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Let's take a look at this parrot model: parrot.zip
load it and select the animation called "surprise" in the dope sheet. Take a look at the wings:
Now export it to dae format with the following settings enabled:
Place the resulting dae in the Godot, select the animation "surprise" in the AnimationPlayer node and take a look at the wings:
Tail motion isn't correct too, it seems that the skeleton does not follow the geometry well (somehow it outside the parrot body):
The text was updated successfully, but these errors were encountered:
UPD: I've cleaned the model a little bit (deleted some unused objects from the other layers) parrot.zip
Right now I am creating issue for KhronosGroup/glTF-Blender-Exporter, and the problem is the same.
Let's take a look at this parrot model:
parrot.zip
load it and select the animation called "surprise" in the dope sheet. Take a look at the wings:
Now export it to dae format with the following settings enabled:
Place the resulting dae in the Godot, select the animation "surprise" in the AnimationPlayer node and take a look at the wings:
Tail motion isn't correct too, it seems that the skeleton does not follow the geometry well (somehow it outside the parrot body):
The text was updated successfully, but these errors were encountered: