From 118408e68d9fb5dc8aea3ca8a463ccb5a18612af Mon Sep 17 00:00:00 2001 From: Lukas Fletcher <66425672+Lukas-Fletcher@users.noreply.github.com> Date: Sun, 25 Aug 2024 18:28:39 +0200 Subject: [PATCH] Update animations text in data_preferences.rst Fix grammar in one sentence Add reference to mentioned node --- tutorials/best_practices/data_preferences.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/best_practices/data_preferences.rst b/tutorials/best_practices/data_preferences.rst index 7bd718267c0..994d3d45e98 100644 --- a/tutorials/best_practices/data_preferences.rst +++ b/tutorials/best_practices/data_preferences.rst @@ -332,15 +332,15 @@ in a :ref:`TileSet ` and integrate it with a :ref:`TileMapLayer ` for many auto-animating backgrounds that all render in a single batched draw call. -The AnimatedSprite2D node, in combination with the +The :ref:`AnimatedSprite2D ` node, in combination with the :ref:`SpriteFrames ` resource, allows one to create a variety of animation sequences through spritesheets, flip between animations, and control their speed, regional offset, and orientation. This makes them well-suited to controlling 2D frame-based animations. -If one needs trigger other effects in relation to animation changes (for +If one needs to trigger other effects in relation to animation changes (for example, create particle effects, call functions, or manipulate other -peripheral elements besides the frame-based animation), then will need to use +peripheral elements besides the frame-based animation), then one will need to use an :ref:`AnimationPlayer ` node in conjunction with the AnimatedSprite2D.