From 088bb3811d4c0ae35087f5798ab161e20473099d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 25 Aug 2024 00:50:07 +0200 Subject: [PATCH] Document physics interpolation not being supported in 2D particles yet --- tutorials/2d/particle_systems_2d.rst | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index 14fc22776cf..5a2b897dae0 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -199,6 +199,12 @@ This setting can be used to set the particle system to render at a fixed FPS. For instance, changing the value to ``2`` will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. +.. note:: + + Godot 4.3 does not currently support physics interpolation for 2D particles. + As a workaround, disable physics interpolation for the particles node by setting + **Node > Physics Interpolation > Mode** at the bottom of the inspector. + Fract Delta ~~~~~~~~~~~