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Error Godot 3.1. Alpha3 renderer 2.0 win 32 and 64 #24304
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We need more info, the issue template is there for a reason. What is your OS? Graphics card? Is the project an empty (new) one? 2D or 3D? |
ok OS: windows 64 open normal, but when change to ES 2 dont restart, show me this problem |
"erasing C:\Users\Giovani\AppData\Roaming/Godot/projects/New Game Project-db903b93cbdc929593e13ea0ff8177ad/filesystem_update4" "erasing C:\Users\Giovani\AppData\Roaming\Godot\projects\New Game Project-db903b93cbdc929593e13ea0ff8177ad\filesystem_update4" ?????????? |
Can you show a crash log here ? (You can see it if you run engine from command line) |
Sounds like a duplicate of #23069. |
show me this. dont run in ES2 only exactly. very similar. but |
Godot open normal. only when i try open in ES2 (CRASH) |
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Solution Only open the file default_env.tres in notepad [gd_resource type="Environment" load_steps=2 format=2] [sub_resource type="ProceduralSky" id=1] [resource] background_mode = 2 |
Duplicate of #21551. |
Erro in ES 2.0 renderer
win 32 and 64
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:2081
ERROR: There are still MemoryPool allocs in use at exit!
At: core/dvector.cpp:70
OpenGL ES 2.0 Renderer: Intel(R) HD Graphics
erasing C:\Users\Giovani\AppData\Roaming/Godot/projects/New Game Project-db903b93cbdc929593e13ea0ff8177ad/filesystem_update4
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