From 4ac951fe1329e6562fa10a179b8105faae7aa107 Mon Sep 17 00:00:00 2001 From: Allen Pestaluky Date: Mon, 23 Sep 2024 09:53:59 -0400 Subject: [PATCH] Removed unnecessary examples of GDScript usage. The new text puts the focus on the most salient reason for using GDScript. The old examples covered almost all cases (every case except for AAA games), which made for awkward wording that was not relevant to most readers. Fixes #6651 --- about/faq.rst | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/about/faq.rst b/about/faq.rst index c5a41d1f48c..a5864dba9b4 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -115,9 +115,8 @@ If you've ever written anything in a language like Python before, then you'll fe right at home. For examples and a complete overview of the power GDScript offers you, check out the :ref:`GDScript scripting guide `. -There are several reasons to use GDScript, especially when you are prototyping, in -alpha/beta stages of your project, or are not creating the next AAA title. The -most salient reason is the overall **reduction of complexity**. +There are several reasons to use GDScript, but the most salient reason is the overall +**reduction of complexity**. The original intent of creating a tightly integrated, custom scripting language for Godot was two-fold: first, it reduces the amount of time necessary to get up and running