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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "",
"class": "AttackState",
"language": "GDScript",
"path": "res://example/src/Enemy/AttackState.gd"
}, {
"base": "Node2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://example/src/Enemy/Enemy.gd"
}, {
"base": "",
"class": "IdleState",
"language": "GDScript",
"path": "res://example/src/Enemy/IdleState.gd"
}, {
"base": "",
"class": "PatrolState",
"language": "GDScript",
"path": "res://example/src/Enemy/PatrolState.gd"
}, {
"base": "Area2D",
"class": "Player",
"language": "GDScript",
"path": "res://example/src/Player/Player.gd"
}, {
"base": "Resource",
"class": "ProxyState",
"language": "GDScript",
"path": "res://example/src/Enemy/ProxyState.gd"
}, {
"base": "Resource",
"class": "StateMachine",
"language": "GDScript",
"path": "res://addons/fsm/StateMachine.gd"
}, {
"base": "Resource",
"class": "StateMachineFactory",
"language": "GDScript",
"path": "res://addons/fsm/StateMachineFactory.gd"
} ]
_global_script_class_icons={
"AttackState": "",
"Enemy": "",
"IdleState": "",
"PatrolState": "",
"Player": "",
"ProxyState": "",
"StateMachine": "",
"StateMachineFactory": ""
}
[application]
config/name="Finite State Machine Example"
run/main_scene="res://example/src/World.tscn"
config/icon="res://example/assets/bandit.png"
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://example/default_env.tres"