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Object.set_meta() overwrites data in all instances if children are not selectable #20648

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jotson opened this issue Aug 1, 2018 · 1 comment · Fixed by #32416
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Object.set_meta() overwrites data in all instances if children are not selectable #20648

jotson opened this issue Aug 1, 2018 · 1 comment · Fixed by #32416
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@jotson
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jotson commented Aug 1, 2018

Godot version:
3.0.6.stable.official

OS/device including version:
Ubuntu 18.04.1

Issue description:
When the "Makes sure the object's children are not selectable" button is active on a node, and later set_meta() is called on an instance of that node, the metadata for all instances is modified.

Steps to reproduce:
See attached project which reproduces the problem.

Minimal reproduction project:
set_meta_debug.zip

Related to
#12990
#18591

@akien-mga
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Fixed by #32416.

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