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No way to know who handled mouse click #26019
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Godot version:
629ac20
Issue description:
When interfaces gets complex, it might happen that something is preventing the mouse click to reach a certain elements (In my case, empty control nodes, see #24083). This makes debugging your interface a blind trial and error process.
Proposal:
@reduz proposed to have a signal on the viewport for when an event is handled, making it possible to debug what is happening to the mouse clicks.
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