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I can't reproduce this on my end with Godot 4.2.1 and Debug Menu 1.2.0 on Linux. Here it is working after being installed in an empty project:
To reproduce the issue, close the game right after launch, before the debug menu loads hardware and project info. It will then become unresponsive, as shown below:
Reproducible with Debug Menu v1.2.0 in Godot v4.2.1.stable.mono.official [b09f793f5].
System Information
Godot v4.2.1.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.4633) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue Description
Closing the game immediately after it starts causes the game to freeze when the "Debug Menu" addon is enabled.
Minimal reproduction project (MRP)
Test_Bug.zip
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