You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm working on a todo app with extra features. I have this project in Android Studio and I'm trying to move it to Godot, given the longer dev time on AS compared to Godot.
Godot by default isn't meant for non-games and causes excessive battery drain while using simple apps, which is undesirable.
Fixing the low-processor usage mode will enable full development of Godot apps on Godot. Current implementation causes flickering.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams: Not applicable imo
If this enhancement will not be used often, can it be worked around with a few lines of script?: Other options like capping frame rate and optimizing code won't be as effective. I think Android devs can use this often.
Is there a reason why this should be core and not an add-on in the asset library?: As the feature is available for desktop environments, I think it should also be available for mobile ones.
The text was updated successfully, but these errors were encountered:
@Altair1234 Low-processor mode is technically attempted to be used on mobile, but it's broken. We have no opposition to making it a fully supported feature on mobile, but we need someone to fix it.
I'm working on a todo app with extra features. I have this project in Android Studio and I'm trying to move it to Godot, given the longer dev time on AS compared to Godot.
Godot by default isn't meant for non-games and causes excessive battery drain while using simple apps, which is undesirable.
Fixing the low-processor usage mode will enable full development of Godot apps on Godot. Current implementation causes flickering.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams: Not applicable imo
If this enhancement will not be used often, can it be worked around with a few lines of script?: Other options like capping frame rate and optimizing code won't be as effective. I think Android devs can use this often.
Is there a reason why this should be core and not an add-on in the asset library?: As the feature is available for desktop environments, I think it should also be available for mobile ones.
The text was updated successfully, but these errors were encountered: