-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdemo.frag
41 lines (31 loc) · 1013 Bytes
/
demo.frag
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
precision mediump float;
uniform vec2 iResolution;
uniform float iGlobalTime;
vec2 doModel(vec3 p);
#pragma glslify: getNormal = require('glsl-sdf-normal', map = doModel)
#pragma glslify: raytrace = require('glsl-raytrace', map = doModel, steps = 90)
#pragma glslify: camera = require('glsl-turntable-camera')
#pragma glslify: box = require('./')
vec2 doModel(vec3 p) {
float width = 0.5;
float height = 0.25;
float depth = 0.75;
vec3 dims = vec3(width, height, depth);
float dist = box(p, dims);
return vec2(dist, 1.0);
}
void main() {
vec3 color = vec3(0.95, 0.95, 1.215);
vec3 rayOrigin, rayDirection;
float angle = iGlobalTime * 1.75;
float height = 0.5;
float dist = 3.0;
camera(angle, height, dist, iResolution, rayOrigin, rayDirection);
vec2 t = raytrace(rayOrigin, rayDirection);
if (t.x > -0.5) {
vec3 pos = rayOrigin + t.x * rayDirection;
vec3 nor = getNormal(pos);
color = nor * 0.5 + 0.5;
}
gl_FragColor = vec4(color, 1.0);
}