Changing FastNoiseLite seed type from int to Long #9049
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DuneTruffle
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This will break compatibility, and unsure if the seed function for this allows 64 bits Edit: this would require changes to the underlying library which only allows 32 bit seeds, so not just breaking compatibility but also not possible with the current library |
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Could you describe the user case for needing more than ~4.2 billion different noise seeds? If you need greater randomness, why not randomize the noise offset as well? |
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What is the cost of changing the type? will that be too much work?
reason to change it is to increase the range and potential seeds. from 4 billion to 18 quintillion
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