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dongwu.py
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class Chain(object):
def __init__(self,path=''):
self._path=path
def __getattr__(self,path):
return Chain('%s/%s' %(self._path,path))
def __str__(self):
return self._path
class Fib(object):
def __init__(self):
self.a,self.b=0,1
def __iter__(self):
return self
def next(self):
self.a,self.b=self.b,self.a+self.b
if self.a>10000:
raise StopIteration();
return self.a
def __getitem__(self,n):
if isinstance(n,int):
a,b=1,1
for x in range(n):
a,b=b,a+b
return a
if isinstance(n,slice):
start=n.start
stop=n.stop
a,b=1,1
l=[]
for x in range(stop):
if x>=start:
l.append(a)
a,b=b,a+b
return l
def __getattr__(self,attr):
if attr=='age':
return lambda:25
class Animal(object):
def run(self):
print 'I can run!'
def __len__(self):
return 100
class Dog(Animal):
def run(self):
print 'Dog can running!'
def shout(selft):
print 'Dog can shout!'
class Cat(Animal):
pass
class MyObject(object):
def __init__(self):
self.x=9
def power(self):
return self.x*self.x
class Student(object):
@property
def score(self):
return self._score
@score.setter
def score(self,score):
if isinstance(score,int):
if score<0 or score>100:
raise ValueError('score must between 0~100')
else:
self._score=score
else:
raise ValueError('score must be intger!')
class Person(object):
def __init__(self,name):
self.name=name
def __str__(self):
return 'Person object(name:%s)' % self.name