From 79dfce6de35a94cb37085f6b40cb293dab0609f3 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Fri, 8 Mar 2024 21:44:01 -0500 Subject: [PATCH] Clarify how to open the SpriteFrames panel --- getting_started/first_2d_game/02.player_scene.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index bb181762aef..ffca5f5f978 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -61,7 +61,8 @@ appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames ` resource, which is a list of the animations it can display. To create one, find the ``Sprite Frames`` property under the ``Animation`` tab in the Inspector and click -"[empty]" -> "New SpriteFrames". Click again to open the "SpriteFrames" panel: +"[empty]" -> "New SpriteFrames". Click on the ``SpriteFrames`` you just +created to open the "SpriteFrames" panel: .. image:: img/spriteframes_panel.webp