.getText').addEventListener('click', function(){
inputScore = document.querySelector('.inputBox').value;
maxScore = inputScore;
document.querySelector('.inputBox').value = "";
})
*/
document.querySelector('.btn-roll').addEventListener('click',function(){
if(gamePlaying){
var dice = Math.floor(Math.random()* 6)+1;
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = "dice-" + dice + ".png";
var dice2 = Math.floor(Math.random()* 6)+1;
var diceDOM2 = document.querySelector('.dice2');
diceDOM2.style.display = 'block';
diceDOM2.src = "dice-" + dice2 + ".png";
/*
if(dice === 6 && prevDice === 6){
debugger;
scores[activePlayer] = 0;
prevDice = 0;
document.getElementById('score-'+ activePlayer).textContent = scores[activePlayer];
switchPlayer();
}
else */ if (dice !== 1 && dice2 !== 1) {
roundScore += dice + dice2;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
//prevDice = dice;
}
else{
switchPlayer()
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function(){
if(gamePlaying){
scores[activePlayer] += roundScore;
document.getElementById('score-'+ activePlayer).textContent = scores[activePlayer];
if(scores[activePlayer]>= maxScore){
document.getElementById('name-' + activePlayer).textContent =
"player" + " " + activePlayer + " wins!!";
document.querySelector('.dice').style.display = 'none';
document.querySelector('.dice2').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
}
else{ switchPlayer();
}
}
});
function switchPlayer (){
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = "0";
document.getElementById('current-1').textContent = "0";
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
}
document.querySelector('.btn-new').addEventListener('click',function(){
init();
});
function init(){
scores = [0,0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
['score-0','score-1','current-0','current-1'].forEach(function(val){
document.getElementById(val).textContent = 0;
})
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.getElementById('name-0').textContent =
"player " + activePlayer;
document.getElementById('name-1').textContent =
"player " + activePlayer;
document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('.player-1-panel').classList.toggle('active');
maxScore = 100;
gamePlaying = true;
}