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This question proposes creating installation packages for each game engine, avoiding manual copying of files. This avoids possible duplicated files, different files in different projects and the manual effort of configuring each project.
The text was updated successfully, but these errors were encountered:
In Godot, there is an asset library, but it doesn't fulfill the expected role of package management (see discussion: godotengine/godot#17092). The asset library requires the asset package to be in zip format. For our purposes, this does not prevent code duplication and still requires making the zipped source code available. So, the best solution for Godot is to copy and place the AI4UGE code repository in your project.
This question proposes creating installation packages for each game engine, avoiding manual copying of files. This avoids possible duplicated files, different files in different projects and the manual effort of configuring each project.
The text was updated successfully, but these errors were encountered: