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Add touch-based movement controls for the 3D editor viewport #5124

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werryxgames opened this issue Aug 9, 2022 · 1 comment
Closed

Add touch-based movement controls for the 3D editor viewport #5124

werryxgames opened this issue Aug 9, 2022 · 1 comment

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@werryxgames
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Describe the project you are working on

Empty project

Describe the problem or limitation you are having in your project

Can't easily rotate, scale in 3D space like in PC, absolutely can't move

Describe the feature / enhancement and how it helps to overcome the problem or limitation

You can add better movement, when no object selected, it will solve problem with decrease time, needed to scale, rotate and solve problem with movement

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

1 finger - rotate

2 fingers - scale (-> <- or <- ->), move (-> -> or <- <-)
*Arrow is finger direction

Press and hold 1 finger without moving (~0.5 seconds) - select

1 finger click on object - select 1 object

If this enhancement will not be used often, can it be worked around with a few lines of script?

It will be very often used. <1000 lines

Is there a reason why this should be core and not an add-on in the asset library?

This is about improving the 3D editor usability out of the box

@Calinou Calinou changed the title Godot Editor for Android: Better 3D movement Add touch-based movement controls for the 3D editor viewport Aug 9, 2022
@Calinou
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Calinou commented Oct 27, 2023

@Calinou Calinou closed this as completed Oct 27, 2023
@Calinou Calinou added this to the 3.x milestone Oct 27, 2023
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