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The linter is detecting that autoloaded functions etc, are not being declared in the current scope, whilst in godot these issues are not present. The builds still work and operate correctly. In the image provided you can see its detecting that the Global.gd file exists, and what the function does, however it says it is not declared in the scope.
I am hoping this is actually a bug and not just me making a mistake, but I looked through other peoples godot projects in VS code to verify and it also saying the same issues.
Steps to reproduce
Create a godot project
Create a autoloaded script, eg Global.gd
Try to call a function within that script from another script.
The text was updated successfully, but these errors were encountered:
Godot version
4.2.2 Stable
VS Code version
1.91.0
Godot Tools VS Code extension version
2.0.0
System information
Windows 11
Issue description
The linter is detecting that autoloaded functions etc, are not being declared in the current scope, whilst in godot these issues are not present. The builds still work and operate correctly. In the image provided you can see its detecting that the Global.gd file exists, and what the function does, however it says it is not declared in the scope.
I am hoping this is actually a bug and not just me making a mistake, but I looked through other peoples godot projects in VS code to verify and it also saying the same issues.
Steps to reproduce
The text was updated successfully, but these errors were encountered: