Crash when using Ref<InputEvent> #1100
Labels
bug
This has been identified as a bug
crash
topic:gdextension
This relates to the new Godot 4 extension implementation
Milestone
Platform = Windows
Godot version = 4.0.2-stable
godot-cpp version = feaba55
Issue:
I'm trying to override
_unhandled_input
, but it crashes when trying to resolve the Ref<>.void _unhandled_input(const Ref<InputEvent> &p_event) override { }
Reverting this commit fixes it. But I'm sure that something else breaks. :)
feaba55
@zhehangd @akien-mga
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