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High CPU use after stopping the animation with size animation enabled #3

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martinflorek opened this issue Apr 1, 2016 · 1 comment
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@martinflorek
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Calling stop() does not disable the animation fully and takes a lot of CPU. The stop method incorrectly calls start() instead of stop on the ballSizeAnimator:

  public void stop() {
    ballPathAnimator.stop();
    if (sizeAnimationEnabled) {
      ballSizeAnimator.start();
    }
  }
@glomadrian glomadrian added the bug label Apr 1, 2016
@glomadrian glomadrian self-assigned this Apr 1, 2016
@fxmeister
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Can confirm this happens on my end as well.

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