diff --git a/core/os/os.cpp b/core/os/os.cpp
index 40d8601af3ca..642de11a9f10 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -247,7 +247,10 @@ String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const
for (int i = 0; i < invalid_chars.size(); i++) {
safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
}
- return safe_dir_name;
+
+ // Trim trailing periods from the returned value as it's not valid for folder names on Windows.
+ // This check is still applied on non-Windows platforms so the returned value is consistent across platforms.
+ return safe_dir_name.rstrip(".");
}
// Path to data, config, cache, etc. OS-specific folders
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 405e8340f3bd..8085b2073038 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -271,6 +271,7 @@
This user directory is used for storing persistent data ([code]user://[/code] filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
+ [b]Note:[/b] If [member application/config/custom_user_dir_name] contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
The project's description, displayed as a tooltip in the Project Manager when hovering the project.