RigidBody2D Contact Monitoring #7642
Labels
area:class reference
Issues and PRs about the class reference, which should be addressed on the Godot engine repository
bug
Godot 4.1
Contact Monitoring for RigidBody2D states "If true, the RigidBody2D will emit signals when it collides with another RigidBody2D" but this isn't the only truth here. It will emit signals when colliding with any other PhysicsBody2D, assuming the layer and masks are setup correctly of course.
https://docs.godotengine.org/en/4.1/classes/class_rigidbody2d.html#class-rigidbody2d-property-contact-monitor
This would also need to be updated for as many previous versions this is incorrect for, or this is a bug and needs to be put in for the engine itself, but otherwise body_entered signals don't trigger for RigidBody2D.
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