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If we want to be taken seriously as a modern and industry-relevant game engine, we need to start upgrading our issue tracker to show that we have had a lot more bugs than what it currently suggests.
Lots of bugs means we have a lot of experience, and that our product is, if not bug free, at least way less buggy than it used to be. That's a must have to appear as a stable solution to potential users.
Literally everybody is doing it, so we should follow the trend and start having at least 5-digit identifiers for our bug reports - we may eventually move to 6 digits, but let's not rush things. Some examples:
The only game-related tools with less than 5-digit identifiers are the ones without bug tracker at all, such as Lumberyard – those are obviously way out of our league, we can't compete: they are virtually bug free.
So as of today, all Godot Engine bug reports will also have 5-digit identifiers. We still have a long way to go to catch up with Unity3D which is nearing the 7-digit milestone... but with the combined efforts of our regression-inducing developers and unforgiving testers, it should be within our reach!
If we want to be taken seriously as a modern and industry-relevant game engine, we need to start upgrading our issue tracker to show that we have had a lot more bugs than what it currently suggests.
Lots of bugs means we have a lot of experience, and that our product is, if not bug free, at least way less buggy than it used to be. That's a must have to appear as a stable solution to potential users.
Literally everybody is doing it, so we should follow the trend and start having at least 5-digit identifiers for our bug reports - we may eventually move to 6 digits, but let's not rush things. Some examples:
The only game-related tools with less than 5-digit identifiers are the ones without bug tracker at all, such as Lumberyard – those are obviously way out of our league, we can't compete: they are virtually bug free.
So as of today, all Godot Engine bug reports will also have 5-digit identifiers. We still have a long way to go to catch up with Unity3D which is nearing the 7-digit milestone... but with the combined efforts of our regression-inducing developers and unforgiving testers, it should be within our reach!
To #∞ and beyond!
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