diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index caabb4225f32..8415fb38cbba 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -231,7 +231,7 @@ void Decal::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("Parameters", ""); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix"); // A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface.