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Describe the problem or limitation you are having in your project
I would like to disable a button as I would with the typical control nodes without having to create my own method that changes the TouchScreenButton's textures and mutes its signals.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
adding a disabled property would make TouchScreenButtons more user friendly and put them on par with the Control Buttons
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
NA
If this enhancement will not be used often, can it be worked around with a few lines of script?
I believe it would be used as often as the disabled property of regular buttons would. It can be circumvented with a few lines of script, however.
Is there a reason why this should be core and not an add-on in the asset library?
The TouchScreenButtons should be on par with the rest of Godot's buttons.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
any smart phone project using touch buttons
Describe the problem or limitation you are having in your project
I would like to disable a button as I would with the typical control nodes without having to create my own method that changes the TouchScreenButton's textures and mutes its signals.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
adding a disabled property would make TouchScreenButtons more user friendly and put them on par with the Control Buttons
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
NA
If this enhancement will not be used often, can it be worked around with a few lines of script?
I believe it would be used as often as the disabled property of regular buttons would. It can be circumvented with a few lines of script, however.
Is there a reason why this should be core and not an add-on in the asset library?
The TouchScreenButtons should be on par with the rest of Godot's buttons.
The text was updated successfully, but these errors were encountered: