diff --git a/tutorials/best_practices/autoloads_versus_internal_nodes.rst b/tutorials/best_practices/autoloads_versus_internal_nodes.rst index 48664a26a59..2f8b10a92a9 100644 --- a/tutorials/best_practices/autoloads_versus_internal_nodes.rst +++ b/tutorials/best_practices/autoloads_versus_internal_nodes.rst @@ -87,7 +87,7 @@ limitation of static functions is that they can't reference member variables, non-static functions or ``self``. Since Godot 4.1, GDScript also supports ``static`` variables using ``static var``. -This means you can now share a variables across instances of a class without +This means you can now share variables across instances of a class without having to create a separate autoload. Still, autoloaded nodes can simplify your code for systems with a wide scope. If