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Problem exporting animations (parrot model) #87

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Antokolos opened this issue Oct 19, 2018 · 3 comments
Open

Problem exporting animations (parrot model) #87

Antokolos opened this issue Oct 19, 2018 · 3 comments
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@Antokolos
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Let's take a look at this parrot model:
parrot.zip
load it and select the animation called "surprise" in the dope sheet. Take a look at the wings:
image
Now export it to dae format with the following settings enabled:
image
Place the resulting dae in the Godot, select the animation "surprise" in the AnimationPlayer node and take a look at the wings:
image
Tail motion isn't correct too, it seems that the skeleton does not follow the geometry well (somehow it outside the parrot body):
image

@Antokolos
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UPD: I've cleaned the model a little bit (deleted some unused objects from the other layers)
parrot.zip
Right now I am creating issue for KhronosGroup/glTF-Blender-Exporter, and the problem is the same.

@Alternicity
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Have you tried unticking the Exclude Armature Modifier option

@Antokolos
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Antokolos commented Jul 11, 2019

To be honest, I'm not quite sure (don't remember it well). After having no luck exporting this via dae/gltf we successfully exported it via escn.

@Calinou Calinou added the bug label Feb 26, 2020
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