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Crash in ig9icd64.dll on intel 630 (and similar) gpu in 64bit windows 10 #23863
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similar reports on intel forums: |
The most concerning part is that the access violation goes unreported and I had to hook up a debugger to determine why the exported package was quitting with no error message |
Leaving this one open, but there's nothing we can do to fix it apart from dropping the GLES3 renderer... |
There must be a way to catch the access violation and print it instead of exiting silently? |
For future historians, windows did in fact create a crash dump in |
may be fixed by the 26 series drivers from intel. |
@jamie-pate Thanks for updating! Im going to close this as it isn't an issue that we can help resolve. But please do keep everyone up to date if the driver is fixed in the future. :) |
Similar to #16310
Godot version:
3.0.6-official-64bit
OS/device including version:
Intel 630 windows 10 64bit
Issue description:
Exported project would crash with no message (eventually found it was an access violation in driverland)
Seems like it's related to viewports?
Here is a stack trace from a custom build of 3.0.6 win64
Steps to reproduce:
Export your project which uses viewports to render 2d content in 3d (e.g. gui in 3d demo project (unconfirmed)) as a win64 executable
Minimal reproduction project:
Will try to provide later.
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