diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 4b097412d6eb..c014a40a8dd8 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -336,6 +336,12 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { } if (Node *node = Object::cast_to(obj)) { + // For debugging multiplayer. + { + PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority")); + properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority())); + } + // Add specialized NodePath info (if inside tree). if (node->is_inside_tree()) { PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));