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I was messing around with gltfpack trying to improve the performance of some of our models, but when trying the load a model that had been optimized, calling read_positions() got a None on the model (the unoptimized model work just fine). After some digging I found that that gltfpack uses the KHR_mesh_quantization extension to optimize how models are store/loaded.
Given that both ThreeJS and BabylonJS support this extension, I don't think it's too big of an ask.
I'm aware of extension_value() so I have a potenial work around, but it still would be a nice feature.
The text was updated successfully, but these errors were encountered:
I was messing around with gltfpack trying to improve the performance of some of our models, but when trying the load a model that had been optimized, calling
read_positions()
got aNone
on the model (the unoptimized model work just fine). After some digging I found that thatgltfpack
uses theKHR_mesh_quantization
extension to optimize how models are store/loaded.Given that both
ThreeJS
andBabylonJS
support this extension, I don't think it's too big of an ask.I'm aware of extension_value() so I have a potenial work around, but it still would be a nice feature.
The text was updated successfully, but these errors were encountered: