From 1388882b3e359a11c1e0f9f1f9b5590112fc47fa Mon Sep 17 00:00:00 2001 From: 31 <31eee384@gmail.com> Date: Sat, 27 Jan 2024 14:57:53 -0800 Subject: [PATCH] Update external_editor.rst: point out C# instructions --- tutorials/editor/external_editor.rst | 5 +++++ tutorials/scripting/c_sharp/c_sharp_basics.rst | 2 ++ 2 files changed, 7 insertions(+) diff --git a/tutorials/editor/external_editor.rst b/tutorials/editor/external_editor.rst index 18c4bfbf0ab..f9ed4300e31 100644 --- a/tutorials/editor/external_editor.rst +++ b/tutorials/editor/external_editor.rst @@ -5,6 +5,11 @@ Using an external text editor This page explains how to code using an external text editor. +.. note:: + + To code C# in an external editor, see + :ref:`the C# guide to configure an external editor `. + Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. Browse to the relevant editor settings: **Editor > Editor Settings > Text Editor > External** diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index 24e1b7025a3..306b732ea15 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -55,6 +55,8 @@ If you are building Godot from source, make sure to follow the steps to enable .NET support in your build as outlined in the :ref:`doc_compiling_with_dotnet` page. +.. _doc_c_sharp_setup_external_editor: + Configuring an external editor ------------------------------