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Godot Alpha 6
RPC changes still aren't documented:
https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html?highlight=high%20level
it still uses the remote, master... instead of @rpc(any_peer, call_local)....
The text was updated successfully, but these errors were encountered:
@GamesOnAcidzz do you know which PR changed the multiplayer api?
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I've started some work on this.
RPC still not documented
Fixed by #7675
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Godot Alpha 6
RPC changes still aren't documented:
https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html?highlight=high%20level
it still uses the remote, master... instead of @rpc(any_peer, call_local)....
The text was updated successfully, but these errors were encountered: