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Describe the project you are working on:
Mostly following tutorials to discover Godot.
Describe the problem or limitation you are having in your project:
I can't check the documentation of native classes/functions as I read code. The closest feature is CTRL + click but:
it opens the whole documentation in another tab, and having to systematically switch back is really inconvenient,
it requires the mouse.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
The ScriptEditor could show a popup displaying the documentation of the selected element. This popup could be shown:
on hover, when the cursor stay above an element without moving for, say, more than one second,
when a specific keyboard shortcut is hit.
This proposal is highly related to #408 but addresses a complementary use case.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Most IDE have such a feature, GDScript for VS Code does it as follows:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
This enhancement would definitely be often used:
Is there a reason why this should be core and not an add-on in the asset library?:
I believe that it's a feature that would benefit to everyone and which should be embedded in Godot by default. That being said, since the VS Code extension already supports it I suppose that it may be possible to implement it as an add-on.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on:
Mostly following tutorials to discover Godot.
Describe the problem or limitation you are having in your project:
I can't check the documentation of native classes/functions as I read code. The closest feature is CTRL + click but:
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
The ScriptEditor could show a popup displaying the documentation of the selected element. This popup could be shown:
This proposal is highly related to #408 but addresses a complementary use case.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Most IDE have such a feature, GDScript for VS Code does it as follows:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
This enhancement would definitely be often used:
Is there a reason why this should be core and not an add-on in the asset library?:
I believe that it's a feature that would benefit to everyone and which should be embedded in Godot by default. That being said, since the VS Code extension already supports it I suppose that it may be possible to implement it as an add-on.
The text was updated successfully, but these errors were encountered: