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set_axis_lock not working on KinematicBody 3D #25798
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hey whole year passed, fix this bug maybe? |
@Favkis Godot is a community-developed project. Bugs are fixed when someone opens a pull request 🙂 |
That's an odd one. Anyone figure out a proper workaround for now at least? Edit: This seems to work for me: self.transform.origin.z = 0 |
that is the same hack i have been using, it seems to be okay .... again yes also i am waiting for any sort of official recognition or promise of fixing this bug actually ever since i started with godot at version 3.0 .... it seems a bit of a radical oversight i'm not sure of what the consequences of the hack may be but so far it does seem to have none |
Fixed with #38852. |
Godot version:
3.1 Beta 3
OS/device including version:
Kubuntu 18.04
Issue description:
The Axis lock is not working.
According to the docs I'd assume to call:
The output on the console is : "lock z False"
And the body still moves on z axis by collision.
I tried some variations:
Neither of them results in a locked z axis.
For a 2.5D platformer z-axis lock would be crucial
the whole axis lock panel that was available in 3.06 in the inspector is gone as well in 3.1
Was the feature discarded?
Minimal reproduction project:
AxisLockBug.zip
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