From 8e0c0d78377b5e0403f572e73351778671be5350 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 23 Oct 2023 23:29:25 +0200 Subject: [PATCH] Improve display for lightmap probes in the editor - Use the default Back cull mode to improve performance slightly and prevent obstructing the camera. - Fade probes when the camera gets close as to be less intrusive. --- editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp b/editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp index 748f770d4dbf..007cc0636a3b 100644 --- a/editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp +++ b/editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp @@ -44,7 +44,10 @@ LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() { Ref mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + // Fade out probes when camera gets too close to them. + mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER); + mat->set_distance_fade_min_distance(0.5); + mat->set_distance_fade_max_distance(1.5); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false); mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);