From 9a3d9c6caefcd65f32365a8854ed66e7ecc14632 Mon Sep 17 00:00:00 2001 From: Silc Renew Date: Thu, 1 Dec 2022 02:13:24 +0900 Subject: [PATCH] Emphasize the warning about special case blend for animation --- scene/animation/animation_tree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 50165773d0be..724670cfd7ba 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -807,10 +807,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; if (was_discrete != track_value->is_discrete) { - WARN_PRINT_ONCE("Tracks with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended."); + ERR_PRINT_ED("Value track: " + String(path) + " with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended."); } if (was_using_angle != track_value->is_using_angle) { - WARN_PRINT_ONCE("Tracks for rotation with different interpolation types are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); + WARN_PRINT_ED("Value track: " + String(path) + " with different interpolation types for rotation are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); } }