diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index fc08f1cf38b4..ac638526dc74 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2921,6 +2921,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } } + material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::MODEL_FLAGS, inst->flags_cache, shader->version, instance_variant, spec_constants); + // Can be index count or vertex count uint32_t count = 0; if (surf->lod_index > 0) { diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index e0f8e83373a8..f61ec93c6f8b 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -139,6 +139,8 @@ layout(location = 14) in highp vec4 instance_xform2; layout(location = 15) in highp uvec4 instance_color_custom_data; // Color packed into xy, Custom data into zw. #endif +#define FLAGS_NON_UNIFORM_SCALE (1 << 4) + layout(std140) uniform GlobalShaderUniformData { //ubo:1 vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; @@ -242,6 +244,8 @@ uniform highp vec3 compressed_aabb_position; uniform highp vec3 compressed_aabb_size; uniform highp vec4 uv_scale; +uniform highp uint model_flags; + /* Varyings */ out highp vec3 vertex_interp; @@ -310,7 +314,14 @@ void main() { #ifdef NORMAL_USED vec3 normal = oct_to_vec3(axis_tangent_attrib.xy * 2.0 - 1.0); #endif - highp mat3 model_normal_matrix = mat3(model_matrix); + + highp mat3 model_normal_matrix; + + if (bool(model_flags & uint(FLAGS_NON_UNIFORM_SCALE))) { + model_normal_matrix = transpose(inverse(mat3(model_matrix))); + } else { + model_normal_matrix = mat3(model_matrix); + } #if defined(NORMAL_USED) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)