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Spaccing grid lines hide the sprite in Autotile editor #20470

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Charlignon opened this issue Jul 26, 2018 · 3 comments
Closed

Spaccing grid lines hide the sprite in Autotile editor #20470

Charlignon opened this issue Jul 26, 2018 · 3 comments

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@Charlignon
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Godot version:
Godot Engine v3.0.5.stable.official.6a88e22

OS/device including version:
Windows 10

Description:
Sometimes autotileset sprites have lines of blank pixels to separate and help distinguish tiles. Godot allow to set a spacing in those cases. This separate the tiles as it should.
However, the turquoise guide grid also add lines on the borders of the image, and occlude the sprite behind. In consequence , all grid lines are shifted. Note that it does not affect the separation.

To sum up, there is a shift between Model and View. The main problem is that a part of the tile you areworking on is hidden, and it is painful when you add Collision or Navigation for example.

Pictures:
1px spacing : http://prntscr.com/kb4il9
5px spacing : http://prntscr.com/kb4isk

Minimal reproduction project:
Spacing issue.zip

@akien-mga akien-mga added this to the 3.1 milestone Jul 26, 2018
@akien-mga
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CC @MarianoGnu

@MarianoGnu
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I think i corrected this on #20585
please confirm

@akien-mga
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Assuming fixed by #20585.

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