diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index 8fbdf8e925b..d7bfe878867 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -202,7 +202,7 @@ at 2 frames per second. Note this does not slow down the particle system itself. Fract Delta ~~~~~~~~~~~ -Setting Fract Delta to true results in fractional delta calculation, +Setting Fract Delta to ``true`` results in fractional delta calculation, which has a smoother particles display effect. This increased smoothness stems from higher accuracy. The difference is more noticeable in systems with high randomness or fast-moving particles.