You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Description:
Sometimes autotileset sprites have lines of blank pixels to separate and help distinguish tiles. Godot allow to set a spacing in those cases. This separate the tiles as it should.
However, the turquoise guide grid also add lines on the borders of the image, and occlude the sprite behind. In consequence , all grid lines are shifted. Note that it does not affect the separation.
To sum up, there is a shift between Model and View. The main problem is that a part of the tile you areworking on is hidden, and it is painful when you add Collision or Navigation for example.
Godot version:
Godot Engine v3.0.5.stable.official.6a88e22
OS/device including version:
Windows 10
Description:
Sometimes autotileset sprites have lines of blank pixels to separate and help distinguish tiles. Godot allow to set a spacing in those cases. This separate the tiles as it should.
However, the turquoise guide grid also add lines on the borders of the image, and occlude the sprite behind. In consequence , all grid lines are shifted. Note that it does not affect the separation.
To sum up, there is a shift between Model and View. The main problem is that a part of the tile you areworking on is hidden, and it is painful when you add Collision or Navigation for example.
Pictures:
1px spacing : http://prntscr.com/kb4il9
5px spacing : http://prntscr.com/kb4isk
Minimal reproduction project:
Spacing issue.zip
The text was updated successfully, but these errors were encountered: